structura foldere

mutat kq- folders in un singur folder [kq]
This commit is contained in:
2026-03-30 01:55:03 +03:00
parent af1286d583
commit c291b81f26
2319 changed files with 0 additions and 14 deletions
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'F_RealCarKeysSystem' then
return
end
function AddVehiclekeys(vehicle, plate, item)
TriggerServerEvent('F_RealCarKeysSystem:generateVehicleKeys', plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'MrNewbVehicleKeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
exports.MrNewbVehicleKeys:GiveKeysByPlate(plate)
end
function RemoveVehiclekeys(vehicle, plate)
exports.MrNewbVehicleKeys:RemoveKeysByPlate(plate)
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'fivecode_carkeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
DecorSetInt(vehicle, 'owner', GetPlayerServerId(PlayerId()))
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,15 @@
if Config.Vehiclekeys ~= 'glfp10_carkeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
if not item then return end
if type(vehicle) ~= 'string' then return end
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
TriggerServerEvent('carkeys:server:buyKey', plate, model)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'jc_vehiclekeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
exports['jc_vehiclekeys']:GiveKeys(plate)
end
function RemoveVehiclekeys(vehicle, plate)
exports['jc_vehiclekeys']:RemoveKeys(plate)
end
@@ -0,0 +1,14 @@
if Config.Vehiclekeys ~= 'mono_carkeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
if not item then return end
if type(vehicle) ~= 'string' then return end
TriggerServerEvent('mono_carkeys:CreateKey', plate)
end
function RemoveVehiclekeys(vehicle, plate)
if type(vehicle) ~= 'string' then return end
TriggerServerEvent('mono_carkeys:DeleteKey', 1, plate)
end
@@ -0,0 +1,12 @@
if Config.Vehiclekeys ~= 'qb-vehiclekeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
Wait(100)
TriggerEvent('vehiclekeys:client:SetOwner', plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,12 @@
if Config.Vehiclekeys ~= 'qbx_vehiclekeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
Wait(100)
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,14 @@
if Config.Vehiclekeys ~= 'qs-vehiclekeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
if not item then
return
end
exports['qs-vehiclekeys']:GiveKeys(plate, vehicle, item)
end
function RemoveVehiclekeys(vehicle, plate)
exports['qs-vehiclekeys']:RemoveKeys(plate, vehicle)
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'ti_vehicleKeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
exports['ti_vehicleKeys']:addTemporaryVehicle(plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'vehicles_keys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
TriggerServerEvent('vehicles_keys:selfGiveVehicleKeys', plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end
@@ -0,0 +1,33 @@
if Config.Vehiclekeys ~= 'wasabi_carlock' then
return
end
local givenKeys = {}
function AddVehiclekeys(vehicle, plate, item)
if not plate or plate == '' then
print('[WARNING] Invalid plate, unable to give key.')
return
end
if givenKeys[plate] then
print('[INFO] Key already given for: ' .. plate)
return
end
givenKeys[plate] = true
print('[DEBUG] Giving key via wasabi_carlock for plate: ' .. plate)
exports.wasabi_carlock:GiveKey(plate)
end
function RemoveVehiclekeys(vehicle, plate)
if not plate or plate == '' then
print('[WARNING] Invalid plate, unable to remove key.')
return
end
givenKeys[plate] = nil
print('[DEBUG] Removing key via wasabi_carlock for plate: ' .. plate)
exports.wasabi_carlock:RemoveKey(plate)
end
@@ -0,0 +1,11 @@
if Config.Vehiclekeys ~= 'xd_locksystem' then
return
end
function AddVehiclekeys(vehicle, plate, item)
exports['xd_locksystem']:givePlayerKeys(plate)
end
function RemoveVehiclekeys(vehicle, plate)
return
end