curatenie si fix target
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@@ -0,0 +1,134 @@
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local Bones = { Options = {}, Vehicle = { 'chassis', 'windscreen', 'seat_pside_r', 'seat_dside_r', 'bodyshell', 'suspension_lm', 'suspension_lr', 'platelight', 'attach_female', 'attach_male', 'bonnet', 'boot', 'chassis_dummy', 'chassis_Control', 'door_dside_f', 'door_dside_r', 'door_pside_f', 'door_pside_r', 'Gun_GripR', 'windscreen_f', 'platelight', 'VFX_Emitter', 'window_lf', 'window_lr', 'window_rf', 'window_rr', 'engine', 'gun_ammo', 'ROPE_ATTATCH', 'wheel_lf', 'wheel_lr', 'wheel_rf', 'wheel_rr', 'exhaust', 'overheat', 'seat_dside_f', 'seat_pside_f', 'Gun_Nuzzle', 'seat_r' } }
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if Config.EnableDefaultOptions then
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local BackEngineVehicles = {
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[`ninef`] = true,
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[`adder`] = true,
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[`vagner`] = true,
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[`t20`] = true,
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[`infernus`] = true,
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[`zentorno`] = true,
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[`reaper`] = true,
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[`comet2`] = true,
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[`comet3`] = true,
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[`jester`] = true,
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[`jester2`] = true,
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[`cheetah`] = true,
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[`cheetah2`] = true,
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[`prototipo`] = true,
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[`turismor`] = true,
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[`pfister811`] = true,
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[`ardent`] = true,
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[`nero`] = true,
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[`nero2`] = true,
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[`tempesta`] = true,
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[`vacca`] = true,
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[`bullet`] = true,
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[`osiris`] = true,
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[`entityxf`] = true,
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[`turismo2`] = true,
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[`fmj`] = true,
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[`re7b`] = true,
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[`tyrus`] = true,
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[`italigtb`] = true,
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[`penetrator`] = true,
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[`monroe`] = true,
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[`ninef2`] = true,
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[`stingergt`] = true,
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[`surfer`] = true,
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[`surfer2`] = true,
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[`gp1`] = true,
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[`autarch`] = true,
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[`tyrant`] = true
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}
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local function ToggleDoor(vehicle, door)
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if GetVehicleDoorLockStatus(vehicle) < 2 then
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if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then
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SetVehicleDoorShut(vehicle, door, false)
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else
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SetVehicleDoorOpen(vehicle, door, false)
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end
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end
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end
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Bones.Options['seat_dside_f'] = {
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['Toggle Front Door'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Front Door',
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canInteract = function(entity)
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return GetEntityBoneIndexByName(entity, 'door_dside_f') ~= -1
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end,
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action = function(entity)
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ToggleDoor(entity, 0)
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end,
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distance = 1.2
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},
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}
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Bones.Options['seat_pside_f'] = {
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['Toggle Front Door'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Front Door',
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canInteract = function(entity)
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return GetEntityBoneIndexByName(entity, 'door_pside_f') ~= -1
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end,
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action = function(entity)
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ToggleDoor(entity, 1)
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end,
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distance = 1.2
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}
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}
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Bones.Options['seat_dside_r'] = {
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['Toggle Rear Door'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Rear Door',
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canInteract = function(entity)
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return GetEntityBoneIndexByName(entity, 'door_dside_r') ~= -1
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end,
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action = function(entity)
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ToggleDoor(entity, 2)
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end,
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distance = 1.2
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}
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}
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Bones.Options['seat_pside_r'] = {
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['Toggle Rear Door'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Rear Door',
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canInteract = function(entity)
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return GetEntityBoneIndexByName(entity, 'door_pside_r') ~= -1
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end,
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action = function(entity)
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ToggleDoor(entity, 3)
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end,
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distance = 1.2
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}
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}
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Bones.Options['bonnet'] = {
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['Toggle Hood'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Hood',
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action = function(entity)
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ToggleDoor(entity, BackEngineVehicles[GetEntityModel(entity)] and 5 or 4)
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end,
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distance = 0.9
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}
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}
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Bones.Options['boot'] = {
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['Toggle Trunk'] = {
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icon = 'fas fa-door-open',
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label = 'Toggle Trunk',
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action = function(entity)
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ToggleDoor(entity, BackEngineVehicles[GetEntityModel(entity)] and 4 or 5)
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end,
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distance = 0.9
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}
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}
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end
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return Bones
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