Config.useModernUI=true-- In March 2023 the jobs have passed huge rework, and the UI has been changed. Set it to false, to use OLD no longer supported UI.
Config.UseBuiltInNotifications=false-- Set to false if you want to use ur framework notification style. Otherwise, the built in modern notifications will be used.=
Config.RequiredJob="electrician"-- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends=true-- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.EnableVehicleTeleporting=true-- If its true, then the script will teleport the host to the company vehicle. If its false, then the company vehicle will apeear, but the whole squad need to go enter the car manually
Config.GiveKeysToAllLobby=true-- Set to false if you want to give keys only for group creator while starting job
Config.ProgressBarOffset="25px"-- Value in px of counter offset on screen
Config.ProgressBarAlign="bottom-right"-- Align of the progressbar
Config.MinimumCoursesToMedium=15-- One course will give player one point. So if Config.MinimumCoursesToMedium = 15, then player will need to make first 15 easy courses
Config.MinimumCoursesToHard=30-- Same as above but with hard level :D
Config.EnableRedArrowMarker=true-- Set to false to hide big red arrow over a target location
Config.ElectrocuteDamage=10-- How many dmg failed minigame will took
Config.letBossSplitReward=true-- If it's true, then boss can manage whole party rewards percent in menu. If you'll set it to false, then everybody will get same amount.
Config.multiplyRewardWhileWorkingInGroup=true-- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.RequireWorkClothes=true-- Set it to true, to change players clothes everytime when they're starting job.
Config.VehicleDeposit=500-- Deposit for the car collected at the time of pulling out, and refunded when returning the car
Config.DeleteVehicleWithPenalty=false-- Delete Vehicle even if its not company veh
Config.RequiredItem="none"-- Set it to anything you want, to require players to have some item in their inventory before they start the job
Config.RequireItemFromWholeTeam=true-- If it's false, then only host needs to have the required item, otherwise all team needs it.
Config.RestrictBlipToRequiredJob=false-- Set to true, to hide job blip for players, who dont have RequiredJob. If requried job is "none", then this option will not have any effect.
Config.Blips={-- Here you can configure Job Blip
[1]={
Sprite=351,
Color=0,
Scale=0.9,
Pos=vector3(751.06,222.85,87.42),
Label='Loc de Munca Electrician'
},
}
Config.Payments={-- Reward for completing one level with a given difficulty level
["easy"]=500,
["medium"]=750,
["hard"]=1000,
}
Config.RewardItemsToGive={
-- {
-- item_name = "water",
-- chance = 100,
-- amountPerFix = 1,
-- },
}
Config.MarkerSettings={-- used only when Config.UseTarget = false. Colors of the marker. Active = when player stands inside the marker.