feat: migrare interactiuni la qb-target (20 resurse) + animatie tableta Job Center + bus icon + terminologie devTeam

This commit is contained in:
2026-04-01 00:20:23 +03:00
parent 583862995c
commit 6113a37400
705 changed files with 250 additions and 68470 deletions
@@ -2,7 +2,7 @@ Config = {}
Config.useModernUI = true -- In March 2023 the jobs have passed huge rework, and the UI has been changed. Set it to false, to use OLD no longer supported UI.
Config.splitReward = false -- This option work's only when useModernUI is false. If this option is true, the payout is: (Config.OnePercentWorth * Progress ) / PartyCount, if false then: (Config.OnePercentWorth * Progress)
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseBuiltInNotifications = false -- Set to false if you want to use ur framework notification style. Otherwise, the built in modern notifications will be used. Avalible only with modern UI
Config.RequiredJob = "builder" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
@@ -6,7 +6,7 @@ Config.UseBuiltInNotifications = false -- Set to false if you want to
Config.letBossSplitReward = true -- If it's true, then boss can manage whole party rewards percent in menu. If you'll set it to false, then everybody will get same amount.
Config.multiplyRewardWhileWorkingInGroup = true -- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.RequiredJob = "deliverer" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.RequireOneFriendMinimum = false -- Set to true if you want to force players to create teams
@@ -1,7 +1,7 @@
Config = {}
Config.useModernUI = true -- In March 2023 the jobs have passed huge rework, and the UI has been changed. Set it to false, to use OLD no longer supported UI.
Config.UseTarget = false -- Set to true if you want to use Target System. You can configure your target under /client/target.lua file.
Config.UseTarget = true -- Set to true if you want to use Target System. You can configure your target under /client/target.lua file.
Config.UseBuiltInNotifications = false -- Set to false if you want to use ur framework notification style. Otherwise, the built in modern notifications will be used.=
Config.RequiredJob = "electrician" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
@@ -16,7 +16,7 @@ Config.UseBuiltInNotifications = true -- Set to false if you want
Config.LetBossSplitReward = true -- If it's true, then boss can manage whole party rewards percent in menu. If you'll set it to false, then everybody will get same amount.
Config.MultiplyRewardWhileWorkingInGroup = true -- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.Price = 2 -- Price per one bag inside trashmaster. 100 is maximum so full trash = 200$ / partyCount
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.RequiredJob = "garbage" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.RequireOneFriendMinimum = false -- Set to true if you want to force players to create teams
@@ -1,6 +1,6 @@
Config = {}
Config.UseTarget = false -- Change it to true if you want to use a target system. All settings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All settings about the target system are under target.lua file.
Config.UseBuiltInNotifications = false -- Set to false if you want to use your framework notification style. Otherwise, the built in modern notifications will be used. Available only with modern UI
Config.RequiredItem = "none" -- Set it to anything you want, to require players to have an item in their inventory before they start the job
Config.RequireItemFromWholeTeam = true -- If it's false, then only the host needs to have the required item, otherwise entire team needs it.
@@ -1,5 +1,5 @@
Config = {}
Config.UseTarget = false
Config.UseTarget = true
Config.UseBuiltInNotifications = false
Config.RequiredItem = "none" -- Set it to anything you want, to require players to have an item in their inventory before they start the job
@@ -1,6 +1,6 @@
-- { 17movement.net } --
Config = {}
Config.UseTarget = false
Config.UseTarget = true
Config.UseBuiltInNotifications = false
Config.OneGasPercentWorth = 100 -- How much script should pay for one percent of collected gas.
@@ -16,7 +16,7 @@ Config.Props = {
-- Add more if u want!
}
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.RequiredJob = "postman" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.RequiredItem = "none" -- Required Item needed to start the job. Set to "none", if you dont want to use RequiredItem
@@ -8,7 +8,7 @@ Config.letBossSplitReward = true -- If it's true, then boss c
Config.multiplyRewardWhileWorkingInGroup = true -- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.reward = 3000 -- Reward for one treasure. If you want to use a item reward then modify Pay() function under /server/functions.lua
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.SharedTreasureFeature = true -- Set to false, to make every group have treasure in different location.
@@ -9,7 +9,7 @@ Config.letBossSplitReward = true -- If it's true, then boss c
Config.multiplyRewardWhileWorkingInGroup = true -- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.DefaultBucket = 0 -- Set here default bucket for your server. If you dont know what's it, leave it as 0.
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseTarget = true -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.RequiredJob = "windowcleaner" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true -- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.RequireOneFriendMinimum = false -- Set to true if you want to force players to create teams
@@ -2,7 +2,7 @@ Config = {
Framework = "qb", -- "esx" or "oldesx" or "qb"
Locale = "ro", -- Locale of the script
DebugStreet = false, -- Debug street name
Target = "none", -- "qb" / "ox" / "none"
Target = "qb", -- "qb" / "ox" / "none"
CoreExport = function()
if Config.Framework == "qb" then