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resources/[framework]/[addons]/rv-maphold/README.md
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resources/[framework]/[addons]/rv-maphold/README.md
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# 🗺️ rv-maphold — Physical Map System
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A standalone FiveM resource for QBCore that adds a **physical map item** to the game. Players must own a `map` item to see blips on the pause menu map. Using the item from inventory opens the map with a realistic map-holding animation.
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## ✨ Features
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- **Blip Visibility Control** — Without the `map` item, all map blips are hidden (empty map)
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- **Map Animation** — When opening the pause menu with the map item, the player holds a physical map in their hands (`WORLD_HUMAN_TOURIST_MAP`)
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- **Inventory USE Action** — Players can USE the map item from inventory to open the pause menu map directly
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- **Starter Item** — Map is given automatically to new characters via `QBShared.StarterItems`
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- **Standalone** — No dependencies other than `qb-core` and `qs-inventory`
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## 📦 Installation
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### 1. Copy Resource
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Place the `rv-maphold` folder in your server's resources directory:
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```
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resources/[framework]/[addons]/rv-maphold/
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```
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### 2. Add Item to `qb-core/shared/items.lua`
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```lua
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['map'] = {['name'] = 'map', ['label'] = 'Map', ['weight'] = 100, ['type'] = 'item', ['image'] = 'map.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'A physical map of Los Santos and Blaine County'},
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```
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### 3. Add as Starter Item (optional)
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In `qb-core/shared/main.lua`, add `map` to `QBShared.StarterItems`:
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```lua
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QBShared.StarterItems = {
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-- ... existing items ...
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['map'] = { amount = 1, item = 'map' },
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}
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```
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### 4. Add Item Image
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Place a `map.png` icon (128x128 recommended) in your inventory's image folder:
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```
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qs-inventory/html/images/map.png
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```
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### 5. Ensure Resource
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Add to your `resources.cfg` (after `qb-core` and `qs-inventory`):
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```cfg
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ensure rv-maphold
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```
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### 6. Restart Server
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```
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ensure rv-maphold
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```
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## ⚙️ How It Works
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| Scenario | Behavior |
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|---|---|
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| Player **has** `map` item | Blips visible on pause menu, animation plays when opening map |
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| Player **doesn't have** `map` item | Blips hidden, pause menu still works but map is empty |
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| Player **USEs** map from inventory | Pause menu opens on MAP tab + map animation |
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## 🔧 Configuration
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No configuration needed. The resource works out of the box.
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To disable the blip hiding feature, comment out the `SwitchBlips` loop in `client.lua`.
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## 📁 File Structure
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```
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rv-maphold/
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├── fxmanifest.lua # Resource manifest
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├── client.lua # Blip control, animation, USE handler
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├── server.lua # RegisterUsableItem for 'map'
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└── README.md # This file
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```
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## 🔗 Dependencies
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| Resource | Required | Notes |
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|---|---|---|
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| `qb-core` | ✅ Yes | Framework — provides `QBCore`, `CreateUseableItem` |
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| `qs-inventory` | ✅ Yes | Inventory system — handles item USE action |
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## 📝 Credits
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- **Red Valley Community** — Original development
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- Inspired by `sm_map` (ScriptsM) for the animation concept
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## 📋 Version History
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| Version | Date | Changes |
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|---|---|---|
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| 1.0.0 | 2026-04-01 | Initial release — blip hiding + map animation + inventory USE |
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