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red-valley/resources/[framework]/[addons]/[quasar]/qs-licenses/client/custom/qb.lua

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if Config.Framework ~= 'qb' then
return
end
QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function(playerData)
CreateBlips()
end)
function GetJob()
return QBCore.Functions.GetPlayerData().job.name
end
function SendTextMessage(msg, type)
if type == 'inform' then
lib.notify({
title = 'Inventory',
description = msg,
type = 'inform'
})
end
if type == 'error' then
lib.notify({
title = 'Inventory',
description = msg,
type = 'error'
})
end
if type == 'success' then
lib.notify({
title = 'Inventory',
description = msg,
type = 'success'
})
end
end
function Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
if lib.progressCircle({
duration = duration,
label = label,
position = 'bottom',
useWhileDead = useWhileDead,
canCancel = canCancel,
disable = disableControls,
anim = {
dict = animation.animDict,
clip = animation.anim,
flag = animation?.flags
},
prop = prop
}) then
onFinish()
else
onCancel()
end
end
RegisterNetEvent('qs-licenses:ShowId', function(sourceId, character)
local sourcePos = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(sourceId)), false)
local pos = GetEntityCoords(PlayerPedId(), false)
if sourceId == GetPlayerServerId(PlayerId()) then
ShowCard()
end
local dist = GetDistanceBetweenCoords(pos.x, pos.y, pos.z, sourcePos.x, sourcePos.y, sourcePos.z, true)
if ((dist > 0 and dist < 2.5) or sourceId == GetPlayerServerId(PlayerId())) then
TriggerEvent('chat:addMessage', {
template = '<div class="chat-message advert"><div class="chat-message-body"><strong style="font-size: 20px">{0}</strong><br>Firstname:</strong> {1} <br><strong>Lastname:</strong> {2} <br><strong>Date of birth:</strong> {3} <br><strong>Gender:</strong> {4}</div></div>',
args = { character.type, character.firstname, character.lastname, character.birthdate, character.gender }
})
end
end)
local texts = {}
if GetResourceState('qs-textui') == 'started' then
function DrawText3D(x, y, z, text, id, key)
local _id = id
if not texts[_id] then
CreateThread(function()
texts[_id] = 5
while texts[_id] > 0 do
texts[_id] = texts[_id] - 1
Wait(0)
end
texts[_id] = nil
exports['qs-textui']:DeleteDrawText3D(id)
end)
TriggerEvent('textui:DrawText3D', x, y, z, text, id, key)
end
texts[_id] = 5
end
else
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry('STRING')
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x, y, z, 0)
DrawText(0.0, 0.0)
local factor = text:len() / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
end