structura foldere
mutat kq- folders in un singur folder [kq]
This commit is contained in:
687
resources/[framework]/[addons]/[kq]/kq_carheist/config.lua
Normal file
687
resources/[framework]/[addons]/[kq]/kq_carheist/config.lua
Normal file
@@ -0,0 +1,687 @@
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Config = {}
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-- Enables debug statements which will print in consoles
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-- Also enabled a command /cheist which will forcefully spawn a new heist even if one is already happening
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-- Do not enable this unless asked to by a KuzQuality staff member or you know what you're doing
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Config.debug = false
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-- Experimental method of syncing the trucks between players
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Config.experimentalSync = false
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--------------------------------------------------------
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--------------------------------------------------------
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--- MAKE SURE THAT THE CORRECT FRAMEWORK IS ENABLED ! --
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--------------------------------------------------------
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--------------------------------------------------------
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--- SETTINGS FOR ESX
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Config.esxSettings = {
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enabled = false,
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-- Whether or not to use the new ESX export method
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useNewESXExport = true,
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-- Account on which players will receive their money after successfully dropping off their vehicle
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moneyAccount = 'black_money',
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}
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--- SETTINGS FOR QBCORE
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Config.qbSettings = {
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enabled = true,
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-- If you're using an old QBCore version set this to 'false' and uncomment the old export in fxmanifest.lua
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useNewQBExport = true,
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-- Account on which players will receive their money after successfully dropping off their vehicle
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-- Using 'crypto' for dirty money feel; change to 'cash' or 'bank' as needed
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moneyAccount = 'cash'
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}
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-- Minimum police officers that have to be online to allow spawning of the heist truck
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Config.minimumOfficers = 3
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-- Whether the player must be in a gang to interact with the heist
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Config.requireGang = true
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-- How often the truck should be spawned (In minutes)
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-- If any players are still near the old truck new one won't be spawned
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-- Set to 45 minutes for RP pacing - prevents heist spam
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Config.heistSpawnTime = 45
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-- Whether or not to announce the truck spawning to all players (Besides police officers)
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Config.announceTruckDepartureToPlayers = true
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-- Announcement blip
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Config.announcementBlip = {
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-- How long the blip will stay on the map
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duration = 15000,
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primary = {
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sprite = 161,
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color = 47,
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scale = 2.0,
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alpha = 150,
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shortRange = true,
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},
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secondary = {
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sprite = 477,
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color = 47,
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scale = 1.3,
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alpha = 255,
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shortRange = true,
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},
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}
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-- Whether or not to use audible vehicle alarms
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Config.useVehicleAlarm = true
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-- Bike jump config
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Config.bikeJump = {
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enabled = true,
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keybind = 'X'
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}
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-- Whether or not to require a item to open the trailer
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Config.requireTool = true
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-- item names that will allow players to open the ramp of the trailer
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Config.cuttingTools = {
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'kq_angle_grinder'
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}
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-- Amount of key presses required to open the latch/ramp (Set it higher to make it take longer)
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Config.latchCuttingDuration = 15
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-- Keys used for the angle grinder / cutting the latches
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Config.grinderKeys = { 'W', 'A', 'S', 'D', 'G' }
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Config.tracker = {
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-- How long it will take to search one spot on the vehicle (in ms)
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searchDuration = 15000,
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-- How many times the player has to press the keys to unscrew the tracker
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removalLength = 50,
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-- Time that players will need to wait when they misclick "drop the screwdriver" (in ms)
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removalMessedUpDuration = 6000,
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-- Keys used to unscrew the tracker
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removalKeybinds = {
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'A',
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'W',
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'D',
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'S'
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},
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-- For how long the GPS location is going to be visible for police after tracker gets removed (in ms)
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stayOnMapAfterRemovalTime = 90000,
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}
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-- Name of the job(s) which will receive the alerts
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Config.policeJobNames = {
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'police'
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}
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Config.policeBlip = {
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-- How often the trackers locations should be updated (Don't recommend putting it too low) (in ms)
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refreshTime = 5000,
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-- Whether or not to allow tunnels and underground areas to lower the accuracy of the tracker
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makeTunnelsLowerSignal = true,
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-- Check which works better for detection of tunnels but makes all trackers which are far away
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-- from the officer display as if the tracker is in a tunnel (Still recommended)
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unknownTunnelChecking = true,
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truck = {
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primary = {
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sprite = 161,
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color = 47,
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scale = 2.0,
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alpha = 150,
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shortRange = false,
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},
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secondary = {
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sprite = 477,
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color = 47,
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scale = 1.3,
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alpha = 255,
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shortRange = false,
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}
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},
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vehicles = {
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primary = {
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sprite = 161,
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color = 49,
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scale = 1.0,
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alpha = 150,
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shortRange = false,
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},
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secondary = {
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sprite = 595,
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color = 49,
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scale = 1.0,
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alpha = 255,
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shortRange = false,
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}
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}
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}
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-- ADVANCED! If you don't know what this does. Do not change it.
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Config.truckDriveStyle = 1074528293
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-- Speed the truck will drive at (I don't recommend putting it above 30.0)
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Config.truckDriveSpeed = 20.0
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-- Color of the heist truck
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Config.truckColor = { r = 255, g = 60, b = 10 }
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-- All possible routes that the truck can spawn on and take
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-- (Be careful when adding new ones. Make sure that the NPC knows how to drive the route (test it))
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Config.startLocations = {
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{
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truck = { x = 1541.56, y = 854.07, z = 77.5, h = 329.0 },
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support = { x = 1524.74, y = 822.16, z = 77.5, h = 328.0 },
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finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
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},
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{
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truck = { x = -2875.27, y = 2188.37, z = 35.23, h = 129.0 },
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support = { x = -2841.30, y = 2207.92, z = 31.11, h = 121.19 },
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finish = { x = 2506.23, y = -280.09, z = 93.05, h = 91.77 },
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},
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{
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truck = { x = -1947.37, y = -337.79, z = 46.23, h = 280.77 },
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support = { x = -1980.10, y = -311.63, z = 43.65, h = 231.09 },
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finish = { x = -680.03, y = 5761.55, z = 16.88, h = 304.37 },
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},
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{
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truck = { x = 1156.20, y = -1695.16, z = 35.65, h = 164.31 },
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support = { x = 1165.83, y = -1669.85, z = 36.45, h = 150.35 },
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finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
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},
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{
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truck = { x = 2666.48, y = 3454.13, z = 55.73, h = 247.0 },
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support = { x = 2636.36, y = 3462.57, z = 55.37, h = 244.77 },
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finish = { x = 1379.78, y = -2068.52, z = 51.99, h = 156.80 },
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},
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}
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-- Whether or not to reduce the drop off reward based on how damaged the vehicle is
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Config.reduceRewardByVehicleDamage = true
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-- How much percentage to remove off the vehicle price based on damage (0% nothing, 100% cars which have 0 health will pay $0)
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-- Set to 80% - forces careful driving for RP; damaged cars are worth much less
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Config.reduceByDamagePercentage = 80
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Config.dropOff = {
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-- Minimum amount of available drop off locations per heist
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minLocations = 2,
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-- Maximum amount of available drop off locations per heist
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maxLocations = 3,
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-- Whether or not to (almost) instantly delete the vehicle when dropping it off
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instantlyDeleteVehicle = false,
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blips = {
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primary = {
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sprite = 161,
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color = 46,
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scale = 1.0,
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alpha = 150,
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shortRange = false,
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},
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secondary = {
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sprite = 524,
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color = 46,
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scale = 1.0,
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alpha = 255,
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shortRange = false,
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}
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},
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-- All available drop off locations
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locations = {
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{ x = 1274.95, y = -3239.77, z = 5.88 },
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{ x = -302.86, y = -2723.41, z = 6.01 },
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{ x = -371.68, y = -2273.67, z = 7.60 },
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{ x = 452.45, y = -2755.19, z = 6.05 },
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{ x = -450.44, y = -2442.52, z = 6.00 },
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{ x = 489.70, y = -2227.92, z = 5.91 },
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{ x = -161.13, y = 928.02, z = 235.65 },
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{ x = 2469.17, y = 1589.04, z = 32.72 },
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{ x = 363.70, y = 3411.08, z = 36.40 },
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{ x = 3803.85, y = 4451.05, z = 4.25 },
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{ x = 2150.34, y = 4797.62, z = 41.13 },
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{ x = 1905.25, y = 4924.22, z = 48.87 },
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{ x = -197.12, y = 6536.59, z = 11.09 },
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{ x = -1585.75, y = 5157.74, z = 19.57 },
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{ x = 143.53, y = -2445.9, z = 5.99 },
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{ x = -38.46, y = -2547.16, z = 6.00 },
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{ x = -224.98, y = -2657.44, z = 6.00 },
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{ x = -566.59, y = -2341.45, z = 13.83 },
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{ x = -853.87, y = -1257.78, z = 4.99 },
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{ x = -81.51, y = 361.99, z = 112.46 },
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{ x = -1558.67, y = -247,35, z = 48.28 },
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},
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}
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-- Color of the support vehicle
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Config.supportColor = { r = 0, g = 0, b = 0 }
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-- Possible vehicle models for the support vehicle
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Config.supportVehicles = {
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'baller2',
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'kuruma',
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'buffalo2',
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'dubsta2',
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'stanier',
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'tailgater',
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}
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-- Ped models that the support can have
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Config.supportPeds = {
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's_m_m_chemsec_01'
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}
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-- How much health all the npcs will have (normal npc's have 100)
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-- Increased for RP difficulty - guards are trained professionals
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Config.npcHealth = 250
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-- Whether or not all the npcs suffer from critical hits (aka headshots)
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-- Enabled for realism - headshots should matter in RP
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Config.npcSuffersCriticalHits = true
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-- Integer between 0 and 100
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-- Below 20 they barely hit, above 80 incredible aim
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-- Set to 55 for challenging but fair RP encounters
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Config.npcShootingAccuracy = 55
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-- Chance of NPC's having a weapon (100% - armed transport convoy)
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Config.weaponChance = 100
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Config.weapons = {
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'weapon_minismg',
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'weapon_snspistol',
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'weapon_combatpistol'
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}
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------------------------------------------------------------------------
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-- chance = the chance of the event spawning
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-- trucks = list of all truck models that can be used
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-- npcs = list of all npc models that can be used (driver and passenger)
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-- passengerChance = the chance of the truck having a passenger
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-- bulletproofTiresChance = the chance of all heist vehicles having bullet proof tires
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-- vehicleSlotChance = the chance of a vehicle spawning in a trailer slot (there always is at least 1 vehicle)
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-- supportChance = the chance of the support vehicle spawning
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-- minimumVehicles = the minimum amount of the vehicles on the trailer (max 3)
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-- vehicles = {
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-- name = Vehicle name
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-- model = Vehicle model
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-- price = The max amount of money the players will get for dropping off the vehicle
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-- }
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---------------------------------------------------------------------------
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--- Chances of all events must add up to 100 !
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Config.events = {
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{
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chance = 20,
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trucks = {
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'phantom3'
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},
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npcs = {
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's_m_m_chemsec_01'
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},
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passengerChance = 100,
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bulletproofTiresChance = 100,
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vehicleSlotChance = 70,
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supportChance = 100,
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minimumVehicles = 1,
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vehicles = {
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{
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name = 'Adder',
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model = 'adder',
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price = 40000,
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},
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{
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name = 'Entity XF',
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model = 'entityxf',
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price = 35000,
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},
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{
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name = 'Furia',
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model = 'furia',
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price = 45000,
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},
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{
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name = 'Nero Custom',
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model = 'nero2',
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price = 52000,
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},
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{
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name = 'Nero',
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model = 'nero',
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price = 44000,
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},
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{
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name = 'Cyclone',
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model = 'cyclone',
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price = 45000,
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},
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{
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name = 'T20',
|
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model = 't20',
|
||||
price = 40000,
|
||||
},
|
||||
{
|
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name = 'Vacca',
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model = 'vacca',
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||||
price = 29000,
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||||
},
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{
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name = 'Bullet',
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model = 'bullet',
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||||
price = 28000,
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},
|
||||
{
|
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name = 'Itali GTB',
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model = 'italigtb',
|
||||
price = 33000,
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||||
},
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{
|
||||
name = 'Itali GTB Custom',
|
||||
model = 'italigtb2',
|
||||
price = 38000,
|
||||
},
|
||||
{
|
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name = 'Visione',
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model = 'visione',
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||||
price = 49000,
|
||||
},
|
||||
{
|
||||
name = 'SC1',
|
||||
model = 'SC1',
|
||||
price = 40000,
|
||||
},
|
||||
{
|
||||
name = 'Taipan',
|
||||
model = 'taipan',
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||||
price = 47000,
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||||
},
|
||||
{
|
||||
name = 'Thrax',
|
||||
model = 'thrax',
|
||||
price = 55000,
|
||||
},
|
||||
{
|
||||
name = 'Emerus',
|
||||
model = 'emerus',
|
||||
price = 51000,
|
||||
},
|
||||
{
|
||||
name = 'Entity XXR',
|
||||
model = 'entity2',
|
||||
price = 54000,
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||||
},
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||||
{
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||||
name = 'Reaper',
|
||||
model = 'reaper',
|
||||
price = 41000,
|
||||
},
|
||||
{
|
||||
name = 'Voltic',
|
||||
model = 'voltic',
|
||||
price = 30000,
|
||||
},
|
||||
{
|
||||
name = '811',
|
||||
model = 'pfister811',
|
||||
price = 39000,
|
||||
},
|
||||
{
|
||||
name = 'Lynx',
|
||||
model = 'lynx',
|
||||
price = 32000,
|
||||
},
|
||||
{
|
||||
name = 'Autarch',
|
||||
model = 'autarch',
|
||||
price = 44000,
|
||||
},
|
||||
{
|
||||
name = 'XA-21',
|
||||
model = 'xa21',
|
||||
price = 40000,
|
||||
},
|
||||
}
|
||||
},
|
||||
{
|
||||
chance = 35,
|
||||
trucks = {
|
||||
'phantom3',
|
||||
'phantom',
|
||||
'hauler',
|
||||
'packer',
|
||||
},
|
||||
npcs = {
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||||
's_m_m_chemsec_01'
|
||||
},
|
||||
passengerChance = 80,
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||||
bulletproofTiresChance = 40,
|
||||
vehicleSlotChance = 70,
|
||||
supportChance = 40,
|
||||
minimumVehicles = 2,
|
||||
vehicles = {
|
||||
{
|
||||
name = 'Sultan RS',
|
||||
model = 'sultanrs',
|
||||
price = 25000,
|
||||
},
|
||||
{
|
||||
name = 'Schlagen',
|
||||
model = 'schlagen',
|
||||
price = 30000,
|
||||
},
|
||||
{
|
||||
name = 'Jester Classic',
|
||||
model = 'jester3',
|
||||
price = 28000,
|
||||
},
|
||||
{
|
||||
name = 'Comet',
|
||||
model = 'comet2',
|
||||
price = 22000,
|
||||
},
|
||||
{
|
||||
name = 'Comet Retro',
|
||||
model = 'comet3',
|
||||
price = 27000,
|
||||
},
|
||||
{
|
||||
name = 'Verlierer',
|
||||
model = 'verlierer2',
|
||||
price = 30000,
|
||||
},
|
||||
{
|
||||
name = 'Omnis',
|
||||
model = 'omnis',
|
||||
price = 33000,
|
||||
},
|
||||
{
|
||||
name = 'Kuruma',
|
||||
model = 'kuruma',
|
||||
price = 24000,
|
||||
},
|
||||
{
|
||||
name = 'Space Monkey Blista',
|
||||
model = 'blista3',
|
||||
price = 25000,
|
||||
},
|
||||
{
|
||||
name = 'Coquette',
|
||||
model = 'coquette',
|
||||
price = 25000,
|
||||
},
|
||||
{
|
||||
name = 'Banshee',
|
||||
model = 'banshee',
|
||||
price = 26000,
|
||||
},
|
||||
{
|
||||
name = '9F',
|
||||
model = 'ninef',
|
||||
price = 26000,
|
||||
},
|
||||
{
|
||||
name = 'Massacro',
|
||||
model = 'massacro',
|
||||
price = 26000,
|
||||
},
|
||||
{
|
||||
name = 'Massacro Race car',
|
||||
model = 'massacro2',
|
||||
price = 33000,
|
||||
},
|
||||
{
|
||||
name = 'Dominator GTX',
|
||||
model = 'dominator3',
|
||||
price = 29000,
|
||||
},
|
||||
{
|
||||
name = 'Brioso R/A',
|
||||
model = 'brioso',
|
||||
price = 22000,
|
||||
},
|
||||
{
|
||||
name = 'F620',
|
||||
model = 'f620',
|
||||
price = 23000,
|
||||
},
|
||||
{
|
||||
name = 'Elegy Classic',
|
||||
model = 'elegy',
|
||||
price = 30000,
|
||||
},
|
||||
{
|
||||
name = 'Ruston',
|
||||
model = 'ruston',
|
||||
price = 26000,
|
||||
},
|
||||
{
|
||||
name = 'Flash GT',
|
||||
model = 'flashgt',
|
||||
price = 27000,
|
||||
},
|
||||
{
|
||||
name = 'Elegy RH8',
|
||||
model = 'elegy2',
|
||||
price = 32000,
|
||||
},
|
||||
}
|
||||
},
|
||||
{
|
||||
chance = 25,
|
||||
trucks = {
|
||||
'phantom3'
|
||||
},
|
||||
npcs = {
|
||||
's_m_m_chemsec_01'
|
||||
},
|
||||
passengerChance = 100,
|
||||
bulletproofTiresChance = 100,
|
||||
vehicleSlotChance = 40,
|
||||
supportChance = 100,
|
||||
minimumVehicles = 1,
|
||||
vehicles = {
|
||||
{
|
||||
name = 'Turismo Classic',
|
||||
model = 'turismo2',
|
||||
price = 60000,
|
||||
},
|
||||
{
|
||||
name = 'JB700W',
|
||||
model = 'jb7002',
|
||||
price = 53000,
|
||||
},
|
||||
{
|
||||
name = 'Torero',
|
||||
model = 'torero',
|
||||
price = 54000,
|
||||
},
|
||||
{
|
||||
name = 'Cheburek',
|
||||
model = 'cheburek',
|
||||
price = 15000,
|
||||
},
|
||||
{
|
||||
name = 'Dynasty',
|
||||
model = 'dynasty',
|
||||
price = 42000,
|
||||
},
|
||||
{
|
||||
name = 'Monroe',
|
||||
model = 'monroe',
|
||||
price = 40000,
|
||||
},
|
||||
{
|
||||
name = 'Swinger',
|
||||
model = 'swinger',
|
||||
price = 44000,
|
||||
},
|
||||
{
|
||||
name = 'Cheetah Classic',
|
||||
model = 'cheetah2',
|
||||
price = 62000,
|
||||
},
|
||||
{
|
||||
name = 'Infernus Classic',
|
||||
model = 'infernus2',
|
||||
price = 61000,
|
||||
},
|
||||
{
|
||||
name = 'Rapid GT Classic',
|
||||
model = 'rapidgt3',
|
||||
price = 26000,
|
||||
},
|
||||
{
|
||||
name = 'Savestra',
|
||||
model = 'savestra',
|
||||
price = 27000,
|
||||
},
|
||||
}
|
||||
},
|
||||
{
|
||||
chance = 20,
|
||||
trucks = {
|
||||
'phantom3'
|
||||
},
|
||||
npcs = {
|
||||
's_m_m_chemsec_01'
|
||||
},
|
||||
passengerChance = 100,
|
||||
bulletproofTiresChance = 100,
|
||||
vehicleSlotChance = 45,
|
||||
supportChance = 80,
|
||||
minimumVehicles = 1,
|
||||
vehicles = {
|
||||
{
|
||||
name = 'Comet Safari',
|
||||
model = 'comet4',
|
||||
price = 45000,
|
||||
},
|
||||
{
|
||||
name = 'Drag Tornado',
|
||||
model = 'tornado6',
|
||||
price = 47000,
|
||||
},
|
||||
{
|
||||
name = 'Apocalypse Issi',
|
||||
model = 'issi4',
|
||||
price = 37000,
|
||||
},
|
||||
{
|
||||
name = 'Drift Yosemite',
|
||||
model = 'yosemite2',
|
||||
price = 51000,
|
||||
},
|
||||
{
|
||||
name = 'Lowrider Primo',
|
||||
model = 'primo2',
|
||||
price = 42000,
|
||||
},
|
||||
{
|
||||
name = 'JB700',
|
||||
model = 'jb700',
|
||||
price = 58000,
|
||||
},
|
||||
{
|
||||
name = 'Raptor',
|
||||
model = 'raptor',
|
||||
price = 35000,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user