fix(qb-core): add global CreateUsableItem alias for qs-inventory compatibility
qs-inventory apelează CreateUsableItem ca funcție globală, dar qb-core definea doar QBCore.Functions.CreateUseableItem (cu 'e'). Adăugat alias global + fix 16 stringuri sparte în items.lua care blocau parsarea.
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@@ -0,0 +1,93 @@
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--[[
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Hi dear customer or developer, here you can fully configure your server's
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framework or you could even duplicate this file to create your own framework.
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If you do not have much experience, we recommend you download the base version
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of the framework that you use in its latest version and it will work perfectly.
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]]
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if Config.Framework ~= 'esx' then
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return
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end
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ESX = exports['es_extended']:getSharedObject()
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function GetPlayerData()
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return ESX.GetPlayerData()
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end
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local first = true
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RegisterNetEvent('esx:playerLoaded', function()
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if first then
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first = false
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CreateThread(function()
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Wait(1000)
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GetPlayerData(function(PlayerData)
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PlayerJob = PlayerData.job
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SetPedArmour(PlayerPedId(), PlayerData.metadata['armor'])
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currentarmor = PlayerData.metadata['armor']
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startedsync = true
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Wait(100)
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if Config.VestTexture then
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local ped = PlayerPedId()
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local PlayerData = GetPlayerData()
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local GetArmor = GetPedArmour(ped)
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currentVest = GetPedDrawableVariation(ped, 9)
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currentVestTexture = GetPedTextureVariation(ped, 9)
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if GetArmor >= 1 then
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SetVest()
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elseif GetArmor >= 51 then
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SetHeavyVest()
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end
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end
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end)
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end)
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end
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end)
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function SendTextMessage(msg, type)
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if type == 'inform' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'inform'
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})
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end
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if type == 'error' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'error'
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})
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end
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if type == 'success' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'success'
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})
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end
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end
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function ProgressBar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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if lib.progressCircle({
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duration = duration,
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label = label,
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position = 'bottom',
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useWhileDead = useWhileDead,
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canCancel = canCancel,
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disable = disableControls,
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anim = {
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dict = animation.animDict,
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clip = animation.anim,
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flag = animation?.flags
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},
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prop = prop
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}) then
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onFinish()
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else
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if onCancel then
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onCancel()
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end
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end
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end
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@@ -0,0 +1,112 @@
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--[[
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Hi dear customer or developer, here you can fully configure your server's
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framework or you could even duplicate this file to create your own framework.
|
||||
|
||||
If you do not have much experience, we recommend you download the base version
|
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of the framework that you use in its latest version and it will work perfectly.
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]]
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if Config.Framework ~= 'qb' then
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return
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end
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QBCore = exports['qb-core']:GetCoreObject()
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function GetPlayerData()
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return QBCore.Functions.GetPlayers()
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end
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local first = true
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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if first then
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first = false
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CreateThread(function()
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Wait(1000)
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GetPlayerData(function(PlayerData)
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PlayerJob = PlayerData.job
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SetPedArmour(PlayerPedId(), PlayerData.metadata['armor'])
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currentarmor = PlayerData.metadata['armor']
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startedsync = true
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Wait(100)
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if Config.VestTexture then
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local ped = PlayerPedId()
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local PlayerData = QS.GetPlayerData()
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local GetArmor = GetPedArmour(ped)
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currentVest = GetPedDrawableVariation(ped, 9)
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currentVestTexture = GetPedTextureVariation(ped, 9)
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if GetArmor >= 1 then
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SetVest()
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elseif GetArmor >= 51 then
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SetHeavyVest()
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end
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end
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end)
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end)
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end
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end)
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function SendTextMessage(msg, type)
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if type == 'inform' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'inform'
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})
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end
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if type == 'error' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'error'
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})
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end
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if type == 'success' then
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lib.notify({
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title = 'Inventory',
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description = msg,
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type = 'success'
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})
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end
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end
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function ShowHelpNotification(msg)
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BeginTextCommandDisplayHelp('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandDisplayHelp(0, 0, false, -1)
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end
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function DrawText3D(x, y, z, text)
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SetTextScale(0.4, 0.4)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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ClearDrawOrigin()
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end
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function ProgressBar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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if lib.progressCircle({
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duration = duration,
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label = label,
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position = 'bottom',
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useWhileDead = useWhileDead,
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canCancel = canCancel,
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disable = disableControls,
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anim = {
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dict = animation.animDict,
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clip = animation.anim,
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flag = animation?.flags
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},
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prop = prop
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}) then
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onFinish()
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else
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if onCancel then
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onCancel()
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end
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end
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end
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BIN
resources/[framework]/[addons]/[quasar]/qs-armor/client/main.lua
Normal file
BIN
resources/[framework]/[addons]/[quasar]/qs-armor/client/main.lua
Normal file
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