structura foldere
mutat kq- folders in un singur folder [kq]
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@@ -0,0 +1,85 @@
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local BLOCKED = false
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RegisterNetEvent('kq_animsuggest:client:toggleSuggestions')
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AddEventHandler('kq_animsuggest:client:toggleSuggestions', function(allow)
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BLOCKED = not allow
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end)
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function CanUseSuggestions()
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return (not BLOCKED and not IsPlayerUnreachable())
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end
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--- Keybind Hint
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function ShowKeybindHint(keybind, label)
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SendNUIMessage({
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event = 'show',
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keybind = keybind,
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prefix = L('Press'),
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suffix = L('to {action}'):gsub('{action}', label)
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})
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end
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function HideKeybindHint()
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SendNUIMessage({
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event = 'hide',
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})
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end
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--- Main animation triggering functions
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function PlayAnim(ped, dict, anim, flag, duration)
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Citizen.CreateThread(function()
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RequestAnimDict(dict)
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local timeout = 0
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while not HasAnimDictLoaded(dict) do
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Citizen.Wait(50)
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timeout = timeout + 1
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if timeout > 100 then
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return
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end
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end
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TaskPlayAnim(ped or PlayerPedId(), dict, anim, 1.5, 1.0, duration or -1, flag or 1, 0, false, false, false)
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RemoveAnimDict(dict)
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end)
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end
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function PlayAnimAdvanced(ped, dict, anim, flag, coords, rotation)
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Citizen.CreateThread(function()
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RequestAnimDict(dict)
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local timeout = 0
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while not HasAnimDictLoaded(dict) do
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Citizen.Wait(50)
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timeout = timeout + 1
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if timeout > 100 then
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return
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end
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end
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TaskPlayAnimAdvanced(ped or PlayerPedId(), dict, anim,
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coords.x, coords.y, coords.z,
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rotation.x, rotation.y, rotation.z,
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1.5, 1.0, -1, flag or 1, 0.0, false, false)
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RemoveAnimDict(dict)
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end)
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end
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---
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function IsPlayerUnreachable()
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local playerPed = PlayerPedId()
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return IsPedInAnyVehicle(playerPed) or IsPedRagdoll(playerPed) or IsEntityDead(playerPed)
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end
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function CreateProp(toolData)
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local playerPed = PlayerPedId()
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local toolModel = toolData.model
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local coords = GetEntityCoords(playerPed)
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local boneIndex = GetPedBoneIndex(playerPed, toolData.bone or 28422)
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DoRequestModel(toolModel)
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local object = CreateObject(toolModel, coords, true, true, true)
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AttachEntityToEntity(object, playerPed, boneIndex, toolData.pos.x, toolData.pos.y, toolData.pos.z, toolData.rot.x, toolData.rot.y, toolData.rot.z, true, true, false, true, 1, true)
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return object
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end
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