structura foldere
mutat kq- folders in un singur folder [kq]
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-- ╚═╝░░╚═╝░╚════╝░░░░╚═╝░░░░░░╚═╝░░░╚═╝░░╚═╝╚═╝░░╚═╝╚══════╝
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local hotwireDifficultyMapping = {
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[0] = {"easy", "easy", "easy", "easy", "easy"}, -- Compacts
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[1] = {"easy", "easy", "easy", "easy", "easy"}, -- Sedans
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[2] = {"easy", "easy", "easy", "easy", "easy"}, -- SUVs
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[3] = {"easy", "easy", "easy", "easy", "easy"}, -- Coupes
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[4] = {"easy", "easy", "easy", "easy", "easy"}, -- Muscle
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[5] = {"easy", "easy", "easy", "easy", "easy"}, -- Sports Classics
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[6] = {"medium", "medium", "medium", "medium", "medium"}, -- Sports
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[7] = {"medium", "medium", "medium", "medium", "medium"}, -- Super
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[8] = {"hard", "hard", "hard", "hard", "hard"}, -- Motorcycles
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[9] = {"hard", "hard", "hard", "hard", "hard"}, -- Off-road
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[10] = {"hard", "hard", "hard", "hard", "hard"}, -- Industrial
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[11] = {"hard", "hard", "hard", "hard", "hard"}, -- Utility
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[12] = {"hard", "hard", "hard", "hard", "hard"}, -- Vans
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[13] = {"hard", "hard", "hard", "hard", "hard"}, -- Cycles
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[14] = {"hard", "hard", "hard", "hard", "hard"}, -- Boats
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[15] = {"hard", "hard", "hard", "hard", "hard"}, -- Helicopters
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[16] = {"hard", "hard", "hard", "hard", "hard"}, -- Planes
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[17] = {"hard", "hard", "hard", "hard", "hard"}, -- Service
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[18] = {"hard", "hard", "hard", "hard", "hard"}, -- Emergency
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[19] = {"hard", "hard", "hard", "hard", "hard"}, -- Military
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[20] = {"hard", "hard", "hard", "hard", "hard"}, -- Commercial
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[21] = {"hard", "hard", "hard", "hard", "hard"}, -- Trains
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[22] = {"hard", "hard", "hard", "hard", "hard"}, -- Open Wheel
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}
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local inMinigame = false
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function HandleHotwireProcess()
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if inMinigame then return end
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if not vehicle or vehicle == 0 then return end
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local hasKeys = exports['qs-vehiclekeys']:GetKey(GetVehicleNumberPlateText(vehicle))
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local isEngineRunning = GetIsVehicleEngineRunning(vehicle)
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if hasKeys or isEngineRunning then return end
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inMinigame = true
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local vehicleClass = GetVehicleClass(vehicle)
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local difficultyArray = hotwireDifficultyMapping[vehicleClass] or {"easy", "easy", "easy", "easy", "easy"}
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local VehicleKeysHotwireformattedString = GetFormattedHotwireString()
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local success = lib.skillCheck(difficultyArray)
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if success then
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TextClose(VehicleKeysHotwireformattedString)
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inMinigame = false
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Hotwire({ vehicle = vehicle })
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else
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isTextVisible = true
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inMinigame = false
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initKeys({ vehicle = vehicle })
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end
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end
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function CustomProgBarsHotWire(plates, vehicle_model, coords, time)
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local label = Lang("VEHICLEKEYS_HOTWIRE_TAKING_KEYS")
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local anim = { dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", clip = "machinic_loop_mechandplayer" }
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local disableControls = { car = true }
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local function onFinish()
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if Config.GiveKeysOnHotwire then
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TriggerServerEvent(Config.Eventprefix .. ":server:givekey", plates, vehicle_model)
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end
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ClearPedTasks(PlayerPedId())
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Wait(5000)
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TriggerServerEvent(Config.Eventprefix .. ":server:notifyCops", coords)
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end
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ProgressBar("hotwire", label, time, false, false, disableControls, anim, nil, nil, onFinish, nil)
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end
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function CustomProgBarsDeadPed(plates, vehicle_model)
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local label = Lang("VEHICLEKEYS_HOTWIRE_STEAL")
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local anim = { dict = "missheistdockssetup1clipboard@idle_a", clip = "idle_a" }
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local disableControls = { car = true }
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local function onFinish()
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ClearPedTasks(PlayerPedId())
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TriggerServerEvent(Config.Eventprefix .. ":server:givekey", plates, vehicle_model)
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end
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ProgressBar("deadped", label, 10000, false, false, disableControls, anim, nil, nil, onFinish, nil)
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end
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