structura foldere
mutat kq- folders in un singur folder [kq]
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315
resources/[framework]/[addons]/[kq]/kq_dyno/config.lua
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315
resources/[framework]/[addons]/[kq]/kq_dyno/config.lua
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Config = {}
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Config.debug = false
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--- If you're testing the script and editing the values DO NOT simply restart the script. As this script is using custom models (dynos)
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--- it will crash if you just restart it. Instead use the `/kq_dyno_restart` command. It will safely restart the script without causing you to crash
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--- SETTINGS FOR ESX
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Config.esxSettings = {
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enabled = false,
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-- Whether or not to use the new ESX export method
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useNewESXExport = true,
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}
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--- SETTINGS FOR QBCORE
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Config.qbSettings = {
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enabled = true,
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}
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--- BASIC
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-- Torque units | 'nm' or 'lb-ft'
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Config.torqueUnits = 'nm'
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--- Horsepower and torque calculation formula
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-- If you're not using vanilla or vanilla-like handling:
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-- Try out different formulas and see what works best for your server.
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-- 'vanilla' = Perfect setup for vanilla handling as well as handling files obeying the principles of vanilla GTA
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-- 'highperformance1' = Good for servers using handling files which result in faster vehicles
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-- 'highperformance2' = Good for servers using handling files which result in faster vehicles (extra)
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-- 'highperformance3' = Good for servers using handling files which result in faster vehicles (extra)
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---------------------------------------------
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Config.dynoFormula = 'vanilla'
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--- FRAMEWORK OPTIONS (MAKE SURE TO ENABLE YOUR FRAMEWORK IF USING ONE) <!>
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Config.jobWhitelist = {
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enabled = true,
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-- To configure the jobs, set them on each dyno individually
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}
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-- Time it takes for the screens to turn off after a dyno run (in seconds)
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Config.screenTimeout = 30
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-- Whether to display the dyno sheet on the screen as UI
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Config.displaySheetOnScreen = true
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-- Determines the location of the dyno sheet
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Config.screenSheetOffset = {
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x = 0.84,
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y = 0.833,
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}
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-- Dynos setup
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-- coords = vector3 of the dyno location
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-- heading = heading of the dyno
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-- model = model defined in Config.dynoModels (By leaving this out, you will create a dyno without a model. Useful for MLOs with built-in dynos)
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-- displays = table of displays
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-- displayCoords = vector3 of the display location
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-- displayTilt = angle of the display tilt,
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-- displayHeading = heading of the display
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-- displayType = display defined in Config.displayTypes
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-- jobs = Table of jobs which are allowed to use the dyno (false or nil to allow everyone to use it)
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Config.dynos = {
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['bennys'] = {
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coords = vector3(-214.28, -1318.14, 30.9),
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heading = 180.0,
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model = 'default_purple',
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displays = {
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{
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displayCoords = vector3(-217.4, -1318.92, 32.55),
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displayHeading = 90.0,
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displayTilt = 3.0,
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displayType = 'wall_tv_2',
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},
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{
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displayCoords = vector3(-211.5, -1320.6, 30.89),
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displayHeading = 250.0,
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displayType = 'stand',
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}
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},
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jobs = { 'mechanic' },
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},
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['lsc_harmony'] = {
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coords = vector3(1182.66, 2636.5, 37.78),
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heading = 0.0,
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model = 'default_blue',
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displays = {
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{
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displayCoords = vector3(1182.66, 2634.6, 39.3),
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displayHeading = 180.0,
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displayType = 'wall_tv',
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},
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},
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jobs = { 'mechanic' },
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},
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['lsc_airport'] = {
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coords = vector3(-1164.45, -2018.8, 13.18),
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heading = 315.0,
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model = 'default_red',
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displays = {
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{
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displayCoords = vector3(-1164.3, -2014.53, 14.13),
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displayHeading = 45.0,
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displayType = 'wall_tv',
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},
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},
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jobs = { 'mechanic' },
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},
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['import_export_garage'] = {
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coords = vector3(980.2, -3002.11, -39.65),
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heading = 90.0,
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model = 'default_blue',
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displays = {
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{
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displayCoords = vector3(978.5, -2999.35, -39.62),
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displayHeading = 0.0,
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displayType = 'stand',
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},
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},
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jobs = { 'mechanic' },
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},
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--['no_model_liberty_walk_mlo'] = {
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-- coords = vector3(1148.40, -792.69, 57.5),
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-- heading = 90.0,
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--
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-- displays = {
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-- {
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-- displayCoords = vector3(1148.29, -795.0, 58.35),
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-- displayHeading = 190.0,
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-- displayType = 'monitor',
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-- },
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-- },
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--
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-- jobs = nil,
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--},
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}
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-- This is just used to fill the default dynos with their rollers
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Config.baseRollers = {
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(0.18, 0.6, -0.08),
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direction = -1,
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side = 1,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(-0.18, 0.6, -0.08),
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direction = -1,
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side = 1,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(0.18, -1.18, -0.08),
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direction = -1,
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side = 2,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(-0.18, -1.18, -0.08),
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direction = -1,
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side = 2,
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},
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}
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-- Dyno models
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Config.dynoModels = {
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['default_yellow'] = {
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base = 'kq_dyno2_yellow',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['default_red'] = {
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base = 'kq_dyno2_red',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['default_purple'] = {
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base = 'kq_dyno2_purple',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['default_green'] = {
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base = 'kq_dyno2_green',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['default_gray'] = {
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base = 'kq_dyno2_gray',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['default_blue'] = {
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base = 'kq_dyno2_blue',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, -0.04),
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rollers = Config.baseRollers,
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},
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['basic'] = {
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base = 'kq_dyno',
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textureVariation = 0,
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heading = -90.0,
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offset = vector3(0.0, 0.0, 0.0),
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rollers = {
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(0.18, 0.9, -0.08),
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direction = -1,
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side = 1,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(-0.18, 0.9, -0.08),
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direction = -1,
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side = 1,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(0.18, -0.9, -0.08),
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direction = -1,
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side = 2,
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},
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{
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prop = 'kq_dyno_roller',
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rotation = vector3(0.0, 90.0, 0.0),
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offset = vector3(-0.18, -0.9, -0.08),
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direction = -1,
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side = 2,
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},
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}
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},
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}
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-- Display types
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-- prop = prop of the display
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-- offset = offset of the display (texture, not the prop)
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-- heading = heading of the display (texture, not the prop)
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-- size = size of the display
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Config.displayTypes = {
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['stand'] = {
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prop = 'prop_cs_tv_stand',
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offset = vector3(0.529, -0.08, 1.01),
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heading = 180.0,
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size = vector2(1.098, 0.54),
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},
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['monitor'] = {
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prop = 'prop_tv_flat_03',
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offset = vector3(0.35, -0.01, 0.025),
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heading = 180.0,
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size = vector2(0.7, 0.4),
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},
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['wall_tv'] = {
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prop = 'prop_tv_flat_01',
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offset = vector3(1.07, -0.06, -0.12),
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heading = 180.0,
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size = vector2(2.14, 1.2),
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},
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['wall_tv_2'] = {
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prop = 'xm_prop_x17_tv_flat_01',
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offset = vector3(0.798, -0.046, 0.152),
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heading = 180.0,
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size = vector2(1.5, 0.832),
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},
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}
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-- https://docs.fivem.net/docs/game-references/controls/
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-- Use the input index for the "input" value
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Config.keybinds = {
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start = {
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label = 'E',
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name = 'INPUT_PICKUP',
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input = 38,
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},
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}
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