structura foldere
mutat kq- folders in un singur folder [kq]
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-- Decides whether the player is able to perform a jump from a vehicle
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function CanJumpFromVehicle(vehicle)
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local class = GetVehicleClass(vehicle)
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local speed = GetEntitySpeed(vehicle) * 3.6
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local whitelist = Config.jumpableVehicles
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-- Check whether the vehicle class or model is whitelisted
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if not Contains(whitelist.classes, class) and not ContainsHashed(whitelist.models, GetEntityModel(vehicle)) then
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return false
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end
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return speed >= (Config.minBikeSpeed or 5.0)
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end
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function ShouldFallOffVehicle(vehicle, holding)
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if IsEntityUpsidedown(vehicle) then
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return true
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end
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local difference = GetSpeedDifference(vehicle)
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local falloffForces = Config.roofHolding.falloffForces or 15.0
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if holding then
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falloffForces = falloffForces * Config.roofHolding.holdingForceMultiplier
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end
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return difference > falloffForces
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end
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local LAST_VEHICLE = nil
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local LAST_SPEED = nil
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function GetSpeedDifference(vehicle)
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return UseCache('GetSpeedDifference_' .. vehicle, function()
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local speed = GetEntitySpeed(vehicle) * 3.6
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local difference = 0
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if LAST_VEHICLE == vehicle then
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difference = math.abs(speed - LAST_SPEED)
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end
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LAST_SPEED = speed
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LAST_VEHICLE = vehicle
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return difference
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end, 100)
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end
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function KeybindTip(message)
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SetTextComponentFormat("STRING")
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AddTextComponentString(message)
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EndTextCommandDisplayHelp(0, 0, 0, 200)
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end
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-- This function is responsible for all the tooltips displayed on top right of the screen, you could
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-- replace it with a custom notification etc.
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function Notify(message)
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SetTextComponentFormat("STRING")
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AddTextComponentString(message)
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EndTextCommandDisplayHelp(0, 0, 0, -1)
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end
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-- Floating keybind help
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function FloatingText(coords, message, arrowSide)
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local tag = 'KqBikeJumpHelpNotification'
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AddTextEntry(tag, message)
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SetFloatingHelpTextWorldPosition(1, coords)
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SetFloatingHelpTextStyle(1, 2, 2, 90, arrowSide or 0, 2)
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BeginTextCommandDisplayHelp(tag)
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EndTextCommandDisplayHelp(2, false, false, -1)
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end
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--This function is responsible for drawing all the 3d texts
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function Draw3DText(coords, textInput, scaleX)
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scaleX = scaleX * (Config.textScale or 1.0)
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local px, py, pz = table.unpack(GetGameplayCamCoords())
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local dist = GetDistanceBetweenCoords(px, py, pz, coords, true)
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local scale = (1 / dist) * 20
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local fov = (1 / GetGameplayCamFov()) * 100
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scale = scale * fov
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SetTextScale(scaleX * scale, scaleX * scale)
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SetTextFont(Config.textFont or 4)
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SetTextProportional(1)
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SetTextDropshadow(1, 1, 1, 1, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(textInput)
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SetDrawOrigin(coords, 0)
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DrawText(0.0, 0.0)
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ClearDrawOrigin()
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end
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