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red-valley/cache/files/wxmaps_commons/resource.rpf

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2026-03-29 21:41:17 +03:00
RPF2<00><00><><00><><00><00><00> <12><12>*Z<><00>Z<>/doortuning.ymtfxmanifest.luagta5.metawolvezx_timecycle_mods.xml
<CDoorTuningFile>
<NamedTuningArray>
<Item>
<Name>BarrierArmCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-3.000000" z="-3.500000" />
<Flags>DontCloseWhenTouched AutoOpensForSPVehicleWithPedsOnly
AutoOpensForMPVehicleWithPedsOnly</Flags>
<AutoOpenRadiusModifier value="5.000000" />
<AutoOpenRate value="0.750000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.000000" y="-3.000000" z="-1.500000"
w="-340282303855321090000000000000000000.000000" />
<max x="3.000000" y="3.000000" z="4.250000"
w="-340282303855321090000000000000000000.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="0.010000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>ChopShopGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-2.600000" z="-2.000000" />
<Flags />
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-6.250000" y="-19.975000" z="0.000000" w="0.000000" />
<max x="2.975000" y="11.125000" z="3.350000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>CultistGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="20.000000" />
<WeaponImpulseMultiplier value="0.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultBarrierArm</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPVehicleWithPedsOnly AutoOpensForMPVehicleWithPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.750000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultGarage</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="-2.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.275000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultGarageBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-2.600000" z="-2.000000" />
<Flags />
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="-2.000000" />
<Flags>DontCloseWhenTouched</Flags>
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.275000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-2.000000" y="-5.950000" z="-1.000000" w="0.000000" />
<max x="1.900000" y="5.950000" z="3.675000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultSlidingHorizontal</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="2.000000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>CustomSlidingGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="15.000000" />
<AutoOpenRate value="5.000000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultSlidingVertical</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultStandard</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DelayDoorClosingForPlayer</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>DefaultStandardLatchShut</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DelayDoorClosingForPlayer</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="true" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>NoRotationLimitStandardLatchShut</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DelayDoorClosingForPlayer</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="true" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="89.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FBISecurityGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="2.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-0.125000" y="-1.725000" z="-0.495000" w="0.000000" />
<max x="0.525000" y="1.725000" z="0.650000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FenceGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DontCloseWhenTouched IgnoreOpenDoorTaskEdgeLerp</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.250000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="10000.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="0.400000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FragBarrierArm</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPVehicleWithPedsOnly AutoOpensForMPVehicleWithPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.750000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FragBarrierArmCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPVehicleWithPedsOnly AutoOpensForMPVehicleWithPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.750000" />
<AutoOpenCosineAngleBetweenThreshold value="0.707000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-2.575000" y="-12.000000" z="-1.275000" w="0.000000" />
<max x="3.300000" y="0.000000" z="4.150000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FranklinGarage2</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="-2.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.500000" />
<AutoOpenRate value="0.275000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.800000" y="-6.300000" z="0.000000" w="0.000000" />
<max x="3.800000" y="8.800000" z="6.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>FranklinGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-3.500000" z="-2.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-2.450000" y="-5.000000" z="0.000000" w="0.000000" />
<max x="1.800000" y="11.000000" z="3.350000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>GangGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-3.500000" z="-2.000000" />
<Flags />
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.000000" y="-1.000000" z="0.000000" w="0.000000" />
<max x="3.000000" y="11.000000" z="3.350000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>HeavyVaultDoor</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DontCloseWhenTouched IgnoreOpenDoorTaskEdgeLerp</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="true" />
<MassMultiplier value="15.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="170.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenNegDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>HeavyWoodDoor</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>IgnoreOpenDoorTaskEdgeLerp</Flags>
<AutoOpenRadiusModifier value="1.200000" />
<AutoOpenRate value="0.200000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>LargeFenceGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>DelayDoorClosingForPlayer IgnoreOpenDoorTaskEdgeLerp</Flags>
<AutoOpenRadiusModifier value="1.200000" />
<AutoOpenRate value="0.200000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="40000.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="0.100000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>LargeGate</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>IgnoreOpenDoorTaskEdgeLerp</Flags>
<AutoOpenRadiusModifier value="0.985000" />
<AutoOpenRate value="0.510000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="10.000000" />
<WeaponImpulseMultiplier value="0.100000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="0.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>MichaelGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-2.600000" z="-2.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.250000" y="-4.175000" z="0.000000" w="0.000000" />
<max x="3.000000" y="11.225000" z="3.350000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>ReduceOpenGarage</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="-2.000000" />
<Flags />
<AutoOpenRadiusModifier value="0.635000" />
<AutoOpenRate value="0.275000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SlidingHorizontalExtendedRange</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.800000" />
<AutoOpenRate value="2.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SlidingHorizontalSPVehiclesAndMPPlayerPeds</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPVehicleWithPedsOnly AutoOpensForMPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SlidingHorizontalVehiclesOnly</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPVehicleWithPedsOnly AutoOpensForMPVehicleWithPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SprayDoors</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="1.000000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.009900" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>StandardHeavy</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags />
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="false" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="15.000000" />
<WeaponImpulseMultiplier value="0.010000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>TollBarrierArmCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-3.000000" z="-3.500000" />
<Flags>DontCloseWhenTouched AutoOpensForAllVehicles</Flags>
<AutoOpenRadiusModifier value="5.000000" />
<AutoOpenRate value="0.750000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.000000" y="-3.000000" z="-1.500000"
w="-340282303855321090000000000000000000.000000" />
<max x="3.000000" y="3.000000" z="4.250000"
w="-340282303855321090000000000000000000.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="true" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="0.010000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>TrevorGarageCustomBox</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-3.500000" z="-2.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="0.750000" />
<AutoOpenRate value="0.500000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-2.750000" y="-5.000000" z="0.000000" w="0.000000" />
<max x="1.850000" y="15.500000" z="3.350000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>TowTruckYardSlidingHorizontal</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly AutoOpensForMPPlayerPedsOnly</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="2.250000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.000000" y="-6.250000" z="-1.500000" w="0.000000" />
<max x="3.000000" y="8.000000" z="3.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SlidingHorizontalPoliceSPVehiclesAndMPPlayerPeds</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="0.000000" z="0.000000" />
<Flags>AutoOpensForSPPlayerPedsOnly AutoOpensForMPPlayerPedsOnly AutoOpensForLawEnforcement</Flags>
<AutoOpenRadiusModifier value="1.000000" />
<AutoOpenRate value="2.250000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="false" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="true" />
<TriggerBoxMinMax>
<min x="-3.000000" y="-6.250000" z="-1.500000" w="0.000000" />
<max x="3.000000" y="8.000000" z="3.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>SupermodGarage</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-1.675000" z="-2.450000" />
<Flags />
<AutoOpenRadiusModifier value="2.763000" />
<AutoOpenRate value="1.000000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="false" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
<Item>
<Name>WXMechanicGarage</Name>
<Tuning>
<AutoOpenVolumeOffset x="0.000000" y="-1.675000" z="-2.450000" />
<Flags />
<AutoOpenRadiusModifier value="0.735000" />
<AutoOpenRate value="0.5000" />
<AutoOpenCosineAngleBetweenThreshold value="-1.000000" />
<AutoOpenCloseRateTaper value="true" />
<UseAutoOpenTriggerBox value="true" />
<CustomTriggerBox value="false" />
<TriggerBoxMinMax>
<min x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
<max x="0.000000" y="0.000000" z="0.000000" w="0.000000" />
</TriggerBoxMinMax>
<BreakableByVehicle value="false" />
<BreakingImpulse value="0.000000" />
<ShouldLatchShut value="true" />
<MassMultiplier value="1.000000" />
<WeaponImpulseMultiplier value="1.000000" />
<RotationLimitAngle value="0.000000" />
<TorqueAngularVelocityLimit value="5.000000" />
<StdDoorRotDir>StdDoorOpenBothDir</StdDoorRotDir>
</Tuning>
</Item>
</NamedTuningArray>
<ModelToTuneMapping>
<Item>
<ModelName>bh1_48_gate_1</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_arm_gate_l</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_bh1_48_backdoor_l</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_bh1_48_backdoor_r</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_ch_025c_g_door_01</ModelName>
<TuningName>FranklinGarage2</TuningName>
</Item>
<Item>
<ModelName>prop_com_gar_door_01</ModelName>
<TuningName>DefaultGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_com_ls_door_01</ModelName>
<TuningName>ChopShopGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_cs4_05_tdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_cs4_10_tr_gd_01</ModelName>
<TuningName>TrevorGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_door_balcony_left</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_door_balcony_right</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_01</ModelName>
<TuningName>SlidingHorizontalSPVehiclesAndMPPlayerPeds</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_01b</ModelName>
<TuningName>SlidingHorizontalSPVehiclesAndMPPlayerPeds</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_03_l</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_03_r</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_04_l</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_04_r</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_05_r</ModelName>
<TuningName>LargeGate</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_06_l</ModelName>
<TuningName>StandardHeavy</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_06_r</ModelName>
<TuningName>StandardHeavy</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_11</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_01gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_02gate1</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_02gate5</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_02gate6_l</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_02gate6_r</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_02gate7</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_03gate4</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_03gate5</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_04gate1</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_06gate2</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_06gate3</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_07gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_07gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_07gate2</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_07gate3</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fnclink_09gate1</ModelName>
<TuningName>LargeFenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fncres_02_gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fncres_03gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_fncwood_07gate1</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_gar_door_03_ld</ModelName>
<TuningName>GangGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_gate_cult_01_l</ModelName>
<TuningName>CultistGate</TuningName>
</Item>
<Item>
<ModelName>prop_gate_cult_01_r</ModelName>
<TuningName>CultistGate</TuningName>
</Item>
<Item>
<ModelName>prop_gate_tep_01_l</ModelName>
<TuningName>LargeGate</TuningName>
</Item>
<Item>
<ModelName>prop_gate_tep_01_r</ModelName>
<TuningName>LargeGate</TuningName>
</Item>
<Item>
<ModelName>prop_gate_farm_01a</ModelName>
<TuningName>FenceGate</TuningName>
</Item>
<Item>
<ModelName>prop_ld_bankdoors_01</ModelName>
<TuningName>HeavyWoodDoor</TuningName>
</Item>
<Item>
<ModelName>prop_ld_garaged_01</ModelName>
<TuningName>MichaelGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_lrggate_02_ld</ModelName>
<TuningName>LargeGate</TuningName>
</Item>
<Item>
<ModelName>prop_police_door_l</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_police_door_r</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>prop_sc1_21_g_door_01</ModelName>
<TuningName>FranklinGarageCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_sec_barrier_ld_01a</ModelName>
<TuningName>FragBarrierArmCustomBox</TuningName>
</Item>
<Item>
<ModelName>prop_sec_barrier_ld_02a</ModelName>
<TuningName>TollBarrierArmCustomBox</TuningName>
</Item>
<Item>
<ModelName>v_ilev_arm_secdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_bk_vaultdoor</ModelName>
<TuningName>HeavyVaultDoor</TuningName>
</Item>
<Item>
<ModelName>v_ilev_bl_doorsl_l</ModelName>
<TuningName>SlidingHorizontalExtendedRange</TuningName>
</Item>
<Item>
<ModelName>v_ilev_bl_doorsl_r</ModelName>
<TuningName>SlidingHorizontalExtendedRange</TuningName>
</Item>
<Item>
<ModelName>v_ilev_cd_entrydoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_cor_firedoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_cor_firedoorwide</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_fa_dinedoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_fa_frontdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_fa_roomdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_fbisecgate</ModelName>
<TuningName>FBISecurityGate</TuningName>
</Item>
<Item>
<ModelName>v_ilev_fib_door3</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_gc_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_gc_door02</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_gc_door03</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_gc_door04</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_lostdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_mm_door</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_mm_doorm_l</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_mm_doorm_r</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_mm_doorw</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ph_gendoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ph_gendoor002</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ph_gendoor003</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_phroofdoor</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_spraydoor</ModelName>
<TuningName>SprayDoors</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ss_door02</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ss_door5_l</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ss_door5_r</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ss_door7</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_ss_door8</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_trev_door</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_trev_door</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_trev_doorbath</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_trev_doorfront</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>v_ilev_trevtrailerdr</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>vb_35_lifeguarddoor2</ModelName>
<TuningName>ReduceOpenGarage</TuningName>
</Item>
<Item>
<ModelName>prop_facgate_08</ModelName>
<TuningName>TowTruckYardSlidingHorizontal</TuningName>
</Item>
<Item>
<ModelName>hei_prop_station_gate</ModelName>
<TuningName>SlidingHorizontalPoliceSPVehiclesAndMPPlayerPeds</TuningName>
</Item>
<Item>
<ModelName>lr_prop_supermod_door_01</ModelName>
<TuningName>SupermodGarage</TuningName>
</Item>
<!-- START OF CUSTOM DOORS - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<!-- Pharmacy Doors - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_odp_entrance_door</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_odp_door</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<!-- Generic Doors - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_imp_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_pawn_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<!-- Hunting Store Doors - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_huntingstre_door_l</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_huntingstre_door_r</ModelName>
<TuningName>NoRotationLimitStandardLatchShut</TuningName>
</Item>
<!-- Sheriff Station Doors - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_shf_jail_gate</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_shf_entrance_door_l</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_shf_garage_door</ModelName>
<TuningName>SupermodGarage</TuningName>
</Item>
<Item>
<ModelName>wolvezx_shf_entrance_door_r</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<!-- Vespucci Dealership Doors - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wx_vesdealer_garagedoor</ModelName>
<TuningName>SupermodGarage</TuningName>
</Item>
<!-- Los Santos Medical Center - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wx_hospital_utility_door_01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wx_hospital_utility_door_01b</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wx_hospital_utility_door_02</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wx_hospital_utility_door_02b</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<!-- Los Santos Auto Body Shop - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_mech_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_mech_generic_door01_ext</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wx_mechanic_garagedoor</ModelName>
<TuningName>WXMechanicGarage</TuningName>
</Item>
<!-- Nightclub - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wx_nightclub_door_l</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wx_nightclub_door_r</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_night_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_night_generic_door02</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<!-- Fleeca Bank - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wolvezx_fleeca_generic_door01</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<Item>
<ModelName>wolvezx_fleeca_vault_door</ModelName>
<TuningName>HeavyVaultDoor</TuningName>
</Item>
<!-- Burgershot - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
<Item>
<ModelName>wx_burgershot_generic_door</ModelName>
<TuningName>DefaultStandardLatchShut</TuningName>
</Item>
<!-- END OF CUSTOM DOOR - DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING-->
</ModelToTuneMapping>
</CDoorTuningFile>
--- Decrypted by Eden
fx_version 'cerulean'
games {'gta5'}
author 'wolvezx - wxmaps team'
description 'WXMAPS Common Files DO NOT DELETE, for support join our discord https://discord.gg/sSR2M8c78v'
version '2.0.0'
replace_level_meta "gta5"
files {
'wolvezx_timecycle_mods.xml',
'doortuning.ymt',
'gta5.meta'
}
data_file 'TIMECYCLEMOD_FILE' 'wolvezx_timecycle_mods.xml'
<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles>
<Item>
<xi:include href="commoncrc:/data/common.meta" xpointer="xpointer(/dataFiles)" />
</Item>
<Item>
<xi:include href="commoncrc:/data/common_anim.meta" xpointer="xpointer(/dataFiles)" />
</Item>
<Item>
<xi:include href="commoncrc:/data/levels/gta5/images.meta"
xpointer="xpointer(/dataFiles)" />
</Item>
</includedXmlFiles>
<includedDataFiles>
<Item>commoncrc:/data/common_cutscene.meta</Item>
</includedDataFiles>
<dataFiles>
<Item>
<filename>platform:/levels/gta5/vehiclemods/hotknife_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/speedo2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/khamelion_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/elegy2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/intruder_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/zion2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/zion_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/oracle2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/cheetah_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sabregt_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/infernus_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/rapidgt2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/rapidgt_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/vacca_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/carbonizzare_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/coquette_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/buffalo2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/entityxf_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/peyote_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/bagger_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/tornado_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/manana_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sentinel2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sandking2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sandking_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/schwarzer_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/vigero_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/prairie_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/comet2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/primo_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/schafter2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/banshee_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sentinel_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/fusilade_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/rebel_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/pcj_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/serrano_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/sultan_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ruiner_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/landstalker_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/premier_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/penumbra_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/issi2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/bjxl_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/gresley_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/voltic_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/dominator_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/blista_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/felon_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/phoenix_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ninef_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/dubsta2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ratloader_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/jackal_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/surano_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/asea_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/surge_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/youga_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/double_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/baller_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ztype_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ruffian_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/tailgater_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/daemon_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/ninef2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/police3_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/cavalcade_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/bodhi2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/akuma_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/feltzer2_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/futo_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/buccaneer_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/buffalo_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/dubsta_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/vehiclemods/wheels_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/script/script.rpf</filename>
<fileType>RPF_FILE_PRE_INSTALL</fileType>
<locked value="true" />
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/data/cdimages/carrec.rpf</filename>
<fileType>RPF_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/cdimages/moviesubs.rpf</filename>
<fileType>RPF_FILE</fileType>
</Item>
<Item>
<filename>platform:/levels/gta5/generic/gtxd.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
</Item>
<Item>
<filename>platform:/levels/gta5/generic/gtxd.rpf</filename>
<fileType>RPF_FILE</fileType>
<contents>CONTENTS_MAP</contents>
</Item>
<Item>
<filename>platform:/data/effects/ptfx.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true" />
</Item>
<Item>
<filename>commoncrc:/data/levels/gta5/water.xml</filename>
<fileType>WATER_FILE</fileType>
</Item>
<Item>
<filename>common:/data/levels/gta5/time.xml</filename>
<fileType>TIME_FILE</fileType>
</Item>
<Item>
<filename>common:/data/levels/gta5/weather.xml</filename>
<fileType>WEATHER_FILE</fileType>
</Item>
<Item>
<filename>common:/data/timecycle/underwater_deep.xml</filename>
<fileType>TIMECYCLE_FILE</fileType>
</Item>
<Item>
<filename>common:/data/timecycle/timecycle_mods_1.xml</filename>
<fileType>TIMECYCLEMOD_FILE</fileType>
</Item>
<Item>
<filename>common:/data/timecycle/timecycle_mods_2.xml</filename>
<fileType>TIMECYCLEMOD_FILE</fileType>
</Item>
<Item>
<filename>common:/data/timecycle/timecycle_mods_3.xml</filename>
<fileType>TIMECYCLEMOD_FILE</fileType>
</Item>
<Item>
<filename>common:/data/timecycle/timecycle_mods_4.xml</filename>
<fileType>TIMECYCLEMOD_FILE</fileType>
</Item>
<Item>
<filename>common:/data/materials/procedural.dat</filename>
<fileType>PROCOBJ_FILE</fileType>
</Item>
<Item>
<filename>common:/data/materials/procedural.meta</filename>
<fileType>PROC_META_FILE</fileType>
</Item>
<Item>
<filename>common:/data/levels/gta5/vfx.dat</filename>
<fileType>VFX_SETTINGS_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/bloodfx.dat</filename>
<fileType>BLOODFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/entityfx.dat</filename>
<fileType>ENTITYFX_FILE</fileType>
</Item>
<Item>
<filename>commoncrc:/data/effects/explosionfx.dat</filename>
<fileType>EXPLOSIONFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/firefx.dat</filename>
<fileType>FIREFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/liquidfx.dat</filename>
<fileType>LIQUIDFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/materialfx.dat</filename>
<fileType>MATERIALFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/wheelfx.dat</filename>
<fileType>WHEELFX_FILE</fileType>
</Item>
<Item>
<filename>commoncrc:/data/effects/weaponfx.dat</filename>
<fileType>WEAPONFX_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/decals.dat</filename>
<fileType>DECALS_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/vfxvehicleinfo</filename>
<fileType>VFXVEHICLEINFO_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/vfxweaponinfo</filename>
<fileType>VFXWEAPONINFO_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/vfxinteriorinfo</filename>
<fileType>VFXINTERIORINFO_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/vfxregioninfo</filename>
<fileType>VFXREGIONINFO_FILE</fileType>
</Item>
<Item>
<filename>common:/data/effects/scriptfx.dat</filename>
<fileType>SCRIPTFX_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/ptfxassetinfo</filename>
<fileType>PTFXASSETINFO_FILE</fileType>
</Item>
<Item>
<filename>platform:/data/effects/vfxfogvolumeinfo</filename>
<fileType>VFXFOGVOLUMEINFO_FILE</fileType>
</Item>
<Item>
<filename>commoncrc:/data/levels/gta5/vehicles.meta</filename>
<fileType>VEHICLE_METADATA_FILE</fileType>
</Item>
<Item>
<filename>platform:/levels/gta5/generic/icons.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/generic/procobj.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/interiors/int_props/int_lev_des.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/interiors/int_props/int_light_rig.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/rt_bink/vfx_reference.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/building/v_rooftop.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/recreational/v_coin_op.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/recreational/v_sports.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/residential/v_bathroom.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/residential/v_garden.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/residential/v_electrical.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/residential/v_seating.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/residential/v_kitchen.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/commercial/v_bar.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/commercial/v_fastfood.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/commercial/v_garage.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/commercial/v_office.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/procedural/v_proc1.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/procedural/v_proc2.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/procedural/v_proc3.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_ext_veg.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_fanpalm.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_palm.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_trees.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_bush.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_potted.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_cacti.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_crops.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_rocks.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/vegetation/v_snow.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/industrial/v_airport.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/industrial/v_industrial.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/industrial/v_industrial_2.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_bins.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_construction.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_fences.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_fences_2.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/_citye/downtown_01/downtown_01_metadata_permanent.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_MAP</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_rubbish.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_seating_tables.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_signs.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_storage.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_traffic_lights.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/roadside/v_utility.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/rural/v_farm.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/Lev_Des/Lev_Des.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/Lev_Des/v_minigame.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/Lev_Des/V_Set_Pieces.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/Lev_Des/V_Lev_Doors.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/props/Lev_Des/P_V_Lev_Des_skin.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<contents>CONTENTS_PROPS</contents>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/outsource/building_xrefs.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/_hills/cs_xref.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/_citye/citye_xr.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/_citye/port_xr.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/_cityw/marina_xr.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_fib_door.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_fib_ceiling.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_fib_floor.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_fib_glass.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_jewel_cab.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_jewel_cab2.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_jewel_cab3.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_showroom.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_vaultdoor.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_tvsmash.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_fibstairs.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_jewel_cab4.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_hospitaldoors.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_finale_tunnel.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_finale_vault.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_frenchdoors.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/des_server.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/interior/DES_prologue_door.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_setpiece2.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_stilthouse.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_scaffolding.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_gasstation.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_farmhouse.ityp</filename>
<fileType>PERMANENT_ITYP_FILE</fileType>
<installPartition>PARTITION_2</installPartition>
</Item>
<Item>
<filename>platform:/levels/gta5/destruction/exterior/des_methtrailer.ityp</filename>
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<reflection_lod_range_end>50.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>150.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>3000.000 0.000</reflection_slod_range_end>
<reflection_tweak_interior_amb>0.000 0.000</reflection_tweak_interior_amb>
<reflection_tweak_directional>0.000 0.000</reflection_tweak_directional>
<temperature>10.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.700 0.000</artificial_int_ambient_multiplier>
<lod_mult>0.500 0.000</lod_mult>
<far_clip>2700 2700</far_clip>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>0.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_laundromat_wolvezx" numMods="27" userFlags="0">
<light_natural_push>-0.100 0.000</light_natural_push>
<light_artificial_int_down_col_r>1.000 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.839 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.529 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.025 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>1.000 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.941 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.800 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.050 0.000</light_artificial_int_up_intensity>
<ped_light_mult>1.500 -0.200</ped_light_mult>
<ssao_inten>5.000 0.000</ssao_inten>
<postfx_bright_pass_thresh_width>0.500 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.500 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.450 0.000</postfx_intensity_bloom>
<fog_start>100.000 0.000</fog_start>
<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>50.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>150.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>3000.000 0.000</reflection_slod_range_end>
<reflection_tweak_interior_amb>0.000 0.000</reflection_tweak_interior_amb>
<reflection_tweak_directional>0.000 0.000</reflection_tweak_directional>
<temperature>10.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.700 0.000</artificial_int_ambient_multiplier>
<lod_mult>0.500 0.000</lod_mult>
<far_clip>2700 2700</far_clip>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>0.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_vesdealer_wolvezx" numMods="38" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_amb_down_wrap>0.850 0.000</light_amb_down_wrap>
<light_natural_push>0.040 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.811 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.836 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.850 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.360 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.000 0.000</light_artificial_int_up_intensity>
<light_amb_occ_mult_ped>2.000 0.000</light_amb_occ_mult_ped>
<light_amb_occ_mult_veh>2.000 0.000</light_amb_occ_mult_veh>
<light_amb_volumes_in_diffuse>0.200 0.000</light_amb_volumes_in_diffuse>
<light_vehicle_second_spec_override>1.000 0.000</light_vehicle_second_spec_override>
<postfx_bright_pass_thresh_width>0.010 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>1.000 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.100 0.000</postfx_intensity_bloom>
<postfx_vignetting_intensity>0.300 0.000</postfx_vignetting_intensity>
<dir_shadow_num_cascades>3.000 0.000</dir_shadow_num_cascades>
<dir_shadow_softness>1.000 0.000</dir_shadow_softness>
<fog_start>40.000 40.000</fog_start>
<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>50.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>150.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>3000.000 0.000</reflection_slod_range_end>
<reflection_tweak_exterior_amb>0.000 0.000</reflection_tweak_exterior_amb>
<reflection_hdr_mult>0.100 0.000</reflection_hdr_mult>
<far_clip>300.000 300.000</far_clip>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.800 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>1.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_lsimpound_wolvezx2" numMods="27" userFlags="0">
<light_natural_push>-0.100 0.000</light_natural_push>
<light_artificial_int_down_col_r>1.000 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.839 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.529 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.025 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>1.000 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.941 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.800 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.050 0.000</light_artificial_int_up_intensity>
<ped_light_mult>1.500 -0.200</ped_light_mult>
<ssao_inten>5.000 0.000</ssao_inten>
<postfx_bright_pass_thresh_width>0.500 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.500 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.450 0.000</postfx_intensity_bloom>
<fog_start>100.000 0.000</fog_start>
<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>50.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>150.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>3000.000 0.000</reflection_slod_range_end>
<reflection_tweak_interior_amb>0.000 0.000</reflection_tweak_interior_amb>
<reflection_tweak_directional>0.000 0.000</reflection_tweak_directional>
<temperature>10.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.700 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>0.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_lsimpound_wolvezx" numMods="30" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.898 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.200 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.100 0.000</light_artificial_int_up_intensity>
<postfx_exposure>-0.500 0.000</postfx_exposure>
<postfx_exposure_min>-0.500 0.000</postfx_exposure_min>
<postfx_exposure_max>1.000 0.000</postfx_exposure_max>
<postfx_bright_pass_thresh_width>0.600 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.600 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>1.000 0.000</postfx_intensity_bloom>
<postfx_grad_bottom_col_r>1.000 0.000</postfx_grad_bottom_col_r>
<postfx_scanline_frequency_0>0.000 0.000</postfx_scanline_frequency_0>
<bokeh_fade_max>0.000 0.000</bokeh_fade_max>
<fog_start>73.000 73.000</fog_start>
<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>0.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>0.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>0.000 0.000</reflection_slod_range_end>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.750 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>0.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_gallery_wolvezx" numMods="25" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.898 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.100 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.100 0.000</light_artificial_int_up_intensity>
<ped_light_mult>0.000 0.000</ped_light_mult>
<ssao_inten>6.000 0.000</ssao_inten>
<postfx_bright_pass_thresh_width>0.080 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.440 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.400 0.000</postfx_intensity_bloom>
<fog_start>73.000 73.000</fog_start>
<far_clip>500.000 500.000</far_clip>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.440 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>1.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_hospital_wolvezx" numMods="28" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>-0.140 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.300 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.350 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.400 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.060 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.600 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.700 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.800 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.120 0.000</light_artificial_int_up_intensity>
<ssao_inten>4.000 0.000</ssao_inten>
<postfx_exposure>0.200 0.000</postfx_exposure>
<postfx_bright_pass_thresh_width>0.200 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.700 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.200 0.000</postfx_intensity_bloom>
<fog_start>73.000 73.000</fog_start>
<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>0.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>0.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>0.000 0.000</reflection_slod_range_end>
<far_clip>500.000 500.000</far_clip>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.200 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.300 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>1.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_hospitalparking_wolvezx" numMods="20" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.898 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.500 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.100 0.000</light_artificial_int_up_intensity>
<postfx_exposure>-0.600 0.000</postfx_exposure>
<postfx_bright_pass_thresh_width>0.600 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.600 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>1.000 0.000</postfx_intensity_bloom>
<fog_start>95.000 94.000</fog_start>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.600 0.000</artificial_int_ambient_multiplier>
</modifier>
<modifier name="int_pawnshop_wolvezx" numMods="34" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.898 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.000 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>0.859 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.878 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.080 0.000</light_artificial_int_up_intensity>
<ssao_inten>5.000 0.000</ssao_inten>
<ssao_cp_strength>0.300 0.000</ssao_cp_strength>
<ssao_qs_strength>1.000 0.000</ssao_qs_strength>
<postfx_exposure>0.000 0.000</postfx_exposure>
<postfx_exposure_min>-1.000 0.000</postfx_exposure_min>
<postfx_exposure_max>0.500 0.000</postfx_exposure_max>
<postfx_bright_pass_thresh_width>0.025 0.000</postfx_bright_pass_thresh_width>
<postfx_bright_pass_thresh>0.020 0.000</postfx_bright_pass_thresh>
<postfx_intensity_bloom>0.020 0.000</postfx_intensity_bloom>
<postfx_vignetting_intensity>0.460 0.000</postfx_vignetting_intensity>
<postfx_vignetting_radius>2.000 0.000</postfx_vignetting_radius>
<bokeh_fade_max>0.000 0.000</bokeh_fade_max>
<lens_artefacts_intensity>0.000 0.000</lens_artefacts_intensity>
<dir_shadow_distance_multiplier>1.000 0.000</dir_shadow_distance_multiplier>
<dir_shadow_cascade0_scale>2.000 0.000</dir_shadow_cascade0_scale>
<fog_start>45.000 45.000</fog_start>
<reflection_tweak_emissive>0.600 0.000</reflection_tweak_emissive>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.300 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>1.000 0.000</no_gpu_fx>
</modifier>
<modifier name="int_lsmechanic_wolvezx" numMods="72" userFlags="0">
<light_amb_down_wrap>0.000 0.000</light_amb_down_wrap>
<!-- <light_natural_amb_down_col_r>0.000 0.000</light_natural_amb_down_col_r>
<light_natural_amb_down_col_g>0.000 0.000</light_natural_amb_down_col_g>
<light_natural_amb_down_col_b>0.000 0.000</light_natural_amb_down_col_b>
<light_natural_amb_down_intensity>0.000 0.000</light_natural_amb_down_intensity>
<light_natural_amb_up_col_r>1.000 0.000</light_natural_amb_up_col_r>
<light_natural_amb_up_col_g>0.847 0.000</light_natural_amb_up_col_g>
<light_natural_amb_up_col_b>0.495 0.000</light_natural_amb_up_col_b>
<light_natural_amb_up_intensity>6.375 0.000</light_natural_amb_up_intensity>
<light_natural_amb_up_intensity_mult>0.450 0.000</light_natural_amb_up_intensity_mult> -->
<light_natural_push>-0.040 0.000</light_natural_push>
<!-- <light_ambient_bake_ramp>-1.000 0.000</light_ambient_bake_ramp> -->
<light_artificial_int_down_col_r>0.965 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>1.000 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.729 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.025 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.965 1.000</light_artificial_int_up_col_r>
<light_artificial_int_up_col_g>1.000 1.000</light_artificial_int_up_col_g>
<light_artificial_int_up_col_b>0.733 1.000</light_artificial_int_up_col_b>
<light_artificial_int_up_intensity>0.035 0.000</light_artificial_int_up_intensity>
<!-- <light_artificial_ext_down_col_r>0.000 0.000</light_artificial_ext_down_col_r>-->
<!-- <light_artificial_ext_down_col_g>0.000 0.000</light_artificial_ext_down_col_g>-->
<!-- <light_artificial_ext_down_col_b>0.000 0.000</light_artificial_ext_down_col_b>-->
<!-- <light_artificial_ext_down_intensity>0.000 0.000</light_artificial_ext_down_intensity>-->
<!-- <light_artificial_ext_up_col_r>0.000 0.000</light_artificial_ext_up_col_r>-->
<!-- <light_artificial_ext_up_col_g>0.000 0.000</light_artificial_ext_up_col_g>-->
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<light_falloff_mult>1.000 0.000</light_falloff_mult>
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<modifier name="wolvezx_nightclub_club" numMods="73" userFlags="2">
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<ped_light_col_r>1.475 1.000</ped_light_col_r>
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<ped_light_direction_x>-0.456 0.000</ped_light_direction_x>
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<light_amb_occ_mult_ped>0.950 0.000</light_amb_occ_mult_ped>
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<light_direction_override>1.000 0.000</light_direction_override>
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<modifier name="int_wolvezx_fleeca" numMods="50" userFlags="0">
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<light_artificial_int_up_intensity>0.430 0.000</light_artificial_int_up_intensity>
<ped_light_col_r>0.000 0.000</ped_light_col_r>
<ped_light_col_g>0.000 0.000</ped_light_col_g>
<ped_light_col_b>0.000 0.000</ped_light_col_b>
<ped_light_mult>0.100 0.400</ped_light_mult>
<light_amb_occ_mult_ped>1.300 0.000</light_amb_occ_mult_ped>
<light_amb_volumes_in_diffuse>1.000 0.000</light_amb_volumes_in_diffuse>
<ssao_inten>6.500 0.000</ssao_inten>
<postfx_exposure>0.050 0.000</postfx_exposure>
<postfx_exposure_min>0.000 0.000</postfx_exposure_min>
<postfx_exposure_max>0.080 0.000</postfx_exposure_max>
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<postfx_desaturation>0.950 0.000</postfx_desaturation>
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<postfx_vignetting_radius>2.500 0.000</postfx_vignetting_radius>
<lens_artefacts_intensity>1.000 0.000</lens_artefacts_intensity>
<screen_blur_intensity>0.120 0.000</screen_blur_intensity>
<fog_start>25.000 25.000</fog_start>
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<reflection_lod_range_start>0.000 0.000</reflection_lod_range_start>
<reflection_lod_range_end>0.000 0.000</reflection_lod_range_end>
<reflection_slod_range_start>0.000 0.000</reflection_slod_range_start>
<reflection_slod_range_end>0.000 0.000</reflection_slod_range_end>
<reflection_interior_range>10.000 0.000</reflection_interior_range>
<reflection_tweak_interior_amb>0.000 0.000</reflection_tweak_interior_amb>
<reflection_tweak_emissive>3.800 0.000</reflection_tweak_emissive>
<far_clip>250.000 250.000</far_clip>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
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<modifier name="int_apartmentsparking_wolvezx" numMods="20" userFlags="0">
<light_directional_amb_col_r>0.000 1.000</light_directional_amb_col_r>
<light_directional_amb_col_g>0.000 1.000</light_directional_amb_col_g>
<light_directional_amb_col_b>0.000 1.000</light_directional_amb_col_b>
<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.875 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.910 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.898 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.500 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.843 1.000</light_artificial_int_up_col_r>
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<light_artificial_int_up_intensity>0.100 0.000</light_artificial_int_up_intensity>
<postfx_exposure>-0.600 0.000</postfx_exposure>
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<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
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<modifier name="int_burgershot_wolvezx" numMods="35" userFlags="0">
<light_directional_amb_col_r>0.400 1.000</light_directional_amb_col_r>
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<light_natural_push>0.000 0.000</light_natural_push>
<light_artificial_int_down_col_r>0.750 1.000</light_artificial_int_down_col_r>
<light_artificial_int_down_col_g>0.780 1.000</light_artificial_int_down_col_g>
<light_artificial_int_down_col_b>0.850 1.000</light_artificial_int_down_col_b>
<light_artificial_int_down_intensity>0.095 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.900 1.000</light_artificial_int_up_col_r>
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<light_artificial_int_up_intensity>0.070 0.000</light_artificial_int_up_intensity>
<light_amb_occ_mult_ped>1.800 0.000</light_amb_occ_mult_ped>
<ssao_inten>7.000 0.000</ssao_inten>
<postfx_exposure>0.000 0.000</postfx_exposure>
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<postfx_exposure_max>0.500 0.000</postfx_exposure_max>
<postfx_bright_pass_thresh_width>0.090 0.000</postfx_bright_pass_thresh_width>
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<postfx_intensity_bloom>0.150 0.000</postfx_intensity_bloom>
<postfx_vignetting_intensity>0.100 0.000</postfx_vignetting_intensity>
<lens_artefacts_intensity>0.150 0.000</lens_artefacts_intensity>
<screen_blur_intensity>0.100 0.000</screen_blur_intensity>
<fog_start>45.000 45.000</fog_start>
<fog_density>0.500 0.500</fog_density>
<reflection_interior_range>20.000 0.000</reflection_interior_range>
<reflection_tweak_interior_amb>7.000 0.000</reflection_tweak_interior_amb>
<reflection_tweak_emissive>0.000 0.000</reflection_tweak_emissive>
<far_clip>650.000 0.000</far_clip>
<temperature>20.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
<artificial_int_ambient_multiplier>0.450 0.000</artificial_int_ambient_multiplier>
<no_weather_fx>1.000 0.000</no_weather_fx>
<no_gpu_fx>1.000 0.000</no_gpu_fx>
<no_rain_ripples>1.000 0.000</no_rain_ripples>
</modifier>
<modifier name="int_burgershot_cold_wolvezx" numMods="35" userFlags="0">
<light_directional_amb_col_r>0.400 1.000</light_directional_amb_col_r>
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<light_natural_push>0.000 0.000</light_natural_push>
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<light_artificial_int_down_intensity>0.095 0.000</light_artificial_int_down_intensity>
<light_artificial_int_up_col_r>0.900 1.000</light_artificial_int_up_col_r>
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<fog_start>45.000 45.000</fog_start>
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<reflection_tweak_emissive>0.000 0.000</reflection_tweak_emissive>
<far_clip>650.000 0.000</far_clip>
<temperature>-100.000 0.000</temperature>
<natural_ambient_multiplier>0.000 0.000</natural_ambient_multiplier>
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<no_weather_fx>1.000 0.000</no_weather_fx>
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<no_rain_ripples>1.000 0.000</no_rain_ripples>
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</timecycle_modifier_data>