bubble text 3D

- Animatie tableta (prop_cs_tablet) la deschiderea Job Center NUI
- Bubble text 3D deasupra capului vizibil pt toti jucatorii (state bags)
- Job Center: icon 💼 | testbubble: icon 💬 + text custom
- Curatat locale ro.lua (~r~[E]~s~ incompatibil cu qb-target)
- Comenzi test: testanim, stopanim, testbubble [text], stopbubble
- Scos db/ din git tracking + .gitignore actualizat
- Regula 13 rulebook: commit info dupa fiecare modificare
- Fisiere: 17mov_JobCenter/client/utils.lua, locale/ro.lua, .gitignore, rulebook.md
This commit is contained in:
2026-04-01 00:55:29 +03:00
parent 03dbe677d3
commit 7a1f7f24eb
4 changed files with 86 additions and 1 deletions

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@@ -18,6 +18,16 @@ git tkn: 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
### 📝 Terminologie Standardizată
- ✏️ Înlocuit termenul "vendor" cu "devTeam" în toate fișierele .md (skills, KB, docs, changelog)
### 💬 Bubble Text System (3D text deasupra capului)
- ✏️ `resources/[framework]/[base]/[jobs]/17mov_JobCenter/client/utils.lua`
- Text 3D deasupra capului jucătorului vizibil de toți (via state bags: `browsingJobs`, `bubbleText`, `bubbleIcon`)
- Job Center: 💼 "Se uita la locuri de munca..."
- Generic (testbubble): 💬 + text custom
- Scalare automată bazată pe distanță + FOV cameră
- 🆕 Comenzi de test permanente: `testanim`, `stopanim`, `testbubble [text]`, `stopbubble`
### 📋 Rulebook Updates
- ✏️ Regula 13: Commit info (Summary + Description) după fiecare modificare
### 🎯 Migrare Sistem Interacțiuni → qb-target (20 resurse)
Toate resursele care foloseau DrawText3D `[E]` / Markers au fost trecute pe **qb-target** (third-eye system) pentru experiență uniformă.

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@@ -30,6 +30,18 @@ RegisterCommand("stopanim", function()
if testProp and DoesEntityExist(testProp) then DeleteEntity(testProp) testProp = nil end
end, false)
RegisterCommand("testbubble", function(_, args)
local text = table.concat(args, " ")
if text == "" then text = "Test bubble..." end
LocalPlayer.state:set("bubbleText", text, true)
LocalPlayer.state:set("bubbleIcon", "💬", true)
LocalPlayer.state:set("browsingJobs", true, true)
end, false)
RegisterCommand("stopbubble", function()
LocalPlayer.state:set("browsingJobs", false, true)
end, false)
-- Animatie tableta pentru meniul Job Center
local tabletProp = nil
local animDict = "amb@code_human_in_bus_passenger_idles@female@tablet@base"
@@ -95,6 +107,7 @@ end
-- Opreste animatia cand se inchide meniul (safety net)
-- Monitorizeza NUI focus — cand se pierde, opreste animatia
-- Seteaza state bag pentru text bubble vizibil de toti jucatorii
CreateThread(function()
local wasOpen = false
while true do
@@ -103,10 +116,72 @@ CreateThread(function()
if wasOpen and not nuiFocused then
-- Meniul tocmai s-a inchis
Utils.StopTabletAnim()
LocalPlayer.state:set("browsingJobs", false, true)
wasOpen = false
elseif nuiFocused and tabletProp and DoesEntityExist(tabletProp) then
if not wasOpen then
LocalPlayer.state:set("bubbleText", "Se uita la locuri de munca...", true)
LocalPlayer.state:set("bubbleIcon", "💼", true)
LocalPlayer.state:set("browsingJobs", true, true)
end
wasOpen = true
end
end
end)
-- Deseneaza text bubble deasupra jucatorilor care cauta joburi
-- Vizibil pentru toti jucatorii din apropiere
CreateThread(function()
while true do
Wait(0)
local myPed = PlayerPedId()
local myCoords = GetEntityCoords(myPed)
for _, playerId in ipairs(GetActivePlayers()) do
local targetPed = GetPlayerPed(playerId)
local state = Player(GetPlayerServerId(playerId)).state
if state and state.browsingJobs then
local pedCoords = GetEntityCoords(targetPed)
local dist = #(myCoords - pedCoords)
if dist < 15.0 then
local headBone = GetPedBoneCoords(targetPed, 31086, 0.0, 0.0, 0.0) -- SKEL_Head
local bubbleText = state.bubbleText or "Se uita la locuri de munca..."
local bubbleIcon = state.bubbleIcon or ""
Utils.DrawJobBubble(headBone.x, headBone.y, headBone.z + 0.35, bubbleIcon .. " " .. bubbleText)
end
end
end
end
end)
-- Deseneaza text bubble stilizat deasupra capului
Utils.DrawJobBubble = function(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
if onScreen then
local camCoords = GetGameplayCamCoords()
local dist = #(vec3(x, y, z) - camCoords)
local scale = (1 / dist) * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
-- Limiteaza scala
if scale > 0.4 then scale = 0.4 end
if scale < 0.15 then scale = 0.15 end
-- Background box
SetTextScale(0.0, scale * 0.5)
SetTextFont(4)
SetTextProportional(true)
SetTextColour(255, 255, 255, 245)
SetTextDropshadow(1, 0, 0, 0, 200)
SetTextEdge(2, 0, 0, 0, 180)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
DrawText(_x, _y)
end
end