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red-valley/resources/[framework]/[addons]/[quasar]/qs-inventory/config/crafting.lua

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2026-03-29 21:41:17 +03:00
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Crafting System [EDIT]
-- [INFO] Independent crafting, no DLC required. Supports success chance, and
-- (opcional) reputación en QBCore para bloquear/mostrar recetas.
--──────────────────────────────────────────────────────────────────────────────
Config.Crafting = true -- [EDIT] Toggle the crafting system on/off
--[[ [INFO]
Noteworthy features:
- Per-item success chance (1100%)
- Reputation-based visibility (QBCore): 'craftingrep' / 'attachmentcraftingrep'
- Configure 'rep' fields and thresholds per your server design.
]]
--──────────────────────────────────────────────────────────────────────────────
-- Reputation (QBCore only) [EDIT]
-- [INFO] Gate items behind reputation levels. Only for QBCore frameworks.
--──────────────────────────────────────────────────────────────────────────────
Config.CraftingReputation = false -- [EDIT] Enable reputation gating (QBCore)
Config.ThresholdItems = false -- [EDIT] Show items only if rep >= threshold (QBCore)
--──────────────────────────────────────────────────────────────────────────────
-- Example Item Entry (Reference) [INFO]
--──────────────────────────────────────────────────────────────────────────────
--[[
[1] = {
name = "weapon_pistol",
amount = 50,
info = {},
costs = {
["iron"] = 80,
["metalscrap"] = 120,
["rubber"] = 8,
["steel"] = 133,
["lockpick"] = 5,
},
type = "weapon", -- "item" | "weapon"
slot = 1,
rep = 'attachmentcraftingrep', -- QBCore only
points = 1, -- QBCore only (reward on craft)
threshold = 0, -- QBCore only (visibility)
time = 5500, -- ms
chance = 100 -- 1..100 success probability
},
]]
--──────────────────────────────────────────────────────────────────────────────
-- External Crafting Event (Sample) [ADV]
-- [INFO] Example to open a custom crafting menu from another script/event.
-- ⚠ Posible typo: export 'SetUpCrafing' → suele ser 'SetUpCrafting'. Mantengo tu nombre.
--──────────────────────────────────────────────────────────────────────────────
function OpenCrafting()
local CustomCrafting = {
[1] = {
name = 'weapon_pistol',
amount = 50,
info = {},
costs = { ['tosti'] = 1 },
type = 'weapon',
slot = 1,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 5500,
chance = 100
},
[2] = {
name = 'water_bottle',
amount = 1,
info = {},
costs = { ['tosti'] = 1 },
type = 'item',
slot = 2,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8500,
chance = 100
},
}
local items = exports['qs-inventory']:SetUpCrafing(CustomCrafting) -- [INFO] Revisa el nombre del export si fuera necesario.
local crafting = { label = 'Craft', items = items }
TriggerServerEvent('inventory:server:SetInventoryItems', items)
TriggerServerEvent('inventory:server:OpenInventory', 'customcrafting', crafting.label, crafting)
end
--──────────────────────────────────────────────────────────────────────────────
-- Crafting Tables [EDIT]
-- [INFO] Define mesas de crafteo por job/ubicación, con blip y recetas propias.
--──────────────────────────────────────────────────────────────────────────────
Config.CraftingTables = {
[1] = {
name = 'Police Crafting',
isjob = 'police',
grades = 'all',
text = '[E] - Police Craft',
blip = {
enabled = true,
title = 'Police Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(459.771423, -989.050537, 24.898926),
items = {
[1] = {
name = 'weapon_pistol',
amount = 50,
info = {},
costs = {
['iron'] = 80,
['metalscrap'] = 70,
['rubber'] = 8,
['steel'] = 60,
['lockpick'] = 5,
},
type = 'weapon',
slot = 1,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 5500,
chance = 100
},
[2] = {
name = 'weapon_smg',
amount = 1,
info = {},
costs = {
['iron'] = 80,
['metalscrap'] = 120,
['rubber'] = 10,
['steel'] = 65,
['lockpick'] = 10,
},
type = 'weapon',
slot = 2,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8500,
chance = 100
},
[3] = {
name = 'weapon_carbinerifle',
amount = 1,
info = {},
costs = {
['iron'] = 120,
['metalscrap'] = 120,
['rubber'] = 20,
['steel'] = 90,
['lockpick'] = 14,
},
type = 'weapon',
slot = 3,
rep = 'craftingrep',
points = 2,
threshold = 0,
time = 12000,
chance = 100
}
}
},
[2] = {
name = 'Attachment Crafting',
isjob = false,
grades = 'all',
text = '[E] - Craft Attachment',
blip = {
enabled = true,
title = 'Attachment Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(90.303299, 3745.503418, 39.771484),
items = {
[1] = {
name = 'pistol_extendedclip',
amount = 50,
info = {},
costs = {
['metalscrap'] = 140,
['steel'] = 250,
['rubber'] = 60,
},
type = 'item',
slot = 1,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
[2] = {
name = 'pistol_suppressor',
amount = 50,
info = {},
costs = {
['metalscrap'] = 165,
['steel'] = 285,
['rubber'] = 75,
},
type = 'item',
slot = 2,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
}
},
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-- Continue with the same structure for the other Crafting Tables...
}