rv-props-tablet add + Loading Edit + qb-target
- rv-props: prop tableta custom cu logo-ul serverului (prop_rv_tablet) - 17mov_JobCenter: trigger tableta custom cand playerul este la Job Center - Loading Screen: logo 320px, texte in romana, accent rosu #cc1133, card info RV - qb-target: punctul (eye) dublu ca size (8px→16px), hover text rosu #cc1133 - 17mov_JobCenter: GlobalColor #cc1133 (accent mai inchis) - colors.css: tema Red Valley pe toate NUI-urile (accent, background alb transparent) - docs: 17mov_Hud API reference complet, server knowledge update
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@@ -8,73 +8,6 @@ elseif GetResourceState("ox_target") ~= "missing" then
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Config.TargetSystem = "qtarget" -- OX_Target have a backward compability to qtarget
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end
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-- Comenzi utile pentru testare animatii + props
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-- testanim dict anim [propName] [boneId] [ox oy oz] [rx ry rz]
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local testProp = nil
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RegisterCommand("testanim", function(_, args)
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if not args[1] then
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print("^3[testanim]^0 Utilizare:")
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print(" testanim dict anim -- doar animatie")
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print(" testanim dict anim propName -- prop pe mana dreapta (bone 60309)")
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print(" testanim dict anim propName boneId -- prop pe bone custom (zero offsets)")
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print(" testanim dict anim propName boneId ox oy oz rx ry rz -- full control")
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print("^3Exemple:^0")
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print(" testanim amb@code_human_in_bus_passenger_idles@female@tablet@base base prop_cs_tablet")
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print(" testanim mp_character_creation@lineup@male_a loop_raised prop_police_id_board 28422")
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return
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end
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-- Opreste animatia/propul anterior
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ClearPedTasks(PlayerPedId())
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if testProp and DoesEntityExist(testProp) then DeleteEntity(testProp) testProp = nil end
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local ped = PlayerPedId()
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local dict = args[1]
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local anim = args[2] or "base"
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-- Joaca animatia
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RequestAnimDict(dict)
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while not HasAnimDictLoaded(dict) do Wait(10) end
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TaskPlayAnim(ped, dict, anim, 2.0, -2.0, -1, 49, 0, false, false, false)
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-- Prop optional (arg 3+)
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if args[3] then
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local model = GetHashKey(args[3])
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RequestModel(model)
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while not HasModelLoaded(model) do Wait(10) end
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local coords = GetEntityCoords(ped)
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testProp = CreateObject(model, coords.x, coords.y, coords.z, true, true, true)
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local bone = tonumber(args[4]) or 60309
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local ox = tonumber(args[5]) or 0.0
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local oy = tonumber(args[6]) or 0.0
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local oz = tonumber(args[7]) or 0.0
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local rx = tonumber(args[8]) or 0.0
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local ry = tonumber(args[9]) or 0.0
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local rz = tonumber(args[10]) or 0.0
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AttachEntityToEntity(testProp, ped, GetPedBoneIndex(ped, bone),
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ox, oy, oz, rx, ry, rz, true, true, false, true, 1, true)
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end
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end, false)
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RegisterCommand("stopanim", function()
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ClearPedTasks(PlayerPedId())
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if testProp and DoesEntityExist(testProp) then DeleteEntity(testProp) testProp = nil end
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end, false)
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RegisterCommand("testbubble", function(_, args)
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local text = table.concat(args, " ")
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if text == "" then text = "Test bubble..." end
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LocalPlayer.state:set("bubbleText", text, true)
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LocalPlayer.state:set("bubbleIcon", "💬", true)
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LocalPlayer.state:set("browsingJobs", true, true)
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end, false)
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RegisterCommand("stopbubble", function()
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LocalPlayer.state:set("browsingJobs", false, true)
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end, false)
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-- Animatie tableta pentru meniul Job Center
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local tabletProp = nil
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local animDict = "amb@code_human_in_bus_passenger_idles@female@tablet@base"
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@@ -93,7 +26,7 @@ Utils.PlayTabletAnim = function()
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TaskPlayAnim(ped, animDict, animName, 2.0, -2.0, -1, 49, 0, false, false, false)
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-- Creeaza prop tableta
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local model = GetHashKey("prop_cs_tablet")
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local model = GetHashKey("prop_rv_tablet")
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(10)
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@@ -103,7 +36,8 @@ Utils.PlayTabletAnim = function()
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tabletProp = CreateObject(model, coords.x, coords.y, coords.z, true, true, true)
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-- Ataseaza la mana dreapta (bone 60309)
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AttachEntityToEntity(tabletProp, ped, GetPedBoneIndex(ped, 60309),
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0.03, 0.002, -0.0, 10.0, 160.0, 0.0, true, true, false, true, 1, true)
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true, false, true, 1, true)
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SetModelAsNoLongerNeeded(model)
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RemoveAnimDict(animDict)
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@@ -115,6 +49,7 @@ Utils.StopTabletAnim = function()
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-- Opreste animatia
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ClearPedTasks(ped)
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-- Sterge prop-ul
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if tabletProp and DoesEntityExist(tabletProp) then
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DeleteEntity(tabletProp)
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