rv-props-tablet add + Loading Edit + qb-target
- rv-props: prop tableta custom cu logo-ul serverului (prop_rv_tablet) - 17mov_JobCenter: trigger tableta custom cand playerul este la Job Center - Loading Screen: logo 320px, texte in romana, accent rosu #cc1133, card info RV - qb-target: punctul (eye) dublu ca size (8px→16px), hover text rosu #cc1133 - 17mov_JobCenter: GlobalColor #cc1133 (accent mai inchis) - colors.css: tema Red Valley pe toate NUI-urile (accent, background alb transparent) - docs: 17mov_Hud API reference complet, server knowledge update
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143
resources/[framework]/[addons]/rv-devtools/client/main.lua
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143
resources/[framework]/[addons]/rv-devtools/client/main.lua
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-- ============================================
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-- rv-devtools: Comenzi de test pentru dezvoltatori
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-- testanim, stopanim, testbubble, stopbubble, testtex
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-- ============================================
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-- ==========================================
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-- TESTANIM: Test animatii + props
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-- testanim dict anim [propName] [boneId] [ox oy oz] [rx ry rz]
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-- ==========================================
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local testProp = nil
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RegisterCommand("testanim", function(_, args)
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if not args[1] then
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print("^3[testanim]^0 Utilizare:")
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print(" testanim dict anim -- doar animatie")
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print(" testanim dict anim propName -- prop pe mana dreapta (bone 60309)")
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print(" testanim dict anim propName boneId -- prop pe bone custom (zero offsets)")
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print(" testanim dict anim propName boneId ox oy oz rx ry rz -- full control")
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print("^3Exemple:^0")
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print(" testanim amb@code_human_in_bus_passenger_idles@female@tablet@base base prop_cs_tablet")
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print(" testanim mp_character_creation@lineup@male_a loop_raised prop_police_id_board 28422")
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return
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end
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-- Opreste animatia/propul anterior
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ClearPedTasks(PlayerPedId())
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if testProp and DoesEntityExist(testProp) then DeleteEntity(testProp) testProp = nil end
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local ped = PlayerPedId()
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local dict = args[1]
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local anim = args[2] or "base"
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-- Joaca animatia
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RequestAnimDict(dict)
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while not HasAnimDictLoaded(dict) do Wait(10) end
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TaskPlayAnim(ped, dict, anim, 2.0, -2.0, -1, 49, 0, false, false, false)
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-- Prop optional (arg 3+)
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if args[3] then
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local model = GetHashKey(args[3])
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print("^3[testanim]^0 Loading model: " .. args[3] .. " (hash: " .. model .. ")")
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print("^3[testanim]^0 IsModelValid: " .. tostring(IsModelValid(model)))
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RequestModel(model)
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local timeout = 50 -- 5 seconds max
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while not HasModelLoaded(model) and timeout > 0 do Wait(100) timeout = timeout - 1 end
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if HasModelLoaded(model) then
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print("^2[testanim]^0 Model loaded!")
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local coords = GetEntityCoords(ped)
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testProp = CreateObject(model, coords.x, coords.y, coords.z, true, true, true)
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print("^3[testanim]^0 CreateObject returned: " .. tostring(testProp))
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local bone = tonumber(args[4]) or 60309
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local ox = tonumber(args[5]) or 0.0
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local oy = tonumber(args[6]) or 0.0
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local oz = tonumber(args[7]) or 0.0
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local rx = tonumber(args[8]) or 0.0
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local ry = tonumber(args[9]) or 0.0
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local rz = tonumber(args[10]) or 0.0
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AttachEntityToEntity(testProp, ped, GetPedBoneIndex(ped, bone),
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ox, oy, oz, rx, ry, rz, true, true, false, true, 1, true)
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else
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print("^1[testanim]^0 TIMEOUT: Model '" .. args[3] .. "' failed to load! IsModelValid=" .. tostring(IsModelValid(model)))
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end
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end
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end, false)
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RegisterCommand("stopanim", function()
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ClearPedTasks(PlayerPedId())
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if testProp and DoesEntityExist(testProp) then DeleteEntity(testProp) testProp = nil end
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end, false)
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-- ==========================================
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-- TESTBUBBLE: Test bubble text deasupra capului
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-- testbubble [text]
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-- ==========================================
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RegisterCommand("testbubble", function(_, args)
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local text = table.concat(args, " ")
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if text == "" then text = "Test bubble..." end
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LocalPlayer.state:set("bubbleText", text, true)
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LocalPlayer.state:set("bubbleIcon", "💬", true)
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LocalPlayer.state:set("browsingJobs", true, true)
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end, false)
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RegisterCommand("stopbubble", function()
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LocalPlayer.state:set("browsingJobs", false, true)
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end, false)
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-- ==========================================
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-- TESTTEX: Test texture replacement cu imagine PNG
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-- testtex [txdName] [textureName]
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-- ==========================================
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local texApplied = false
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RegisterCommand("testtex", function(_, args)
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local txdName = args[1] or "prop_cs_tablet"
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local texName = args[2] or "prop_tablet_screen_01"
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-- Creaza runtime texture din PNG (nu DUI)
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local txd = CreateRuntimeTxd("rv_logo_txd")
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local tex = CreateRuntimeTextureFromImage(txd, "rv_logo_tex", "web/images/logo.webp")
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if tex then
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AddReplaceTexture(txdName, texName, "rv_logo_txd", "rv_logo_tex")
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print("^2[testtex]^0 Applied PNG: " .. txdName .. " / " .. texName)
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texApplied = true
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else
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print("^1[testtex]^0 Failed to create texture from image!")
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end
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end, false)
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-- testtexall - incearca toate combinatiile
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RegisterCommand("testtexall", function()
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local txd = CreateRuntimeTxd("rv_logo_txd")
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local tex = CreateRuntimeTextureFromImage(txd, "rv_logo_tex", "web/images/logo.webp")
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if not tex then
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print("^1[testtexall]^0 Failed to create texture!")
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return
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end
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local combos = {
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{"prop_cs_tablet", "prop_tablet_screen_01"},
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{"prop_cs_tablet", "prop_cs_tablet_d"},
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{"prop_cs_tablet", "prop_cs_tablet_scr"},
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{"prop_cs_tablet", "tablet_screen"},
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{"prop_cs_tablet", "screen"},
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{"prop_cs_tablet", "prop_base_black_02"},
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{"prop_cs_tablet", "prop_base_white_fullb"},
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{"prop_cs_tablet", "prop_fruit_box_01"},
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{"prop_cs_tablet", "prop_green_glass3_a"},
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}
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for _, combo in ipairs(combos) do
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AddReplaceTexture(combo[1], combo[2], "rv_logo_txd", "rv_logo_tex")
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print("^3[testtexall]^0 Trying: " .. combo[1] .. " / " .. combo[2])
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end
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print("^2[testtexall]^0 Done! Check tablet.")
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end, false)
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RegisterCommand("stoptex", function()
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RemoveReplaceTexture("prop_cs_tablet", "prop_tablet_screen_01")
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texApplied = false
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print("^2[stoptex]^0 Texture reset")
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end, false)
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16
resources/[framework]/[addons]/rv-devtools/fxmanifest.lua
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16
resources/[framework]/[addons]/rv-devtools/fxmanifest.lua
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fx_version "cerulean"
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game "gta5"
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lua54 "yes"
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author "Red Valley"
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description "Dev tools: testanim, testbubble, testtex"
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version "1.0.0"
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client_scripts {
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"client/*.lua",
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}
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files {
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"web/**.*",
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"web/**/**.*",
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}
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