fix(qb-core): post-update recovery + centralizare notify 17mov_Hud

Restaurat jobs.lua din git (Quasar fork a suprascris joburile 17mov). Adăugat item map în items.lua (lipsea, rupt rv-maphold). Setat licences.driver = false în config.lua. Override QBCore.Functions.Notify + QBCore:Notify event → 17mov_Hud:ShowNotification (toate notificările merg automat prin 17mov_Hud).
This commit is contained in:
2026-04-03 02:47:59 +03:00
parent 06414ed181
commit e756e29294
1539 changed files with 51926 additions and 39806 deletions

1
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@@ -7,6 +7,45 @@ git tkn: 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
---
## 2026-04-03 — Stabilizare Post-Migrare Quasar Inventory + Notify Centralizat
### 🔧 Fix: qb-core Post-Update Recovery (Quasar fork a suprascris custom changes)
- ✏️ `resources/[framework]/[core]/qb-core/shared/jobs.lua`**RESTAURAT din git** — Quasar fork a suprascris toate joburile 17mov (deliverer, garbage, bus, builder, electrician, etc.) cu defaults
- ✏️ `resources/[framework]/[core]/qb-core/shared/items.lua` — adăugat item `map` (lipsea complet, rupt rv-maphold StarterItems)
- ✏️ `resources/[framework]/[core]/qb-core/config.lua``metadata.licences.driver = false` (Quasar pune `true` default, trebuie `false` pt bit-driverschool)
- ✏️ `resources/[framework]/[core]/qb-core/server/player.lua` — playertables: comentat `apartments`, `phone_messages`, `player_contacts`, `player_mails` (nu au coloana `citizenid`)
### 🔔 Centralizare Notificări → 17mov_Hud
- ✏️ `resources/[framework]/[core]/qb-core/client/functions.lua` — Override `QBCore.Functions.Notify()``exports['17mov_Hud']:ShowNotification()` (linia ~171)
- ✏️ `resources/[framework]/[core]/qb-core/client/events.lua` — Override `QBCore:Notify` event → `exports['17mov_Hud']:ShowNotification()` (linia ~193)
- **Efect:** TOATE resursele de pe server afișează notificări prin 17mov_Hud automat, fără modificări individuale
### 📋 Workflow & Rulebook Updates
- ✏️ `.agents/workflows/rulebook.md` — Regula 5 rescrisă complet: workflow obligatoriu `/resource-update`, qb-core checklist cu 7 puncte
- 🆕 `.agents/workflows/resource-update.md` — Workflow nou: git diff înainte/după, cross_resource_modifications.md check, post-update verificare
- ✏️ `cross_resource_modifications.md` — Adăugat puncte 4 (jobs.lua), 5 (config.lua driver), 6 (functions.lua notify), 7 (events.lua notify)
### 📱 qs-smartphone-pro SQL Analysis
- Analizat `_preLoad/[smartphone].pack/[smartphone]/[sql]/qb.sql` — confirmat tabelele phone NU au `citizenid`:
- `phone_messages``phone` (VARCHAR)
- `player_contacts``identifier` (VARCHAR)
- `player_mails``taker` (VARCHAR)
**Fișiere modificate:**
| Acțiune | Fișier |
|---------|--------|
| 🔄 RESTAURAT | `qb-core/shared/jobs.lua` — din git (toate joburile 17mov) |
| ✏️ MOD | `qb-core/shared/items.lua` — adăugat `map` item |
| ✏️ MOD | `qb-core/config.lua``licences.driver = false` |
| ✏️ MOD | `qb-core/server/player.lua` — playertables cleanup |
| ✏️ MOD | `qb-core/client/functions.lua` — notify override 17mov_Hud |
| ✏️ MOD | `qb-core/client/events.lua` — notify event override 17mov_Hud |
| 🆕 NOU | `.agents/workflows/resource-update.md` |
| ✏️ MOD | `.agents/workflows/rulebook.md` — regula 5 extinsă |
| ✏️ MOD | `cross_resource_modifications.md` — 7 puncte checklist qb-core |
---
## 2026-03-31 — Migrare Interacțiuni la qb-target + Skills Upgrade + Bus Icon + Animație Tabletă
### 🎬 Animație Tabletă la Job Center
@@ -771,7 +810,11 @@ Toate resursele care foloseau DrawText3D `[E]` / Markers au fost trecute pe **qb
- [x] **t1ger_tuningsystem debug**: Eliminat 6× console.log din NUI JS (2026-03-29)
- [ ] **Webhooks** `qs-smartphone-pro`: configurare în `server/custom/webhooks/webhooks.lua`
- [ ] **Webhooks** `qs-advancedgarages`: configurare în `server/custom/misc/*.lua`
- [ ] **oxmysql oversized query**: `SELECT * FROM crypto_history` (2339 results) — trebuie paginare sau LIMIT
- [ ] **Version updates**: `qs-inventory` 3.7.16→3.7.17, `qs-vehiclekeys` 4.0.13→4.0.29, `t1ger_mechanic` 3.6.7→3.6.9
- [ ] **oxmysql oversized query**: `SELECT * FROM crypto_history` (4016 results) — trebuie paginare sau LIMIT
- [ ] **Version updates**: `qs-vehiclekeys` 4.0.13→4.0.29, `t1ger_mechanic` 3.6.7→3.6.9
- [ ] **Admin outfit setup**: Configurare Luxu panel Clone Yourself + testare outfit stack
- [ ] **Admin jacket blacklist**: Adăugare în `Skin.BlacklistedInputValues`
- [ ] **qs-smartphone-pro setup**: Import SQL-uri, configurare completă telefon, re-evaluare playertables după setup
- [ ] **map.png**: Verificare imagine map în qs-inventory/html/images/ (userul a copiat manual)
- [x] **qb-core post-update recovery**: jobs.lua restaurat, items.lua map adăugat, config.lua driver=false, notify centralizat (2026-04-03)

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@@ -5,6 +5,23 @@ Util pentru tracking git — aceste fișiere aparțin altor resurse dar au fost
---
## ⚠️ CRITICAL: Checklist la Update qb-core
Când se face update la `qb-core` (orice versiune/fork), OBLIGATORIU verifică:
1. **`shared/main.lua`** → `QBShared.StarterItems` — DOAR `phone` + `map`! (NU id_card, NU driver_license)
2. **`server/player.lua`** → `playertables` — FĂRĂ `apartments` (tabel inexistent), FĂRĂ `phone_messages` (nu are citizenid)
- ⚠️ **ATENȚIE:** Repo-ul OFICIAL Quasar qb-core vine MEREU cu `apartments` + `phone_messages` in playertables. La FIECARE update trebuie comentate!
- 📱 **TODO (qs-smartphone-pro setup):** Când se configurează qs-smartphone-pro complet, REVERIFICÃ tabelele `player_contacts`, `player_mails`, `phone_messages`, `phone_invoices`. Dacă schema lor are coloana `citizenid`, reactivează-le. Dacă nu, adaugă cleanup custom cu coloana corectă (ex: `number`, `phone_number`).
3. **`shared/items.lua`** → Clothing items: `chain`, `vest`, `bracelets`, `watch` + `map` (rv-maphold) TREBUIE să existe
4. **`shared/jobs.lua`** → TOATE joburile 17mov TREBUIE păstrate: `deliverer`, `garbage`, `postman`, `lumberjack`, `bus`, `builder`, `electrician`, `windowcleaner`, `treasurehunter`, `miner`, `oilrig`, `mechanic`, `unemployed`. Quasar fork SUPRASCRIE cu joburi default!
- ⚠️ **FIX RAPID:** `git checkout HEAD -- "resources/[framework]/[core]/qb-core/shared/jobs.lua"` restaurează din git
5. **`config.lua`** → `metadata.licences.driver = false` (linia 87) — Quasar pune `true` default, TREBUIE setat `false` (permisul se obține la bit-driverschool)
6. **`client/functions.lua`** → `QBCore.Functions.Notify` override la `exports['17mov_Hud']:ShowNotification` (linia ~171)
7. **`client/events.lua`** → `QBCore:Notify` event override la `exports['17mov_Hud']:ShowNotification` (linia ~193)
---
## Feature: Mechanic Job Outfit (lucrat pe `t1ger_mechanic`)
### Fișiere modificate în alte resurse:
@@ -47,23 +64,6 @@ Util pentru tracking git — aceste fișiere aparțin altor resurse dar au fost
---
## Rezumat rapid — Toate fișierele modificate
```
resources/[framework]/[core]/qb-core/shared/jobs.lua ← MODIFICAT
resources/[framework]/[base]/[auth]/17mov_CharacterSystem/configs/Config.lua ← MODIFICAT
resources/[framework]/[base]/[jobs]/[legal]/[mechanic]/t1ger_mechanic/
└── client/shop/markers/duty.lua ← MODIFICAT
└── client/shop/markers/getoutfit.lua ← NOU
resources/[stream]/[admin-outfit]/AdminPack/fxmanifest.lua ← NOU
resources.cfg ← MODIFICAT
start_server.ps1 ← NOU
_preLoad/AdminPack/fxmanifest.lua ← NOU
.agents/workflows/job-outfit-setup.md ← NOU
```
---
## Feature: Wasabi Police Install (lucrat pe `wasabi_police` — 2026-03-29)
### Fișiere modificate în alte resurse:
@@ -86,3 +86,31 @@ _preLoad/AdminPack/fxmanifest.lua ← NOU
- SQL-urile ESX din `_install_first/esx/sql/` nu au fost executate (suntem pe QBCore)
- Resursa se încarcă automat via `ensure [jobs]` din `resources.cfg`
---
## Feature: Quasar Advanced Inventory Migration (qb-core fork Quasar 1.3.0 — 2026-04-02)
### Fișiere modificate în qb-core:
| Fișier | Linie | Ce s-a modificat |
|--------|-------|------------------|
| `shared/main.lua` | L6-11 | **StarterItems** — DOAR `phone` + `map`. Comentat `id_card` (de la mugshot) și `driver_license` (de la școala de șoferi) |
| `shared/items.lua` | L4765+ | Adăugat 4 clothing items lipsă: `chain`, `vest`, `bracelets`, `watch` (copiate din qs-inventory/shared/items.lua) |
| `server/player.lua` | L541-554 | **playertables** — comentat `apartments` (tabel inexistent) și `phone_messages` (nu are coloana citizenid, qs-smartphone-pro) |
### Fișiere modificate în qs-inventory:
| Fișier | Linie | Ce s-a modificat |
|--------|-------|------------------|
| `config/config.lua` | L26 | `Config.Language = 'ro'` |
| `config/config.lua` | L72 | `Config.ServerName = 'RED VALLEY'` |
| `config/config.lua` | L935 | `Config.Debug = true` (temporar, de setat `false` la producție) |
### Rezumat rapid — Toate fișierele modificate (Quasar migration)
```
resources/[framework]/[core]/qb-core/shared/main.lua ← StarterItems: phone + map ONLY
resources/[framework]/[core]/qb-core/shared/items.lua ← +chain, +vest, +bracelets, +watch
resources/[framework]/[core]/qb-core/server/player.lua ← playertables: -apartments, -phone_messages
resources/[framework]/[core]/[inventory]/qs-inventory/config/config.lua ← lang, servername, debug
```

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@@ -2,6 +2,7 @@ ensure [cfx-default]
ensure ox_lib
ensure [core]
ensure [depends]
ensure [inventory]
ensure [voice]
ensure [auth]
ensure [ui]

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@@ -1,137 +0,0 @@
local function SyncEquippedWeaponAmmoOnOpen(inventory)
if not inventory then return inventory end
local ped = cache.ped
local weaponHash = GetSelectedPedWeapon(ped)
local weaponData = WeaponList and WeaponList[weaponHash]
if not weaponData or weaponData.name == 'weapon_unarmed' then
return inventory
end
local ammo = GetAmmoInPedWeapon(ped, weaponHash) or 0
-- Prefer the equipped slot if CurrentWeaponData is available.
local preferredSlot = CurrentWeaponData and CurrentWeaponData.slot
if preferredSlot and inventory[preferredSlot] and inventory[preferredSlot].name == weaponData.name then
inventory[preferredSlot].info = inventory[preferredSlot].info or {}
inventory[preferredSlot].info.ammo = ammo
return inventory
end
for _, item in pairs(inventory) do
if item and item.type == 'weapon' and item.name == weaponData.name then
item.info = item.info or {}
item.info.ammo = ammo
break
end
end
return inventory
end
local checkDistanceInventories = {
'shop',
'stash',
'crafting',
'attachment_crafting',
'traphouse',
'customcrafting'
}
RegisterNetEvent(Config.InventoryPrefix .. ':client:OpenInventory', function(PlayerAmmo, inventory, other, otherName)
if not inventory then return Error('Inventory is not working, clear the inventory column [sql] to continue.') end
inventory = FormatItemsToInfo(inventory)
ToggleHud(false)
ToggleHotbar(false)
SetFocus(true)
IdleCamera(true)
SetPedCanPlayAmbientAnims(PlayerPedId(), false)
SetResourceKvp('idleCam', 'off')
if other then
currentOtherInventory = other.name
end
OpenedInventoryCoords = GetEntityCoords(PlayerPedId())
TriggerServerCallback(Config.InventoryPrefix .. ':server:QualityDecay', function(data)
local hungerValue = hunger
local thirstValue = thirst
if Config.Framework == 'qb' then
local data = GetPlayerData()
hungerValue = data.metadata and data.metadata.hunger
thirstValue = data.metadata and data.metadata.thirst
end
local PlayerSlots = Config.InventoryWeight.slots
if not Config.BlockedSlot then
PlayerSlots = Config.InventoryWeight.slots - 1
end
inventory = data.inventory
inventory = SyncEquippedWeaponAmmoOnOpen(inventory)
other = data.other
data = GetPlayerData()
if Config.Framework == 'esx' then
firstName = data.firstName or ''
lastName = data.lastName or ''
for i = 1, #data.accounts do
if data.accounts[i].name == 'money' then
money = data.accounts[i].money or 'Not found'
elseif data.accounts[i].name == 'bank' then
bank = data.accounts[i].money or 'Not found'
elseif data.accounts[i].name == 'black_money' then
blackmoney = data.accounts[i].money or 'Not found'
end
end
elseif Config.Framework == 'qb' then
firstName = data.charinfo.firstname or ''
lastName = data.charinfo.lastname or ''
money = data.money.cash or 'Not found'
bank = data.money.bank or 'Not found'
blackmoney = data.money.crypto or 'Not found'
end
SendNUIMessage({
action = 'open',
inventory = inventory,
slots = PlayerSlots,
other = other,
maxweight = Config.InventoryWeight.weight,
Ammo = PlayerAmmo,
playerName = firstName .. ' ' .. lastName,
logo = Config.Logo,
openAnimation = Config.OpenInventoryScene,
optionClothes = Config.InventoryOptions.clothes,
optionConfiguration = Config.InventoryOptions.configuration,
optionHealth = Config.InventoryOptions.health,
optionArmor = Config.InventoryOptions.armor,
optionHunger = Config.InventoryOptions.hunger,
optionThirst = Config.InventoryOptions.thirst,
optionId = Config.InventoryOptions.id,
optionMoney = Config.InventoryOptions.money,
optionBank = Config.InventoryOptions.bank,
optionBlackMoney = Config.InventoryOptions.blackmoney,
playerhp = GetEntityHealth(PlayerPedId()),
playerarmor = GetPedArmour(PlayerPedId()),
playerhunger = hungerValue or 0,
playerthirst = thirstValue or 0,
playerId = GetPlayerServerId(PlayerId()),
playerMoney = money,
playerBank = bank,
playerBlackMoney = blackmoney,
notStolenItems = Config.notStolenItems,
notStoredItems = Config.notStoredItems,
labelChanger = Config.LabelChange
})
inInventory = true
if table.includes(checkDistanceInventories, otherName) then
CheckNearbyOtherInventory()
end
end, inventory, other)
if not Config.Handsup then return end
checkPlayerRobbery(other)
end)

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@@ -1,41 +0,0 @@
local color = {} --[[@as Color]]
---@param data Color
RegisterNUICallback('updateColors', function(data, cb)
color.primaryColor = data.primaryColor or color.primaryColor
color.primaryOpacity = data.primaryOpacity or color.primaryOpacity
color.secondaryColor = data.secondaryColor or color.secondaryColor
color.secondaryOpacity = data.secondaryOpacity or color.secondaryOpacity
color.borderColor = data.borderColor or color.borderColor
color.borderOpacity = data.borderOpacity or color.borderOpacity
color.borderRadius = data.borderRadius or color.borderRadius
LocalPlayer.state:set('primaryColor', color.primaryColor, true)
LocalPlayer.state:set('primaryOpacity', color.primaryOpacity, true)
TriggerEvent('inventory:updateColors', color)
cb(true)
end)
exports('getColors', function()
return color
end)
local function handleThemeChange()
local handler
handler = AddEventHandler('inventory:updateColors', function()
if not IsPlayerLoaded() then
Debug('handleThemeChange', 'Player not loaded, skipping color update')
return
end
Debug('handleThemeChange', 'Theme color updated successfully')
RemoveEventHandler(handler)
handler = nil
end)
end
handleThemeChange()
TriggerEvent('inventory:updateColors')

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@@ -1,31 +0,0 @@
if not Config.Debug then
return
end
Debug('Debug Command', 'inventory:openStash command initialized')
RegisterCommand('inventory:openStash', function(source, args)
local id = args[1] or source
local stashId = 'inventory_debug_stash' .. id
TriggerServerEvent(Config.InventoryPrefix .. ':server:OpenInventory', 'stash', stashId)
TriggerEvent(Config.InventoryPrefix .. ':client:SetCurrentStash', stashId)
end)
Debug('Debug Command', 'inventory:search command initialized')
RegisterCommand('inventory:search', function(source, args)
TriggerServerEvent(Config.InventoryPrefix .. ':server:OpenInventory', 'otherplayer', tonumber(args[1]))
end)
Debug('Debug Command', 'inventory:openOther command initialized')
RegisterCommand('inventory:openOther', function(source, args, raw)
local target = tonumber(args[1])
if not target then
Debug('Debug Command', 'Invalid target ID')
return
end
TriggerServerEvent(Config.InventoryPrefix .. ':server:OpenInventory', 'otherplayer', target)
end)
TriggerEvent('chat:addSuggestion', '/inventory:openOther', 'Open inventory of another player', {
{ name = 'targetId', help = 'Target player ID' },
})

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@@ -1,37 +0,0 @@
TriggerEvent('chat:addSuggestion', '/giveitem', 'Administrative command to give items to another player', {
{ name = 'id', help = 'Id of the player to whom the item will be delivered' },
{ name = 'item', help = 'Name of the item to deliver' },
{ name = 'amount', help = 'Quantity of the item, if it is a weapon it will be ammo' },
})
TriggerEvent('chat:addSuggestion', '/giveweapon', 'Administrative command to give weapons to another player', {
{ name = 'id', help = 'Id of the player to whom the weapon will be delivered' },
{ name = 'weapon', help = 'Name of the weapon to deliver' },
{ name = 'ammo', help = 'Amount of ammo for the weapon' },
})
TriggerEvent('chat:addSuggestion', '/resetinv', 'Administrative command to reset an inventory, it will not delete it', {
{ name = 'type', help = 'Type of inventory to reset, example: [stash], [trunk], [glovebox]' },
})
TriggerEvent('chat:addSuggestion', '/clearinv', 'Administrative command to remove all items of a certain player', {
{ name = 'id', help = 'Enter the id of the player whose inventory you want to empty' },
})
TriggerEvent('chat:addSuggestion', '/repairweapon', 'Administrative command to repair certain players weapons', {
{ name = 'id', help = 'Select the id of the player to repair his weapon' },
})
TriggerEvent('chat:addSuggestion', '/openinventorytarget', 'Administrative command to check the inventory of a target player', {
{ name = 'id', help = 'Select player id' },
})
TriggerEvent('chat:addSuggestion', '/inventory', 'Command to open the inventory, useful for keybinds', {})
TriggerEvent('chat:addSuggestion', '/hotbar', 'Command to open the hotbar inventory, useful for keybinds', {})
TriggerEvent('chat:addSuggestion', '/handsup', 'Command to raise your arms, useful for keybinds, if you have your arms raised they can steal you', {})
TriggerEvent('chat:addSuggestion', '/reloadweapon', 'Command to reload your weapon, useful for keybinds', {})
TriggerEvent('chat:addSuggestion', '/randomitems', 'Administrative command that delivers various random items to your inventory, helps with debugging', {})
TriggerEvent('chat:addSuggestion', '/searchplayer', 'Command to steal from a nearby player, although we recommend doing it with the NUI raising his hands', {})
TriggerEvent('chat:addSuggestion', '/rob', 'Exclusive qb command to steal players, used for police job frequently', {})
TriggerEvent('chat:addSuggestion', '/invitems', 'Example of code used for getInventory, it will return all the items in your inventory', {})
TriggerEvent('chat:addSuggestion', '/dataitem', 'Example command to give an item with customizable and automatic metadata', {})

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@@ -1,516 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
---@generic T
---@param data {[string]: string}
---@return string | false
local function DependencyCheck(data) -- [CORE] Detects the first started dependency and returns its alias.
for k, v in pairs(data) do
if GetResourceState(k):find('started') ~= nil then
return v
end
end
return false
end
Config = Config or {} -- [CORE] Main configuration table.
Locales = Locales or {} -- [CORE] Language packs container.
--──────────────────────────────────────────────────────────────────────────────
-- Language Selection [EDIT]
-- [INFO] Choose your preferred language in locales/* or add your own.
-- Available:
-- 'ar','bg','ca','cs','da','de','el','en','es','fa','fr','hi','hu','it','ja',
-- 'ko','nl','no','pl','pt','ro','ru','sl','sv','th','tr','zh-CN','zh-TW'
--──────────────────────────────────────────────────────────────────────────────
Config.Language = 'en' -- [EDIT]
--[[ [INFO]
Choose your preferred language!
In this section, you can select the main language for your asset. We have a wide
selection of default languages available, located in the locales/* folder.
If your language is not listed, you can create a new one by adding a file
in locales and customizing it to your needs.
]]
--──────────────────────────────────────────────────────────────────────────────
-- Framework Detection & Configuration (Inventory) [AUTO]
-- [INFO] Auto-detects qb-core / es_extended / qbx_core. If you renamed them,
-- set adapters or assign manually. Avoid edits unless you know the framework.
--──────────────────────────────────────────────────────────────────────────────
local frameworks = { -- [CORE] Resource name → internal alias
['es_extended'] = 'esx',
['qb-core'] = 'qb',
['qbx_core'] = 'qb'
}
Config.Framework = 'qb' -- [EDIT] Forțat QB (auto-detect dezactivat)
local qbxHas = GetResourceState('qbx_core') == 'started' -- [AUTO]
Config.QBX = qbxHas -- [AUTO]
--[[ [INFO]
Manual setup (only if necessary):
1) Clear Config.Framework auto-detection and set your custom alias.
2) Update framework-specific calls in client/server where required.
Warning: Wrong edits here can break core functionality.
]]
--──────────────────────────────────────────────────────────────────────────────
-- Security [EDIT]
-- [INFO] Disables client-side shop generation via `inventory:server:OpenInventory`.
-- If enabled, you must use the provided server exports/events to create & open shops.
--──────────────────────────────────────────────────────────────────────────────
Config.DisableShopGenerationOnClient = false -- [EDIT] true = client shop-gen disabled
-- [INFO] Safe APIs to use when disabling client shop-gen:
-- Server exports: CreateShop, OpenShop
-- Server event: inventory:openShop
-- Example (client): TriggerServerEvent('inventory:openShop', 'shop_name')
--──────────────────────────────────────────────────────────────────────────────
-- Backward Compatibility (qs-inventory Migration) [EDIT]
-- [INFO] One-time migration from older qs-inventory data. Set true ONCE.
-- After completion (console shows 'Backward compatibility has been completed'),
-- immediately set back to false. Do NOT change other settings during migration.
--──────────────────────────────────────────────────────────────────────────────
Config.FetchOldInventory = false -- [EDIT] Use true once for migration, then false.
--──────────────────────────────────────────────────────────────────────────────
-- Targeting [EDIT]
-- [INFO] Enable qb-target / ox_target. If false, targeting is disabled.
--──────────────────────────────────────────────────────────────────────────────
Config.UseTarget = true -- [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- General Inventory Settings [EDIT]
-- [INFO] Core behavior for interactions, UI and safety features.
--──────────────────────────────────────────────────────────────────────────────
Config.ThrowKeybind = 'E' -- [EDIT] Key to throw items; false to disable.
Config.PoliceCanSeeSixthSlot = true -- [EDIT] Police can see protected 6th slot.
Config.PoliceJobs = { 'police', 'sheriff' } -- [EDIT] Jobs treated as police.
Config.BlockedSlot = true -- [EDIT] Lock 6th slot to prevent stealing.
Config.GiveItemHideName = false -- [EDIT] Hide item names on give; show only ID.
Config.OpenProgressBar = false -- [EDIT] Show progress bar on open (dup-prevention).
Config.EnableSounds = true -- [EDIT] Toggle default inventory sounds.
Config.EnableThrow = true -- [EDIT] Allow throwing items.
Config.UseJonskaItemThrow = false -- [EDIT] Use custom throw (see custom/misc/jonska.lua).
Config.EnableTrade = true -- [EDIT] Safe MMORPG-style trade.
Config.EnableChangeLabel = true -- [EDIT] One-click rename items.
Config.Handsup = true -- [EDIT] Enable hands-up & robbery options.
Config.StealDeadPlayer = true -- [EDIT] Allow looting dead players.
Config.StealWithoutWeapons = false -- [EDIT] Can only rob if target is hands-up w/o weapon.
Config.PlaceableItems = true -- [EDIT] Enable placeable items.
Config.KQPlaceableItems = false -- [EDIT] Use KQ Placeable Items for item placement (requires kq_placeable_items resource).
--──────────────────────────────────────────────────────────────────────────────
-- Player Inventory Capacity [EDIT]
-- [INFO] Changing weight/slots can require wipes to avoid dupes. Be cautious.
--──────────────────────────────────────────────────────────────────────────────
Config.InventoryWeight = { -- [EDIT]
weight = 120000, -- [INFO] Max weight (grams).
slots = 41, -- [INFO] Set 40 to remove protected 6th slot.
}
--──────────────────────────────────────────────────────────────────────────────
-- Drop (Ground) Capacity [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.DropWeight = { -- [EDIT]
weight = 20000000, -- [INFO] Max ground drop capacity (grams).
slots = 130, -- [INFO] Max slots for a ground drop.
}
--──────────────────────────────────────────────────────────────────────────────
-- Label Change [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.LabelChange = true -- [EDIT] Allow item renaming.
Config.LabelChangePrice = false -- [EDIT] Price or false for free.
Config.BlockedLabelChangeItems = { -- [EDIT] Items that cannot be renamed.
money = true,
phone = true,
}
--──────────────────────────────────────────────────────────────────────────────
-- Hotbar [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.UsableItemsFromHotbar = true -- [EDIT] Use items from hotbar (15).
Config.BlockedItemsHotbar = { -- [EDIT] Items blocked from hotbar use.
'lockpick',
-- Add more here ...
}
--──────────────────────────────────────────────────────────────────────────────
-- Backpack & Item Rules [EDIT]
-- [INFO] One-per-item limits, non-stealable and non-storable item lists.
--──────────────────────────────────────────────────────────────────────────────
Config.OnePerItem = { -- [EDIT] Max quantity per item type.
backpack = 1,
-- Add more items as needed.
}
Config.notStolenItems = { -- [EDIT] Items that cannot be stolen.
id_card = true,
water_bottle = true,
tosti = true,
}
Config.notStoredItems = { -- [EDIT] Items that cannot be stashed.
backpack = true,
}
--──────────────────────────────────────────────────────────────────────────────
-- Armor [EDIT]
--──────────────────────────────────────────────────────────────────────────────
Config.DrawableArmor = 100 -- [EDIT] Armor points granted when wearing an armor vest.
--──────────────────────────────────────────────────────────────────────────────
-- Clothing System Integration [EDIT]
-- [INFO] Enables or disables clothing system integration. Refer to documentation:
-- ESX Docs: https://docs.quasar-store.com/ Inventory > Functions > Clothing
-- QB Docs: https://docs.quasar-store.com/
--──────────────────────────────────────────────────────────────────────────────
Config.Clothing = true -- [EDIT] Enables clothing options in inventory (adds clothing button).
---@type ClotheSlot[]
Config.ClothingSlots = { -- [EDIT] Define which slots are used for clothing pieces.
{
name = 'helmet',
slot = 1,
type = 'head',
wearType = 'prop',
componentId = 0,
anim = { dict = 'mp_masks@standard_car@ds@', anim = 'put_on_mask', flags = 49 }
},
{
name = 'mask',
slot = 2,
type = 'head',
wearType = 'drawable',
componentId = 1,
anim = { dict = 'mp_masks@standard_car@ds@', anim = 'put_on_mask', flags = 49 }
},
{
name = 'glasses',
slot = 3,
type = 'head',
wearType = 'prop',
componentId = 1,
anim = { dict = 'clothingspecs', anim = 'take_off', flags = 49 }
},
{
name = 'torso',
slot = 4,
type = 'body',
wearType = 'drawable',
componentId = 11,
anim = { dict = 'missmic4', anim = 'michael_tux_fidget', flags = 49 }
},
{
name = 'tshirt',
slot = 5,
type = 'body',
wearType = 'drawable',
componentId = 8,
anim = { dict = 'clothingtie', anim = 'try_tie_negative_a', flags = 49 }
},
{
name = 'jeans',
slot = 6,
type = 'body',
wearType = 'drawable',
componentId = 4,
anim = { dict = 'missmic4', anim = 'michael_tux_fidget', flags = 49 }
},
{
name = 'arms',
slot = 7,
type = 'body',
wearType = 'drawable',
componentId = 3,
anim = { dict = 'nmt_3_rcm-10', anim = 'cs_nigel_dual-10', flags = 49 }
},
{
name = 'shoes',
slot = 8,
type = 'body',
wearType = 'drawable',
componentId = 6,
anim = { dict = 'random@domestic', anim = 'pickup_low', flags = 49 }
},
{
name = 'ears',
slot = 9,
type = 'body',
wearType = 'prop',
componentId = 2,
anim = { dict = 'mp_cp_stolen_tut', anim = 'b_think', flags = 49 }
},
{
name = 'bag',
slot = 10,
type = 'addon',
wearType = 'drawable',
componentId = 5,
anim = { dict = 'anim@heists@ornate_bank@grab_cash', anim = 'intro', flags = 49 }
},
{
name = 'watch',
slot = 11,
type = 'addon',
wearType = 'prop',
componentId = 6,
anim = { dict = 'nmt_3_rcm-10', anim = 'cs_nigel_dual-10', flags = 49 }
},
{
name = 'bracelets',
slot = 12,
type = 'addon',
wearType = 'prop',
componentId = 7,
anim = { dict = 'nmt_3_rcm-10', anim = 'cs_nigel_dual-10', flags = 49 }
},
{
name = 'chain',
slot = 13,
type = 'addon',
wearType = 'drawable',
componentId = 7,
anim = { dict = 'nmt_3_rcm-10', anim = 'cs_nigel_dual-10', flags = 49 }
},
{
name = 'vest',
slot = 14,
type = 'addon',
wearType = 'drawable',
componentId = 9,
anim = { dict = 'nmt_3_rcm-10', anim = 'cs_nigel_dual-10', flags = 49 }
},
}
--──────────────────────────────────────────────────────────────────────────────
-- Appearance System Detection [AUTO]
-- [INFO] Auto-detects supported appearance/clothing resources.
--──────────────────────────────────────────────────────────────────────────────
local appearances = { -- [CORE] Resource name → internal alias
['illenium-appearance'] = 'illenium',
['qs-appearance'] = 'illenium',
['rcore_clothing'] = 'rcore',
['esx_skin'] = 'esx',
['qb-clothing'] = 'qb'
}
Config.Appearance = DependencyCheck(appearances) or 'standalone' -- [AUTO]
Config.TakePreviousClothes = false -- [EDIT] Adds previous worn clothes back to inventory when changing.
--──────────────────────────────────────────────────────────────────────────────
-- Drop Settings [EDIT]
-- [INFO] Control dropped items visuals and refresh system.
--──────────────────────────────────────────────────────────────────────────────
Config.ItemDropObject = `prop_paper_bag_small` -- [EDIT] Model for dropped items (false = no object)
Config.DropRefreshTime = 15 * 60 -- [EDIT] Refresh time for ground items (seconds)
Config.MaxDropViewDistance = 9.5 -- [EDIT] Max view distance for dropped items
--──────────────────────────────────────────────────────────────────────────────
-- Gender System [EDIT]
-- [INFO] Defines available gender labels for use in UI and logic.
--──────────────────────────────────────────────────────────────────────────────
Config.Genders = {
['m'] = 'Male',
['f'] = 'Female',
[0] = 'Male',
[1] = 'Female',
[2] = 'Female'
}
--──────────────────────────────────────────────────────────────────────────────
-- Visual Configuration [EDIT]
-- [INFO] Controls animations, UI logo, idle camera and sidebar visibility.
--──────────────────────────────────────────────────────────────────────────────
Config.OpenInventoryAnim = true -- [EDIT] Play animation when opening inventory
Config.OpenInventoryScene = false -- [EDIT] Toggle scene animation
Config.Logo = 'https://i.ibb.co/CJfj6KV/Mini-copia.png' -- [EDIT] Logo (URL or local path)
Config.IdleCamera = true -- [EDIT] Enable idle camera while inventory open
--──────────────────────────────────────────────────────────────────────────────
-- Sidebar & Display Options [EDIT]
-- [INFO] Defines what stats and menus appear in the UI.
--──────────────────────────────────────────────────────────────────────────────
Config.InventoryOptions = {
['clothes'] = Config.Clothing, -- [EDIT] Enable clothing button
['configuration'] = true, -- [EDIT] Show config menu
['health'] = true, -- [EDIT] Show player health
['armor'] = true, -- [EDIT] Show armor level
['hunger'] = true, -- [EDIT] Show hunger
['thirst'] = true, -- [EDIT] Show thirst
['id'] = true, -- [EDIT] Show player ID
['money'] = true, -- [EDIT] Show cash
['bank'] = true, -- [EDIT] Show bank balance
['blackmoney'] = true, -- [EDIT] Show black money
}
--──────────────────────────────────────────────────────────────────────────────
-- Item Mini Icons [EDIT]
-- [INFO] Assign FontAwesome icons to items in UI. (https://fontawesome.com/)
--──────────────────────────────────────────────────────────────────────────────
Config.ItemMiniIcons = {
['tosti'] = { icon = 'fa-solid fa-utensils' },
['water_bottle'] = { icon = 'fa-solid fa-utensils' },
}
--──────────────────────────────────────────────────────────────────────────────
-- Item Rarities [EDIT]
-- [INFO] Define rarity gradients for inventory visuals.
--──────────────────────────────────────────────────────────────────────────────
Config.ItemRarities = {
{ name = 'common', css = 'background-image: linear-gradient(to top, rgba(211,211,211,0.5), rgba(211,211,211,0) 60%)' },
{ name = 'epic', css = 'background-image: linear-gradient(to top, rgba(128,0,128,0.5), rgba(128,0,128,0) 60%)' },
{ name = 'legendary', css = 'background-image: linear-gradient(to top, rgba(255,215,0,0.5), rgba(255,215,0,0) 60%)' },
}
--──────────────────────────────────────────────────────────────────────────────
-- Default Character Appearance [EDIT]
-- [INFO] Base clothing sets per gender. Adjust for custom clothing systems.
--──────────────────────────────────────────────────────────────────────────────
Config.Defaults = {
['female'] = {
torso = 18,
jeans = 19,
shoes = 34,
arms = 15,
helmet = -1,
glasses = -1,
mask = 0,
tshirt = 2,
ears = -1,
bag = 0,
watch = -1,
chain = 0,
bracelets = -1,
vest = 0,
},
['male'] = {
torso = 15,
jeans = 14,
shoes = 34,
arms = 15,
helmet = -1,
glasses = -1,
mask = 0,
tshirt = 15,
ears = -1,
bag = 0,
watch = -1,
chain = 0,
bracelets = -1,
vest = 0,
}
}
--──────────────────────────────────────────────────────────────────────────────
-- Compact Inventory [EDIT]
-- [INFO] Turns your inventory into a compact, side-mounted interface allowing
-- movement while open — signature Quasar experience.
--──────────────────────────────────────────────────────────────────────────────
Config.CompactInventory = false -- [EDIT] Enables compact view for a smaller, mobile-friendly layout.
--──────────────────────────────────────────────────────────────────────────────
-- Key Bindings [EDIT]
-- [INFO] Define shortcut keys for inventory actions. See documentation for keymap setup.
--──────────────────────────────────────────────────────────────────────────────
Config.KeyBinds = { -- [EDIT]
inventory = 'TAB', -- [INFO] Open inventory
hotbar = 'Z', -- [INFO] Show hotbar
reload = 'R', -- [INFO] Reload action
handsup = 'X', -- [INFO] Hands-up/robbery gesture
}
--──────────────────────────────────────────────────────────────────────────────
-- Debug & Development Tools [EDIT]
-- [INFO] Enables development logs and debugging prints. Use only during testing.
--──────────────────────────────────────────────────────────────────────────────
Config.Debug = false -- [EDIT] Detailed console prints
Config.ZoneDebug = false -- [EDIT] Display additional zone debug info
Config.InventoryPrefix = 'inventory' -- [ADV] Internal prefix; changing requires code adjustments
Config.SaveInventoryInterval = 12500 -- [EDIT] Autosave interval (ms)
Config.BypassQbInventory = true -- [EDIT] Bypass qb-inventory for QS compatibility
--[[ [INFO]
The system now saves inventories when updates occur instead of on close,
reducing duplication risks. Avoid frequent restarts, as unsaved data may be lost.
Command available:
/save-inventories → Manually saves all inventories before restart.
]]
--──────────────────────────────────────────────────────────────────────────────
-- Free Mode Keys [EDIT]
-- [INFO] Controls for object manipulation during free placement/edit modes.
--──────────────────────────────────────────────────────────────────────────────
Config.FreeModeKeys = {
ChangeKey = Keys['LEFTCTRL'], -- [EDIT] Toggle free mode
MoreSpeed = Keys['.'], -- [EDIT] Increase move speed
LessSpeed = Keys[','], -- [EDIT] Decrease move speed
MoveToTop = Keys['TOP'], -- [EDIT] Move upward
MoveToDown = Keys['DOWN'], -- [EDIT] Move downward
MoveToForward = Keys['TOP'], -- [EDIT] Move forward
MoveToBack = Keys['DOWN'], -- [EDIT] Move backward
MoveToRight = Keys['RIGHT'], -- [EDIT] Move right
MoveToLeft = Keys['LEFT'], -- [EDIT] Move left
RotateToTop = Keys['6'], -- [EDIT] Rotate upward
RotateToDown = Keys['7'], -- [EDIT] Rotate downward
RotateToLeft = Keys['8'], -- [EDIT] Rotate left
RotateToRight = Keys['9'], -- [EDIT] Rotate right
TiltToTop = Keys['Z'], -- [EDIT] Tilt upward
TiltToDown = Keys['X'], -- [EDIT] Tilt downward
TiltToLeft = Keys['C'], -- [EDIT] Tilt left
TiltToRight = Keys['V'], -- [EDIT] Tilt right
StickToTheGround = Keys['LEFTALT'], -- [EDIT] Snap object to ground
}
--──────────────────────────────────────────────────────────────────────────────
-- Editor Action Controls [EDIT]
-- [INFO] Keybinds used in world/zone editing for point and rotation handling.
--──────────────────────────────────────────────────────────────────────────────
ActionControls = {
leftClick = { label = 'Place Object', codes = { 24 } }, -- [EDIT]
forward = { label = 'Forward +/-', codes = { 33, 32 } }, -- [EDIT] Move forward/backward
right = { label = 'Right +/-', codes = { 35, 34 } }, -- [EDIT] Move left/right
up = { label = 'Up +/-', codes = { 52, 51 } }, -- [EDIT] Raise/lower vertically
add_point = { label = 'Add Point', codes = { 24 } }, -- [EDIT]
undo_point = { label = 'Undo Last', codes = { 25 } }, -- [EDIT]
rotate_z = { label = 'RotateZ +/-', codes = { 20, 79 } }, -- [EDIT] Z-axis rotation
rotate_y = { label = 'RotateY +/-', codes = { 29, 249 } }, -- [EDIT] Y-axis rotation
rotate_x = { label = 'RotateX +/-', codes = { 311, 182 } }, -- [EDIT] X-axis rotation
rotate_z_scroll = { label = 'RotateZ +/-', codes = { 17, 16 } }, -- [EDIT] Z-axis via scroll modifiers
offset_z = { label = 'Offset Z +/-', codes = { 44, 46 } }, -- [EDIT] Vertical offset
boundary_height = { label = 'Z Boundary +/-', codes = { 20, 73 } }, -- [EDIT] Change Z boundary
done = { label = 'Done', codes = { 191 } }, -- [EDIT] Confirm/finish
cancel = { label = 'Cancel', codes = { 194 } }, -- [EDIT] Cancel current action
throw = { label = 'Throw', codes = { 24, 25 } }, -- [EDIT] Throw current weapon
}
--──────────────────────────────────────────────────────────────────────────────
-- Free Camera Options [EDIT]
-- [INFO] Camera movement and rotation speed configuration for editors/previews.
--──────────────────────────────────────────────────────────────────────────────
CameraOptions = {
lookSpeedX = 1000.0, -- [EDIT] Horizontal camera movement speed
lookSpeedY = 1000.0, -- [EDIT] Vertical camera movement speed
moveSpeed = 20.0, -- [EDIT] Free camera move speed
climbSpeed = 10.0, -- [EDIT] Up/Down movement speed
rotateSpeed = 20.0, -- [EDIT] Rotation speed
}

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@@ -1,17 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Custom Weapons [EDIT]
-- [INFO] Map weapon names to allowed attachments and durability loss per shot.
-- [INFO] You must also register these in items.lua and weapons.lua.
-- [REF] Example reference: https://github.com/NoobySloth/Custom-Weapons/tree/main
--──────────────────────────────────────────────────────────────────────────────
Config.CustomWeapons = {
-- -- Example:
-- ['WEAPON_AK47'] = {
-- attachments = {
-- defaultclip = { component = 'COMPONENT_AK47_CLIP_01', item = 'rifle_defaultclip' }, -- [EDIT]
-- extendedclip = { component = 'COMPONENT_AK47_CLIP_02', item = 'rifle_extendedclip' }, -- [EDIT]
-- -- Add more: scope = { component = 'COMPONENT_AK47_SCOPE', item = 'rifle_scope' },
-- },
-- durability = 0.15 -- [EDIT] Durability decay per shot (0.01.0; higher = wears faster)
-- },
}

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@@ -1,35 +0,0 @@
//──────────────────────────────────────────────────────────────────────────────
// Quasar Store · Configuration Guidelines
//──────────────────────────────────────────────────────────────────────────────
// This configuration file defines all adjustable parameters for the script.
// Comments are standardized to help you identify which sections you can safely edit.
//
// • [EDIT] Safe for users to modify. Adjust these values as needed.
// • [INFO] Informational note describing what the variable or block does.
// • [ADV] Advanced settings. Change only if you understand the logic behind it.
// • [CORE] Core functionality. Do not modify unless you are a developer.
// • [AUTO] Automatically handled by the system. Never edit manually.
//
// Always make a backup before editing configuration files.
// Incorrect changes in [CORE] or [AUTO] sections can break the resource.
//──────────────────────────────────────────────────────────────────────────────
//──────────────────────────────────────────────────────────────────────────────
// Interface · Default Color Configuration [EDIT]
//──────────────────────────────────────────────────────────────────────────────
// [INFO] Defines the base color palette and visual balance for the interface.
// All values must be in hexadecimal format. Avoid RGB to prevent rendering issues.
// Use the RESET button in UI to restore factory defaults.
//──────────────────────────────────────────────────────────────────────────────
// Primary and Secondary Colors
const defaultPrimaryColor = "#0E151B" // [EDIT] Base color for main UI backgrounds and buttons
const defaultPrimaryOpacity = "0.2" // [EDIT] Opacity level for primary color (0.01.0)
const defaultSecondaryColor = "#0E151B" // [EDIT] Secondary UI color for complementary elements
const defaultSecondaryOpacity = "1.0" // [EDIT] Full opacity for strong visibility
// Borders and Text
const defaultBorderColor = "#00A3FF" // [EDIT] Highlight color for UI borders and interactive elements
const defaultBorderOpacity = "0.6" // [EDIT] Semi-transparent level for UI borders
const defaultBorderRadius = "1px" // [EDIT] Defines corner roundness for UI boxes
const defaultTextColor = "#FFFFFF" // [EDIT] Default text color ensuring readability on dark UI

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@@ -1,340 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Garbage Scavenging [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Controls the lootable garbage cans system. Players can search bins or dumpsters
-- around the map to find random items with dynamic amounts and rarity.
-- Each prop listed below can be configured individually for slot count and loot pool.
--──────────────────────────────────────────────────────────────────────────────
Config.GarbageItems = {} -- [INFO] Reserved for future garbage-related flags or logic extensions.
Config.GarbageRefreshTime = 2 * 60 -- 2 hours
--──────────────────────────────────────────────────────────────────────────────
-- Garbage Objects (Registered Props) [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] This list defines the in-world dumpster models that can be looted.
-- If your server does not use targeting, this section can be ignored.
--──────────────────────────────────────────────────────────────────────────────
Config.GarbageObjects = {
'prop_dumpster_02a', -- Standard dumpster
'prop_dumpster_4b', -- Large blue dumpster
'prop_dumpster_4a', -- Large green dumpster
'prop_dumpster_3a', -- Small gray dumpster
'prop_dumpster_02b', -- Alternate dumpster model
'prop_dumpster_01a' -- Basic dumpster model
}
--──────────────────────────────────────────────────────────────────────────────
-- Loot Tables Per Prop [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Maps dumpster models (joaat hashes) to their respective loot inventories.
-- Each entry defines:
-- • label → UI label shown when looting
-- • slots → max number of items the container can hold
-- • items → actual loot entries with random quantity ranges
--──────────────────────────────────────────────────────────────────────────────
Config.GarbageItemsForProp = {
[joaat('prop_dumpster_02a')] = {
label = 'Garbage', -- [INFO] UI label displayed when interacting
slots = 30, -- [EDIT] Total available item slots in dumpster
items = {
[1] = {
[1] = {
name = 'aluminum',
amount = { min = 1, max = 5 },
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'metalscrap',
amount = { min = 1, max = 5 },
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'iron',
amount = { min = 1, max = 5 },
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'steel',
amount = { min = 1, max = 5 },
info = {},
type = 'item',
slot = 2,
},
},
}
},
[joaat('prop_dumpster_4b')] = {
label = 'Garbage',
slots = 30,
items = {
[1] = {
[1] = {
name = 'aluminum',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'plastic',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'plastic',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
}
},
[joaat('prop_dumpster_4a')] = {
label = 'Garbage',
slots = 30,
items = {
[1] = {
[1] = {
name = 'aluminum',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'glass',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'joint',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
}
},
[joaat('prop_dumpster_3a')] = {
label = 'Garbage',
slots = 30,
items = {
[1] = {
[1] = {
name = 'aluminum',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'lighter',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'rubber',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
}
},
[joaat('prop_dumpster_02b')] = {
label = 'Garbage',
slots = 30,
items = {
[1] = {
[1] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'rubber',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'iron',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'steel',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
}
},
[joaat('prop_dumpster_01a')] = {
label = 'Garbage',
slots = 30,
items = {
[1] = {
[1] = {
name = 'plastic',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
[2] = {
[1] = {
name = 'lighter',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 1,
},
[2] = {
name = 'metalscrap',
amount = {
min = 1,
max = 5
},
info = {},
type = 'item',
slot = 2,
},
},
}
},
}

View File

@@ -1,95 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Seller Configuration [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines in-game stores and seller NPCs, including item lists, prices,
-- payment accounts, and map blip settings. Each entry represents a store
-- with its own location, available items, and visual configuration.
--──────────────────────────────────────────────────────────────────────────────
Config.SellItems = {
--──────────────────────────────────────────────────────────────────────────
-- Seller NPC Configuration [EDIT]
--──────────────────────────────────────────────────────────────────────────
['Seller item'] = {
coords = vec3(2682.7588, 3284.8857, 55.2103), -- [EDIT] Store location on map
blip = { -- [EDIT] Map blip configuration
active = true, -- [EDIT] Enables or disables visibility
name = 'Seller', -- [EDIT] Blip title displayed on the map
sprite = 89, -- [EDIT] Blip icon ID
color = 1, -- [EDIT] Color of the blip
scale = 0.5, -- [EDIT] Blip icon size
account = 'money', -- [EDIT] Payment source ('money', 'bank', etc.)
},
items = { -- [EDIT] Items available for sale
{
name = 'sandwich',
price = 3,
amount = 1,
info = {},
type = 'item',
slot = 1,
},
{
name = 'tosti',
price = 2,
amount = 1,
info = {},
type = 'item',
slot = 2,
},
{
name = 'water_bottle',
price = 2,
amount = 1,
info = {},
type = 'item',
slot = 3,
},
}
},
--──────────────────────────────────────────────────────────────────────────
-- 24/7 Store Configuration [EDIT]
--──────────────────────────────────────────────────────────────────────────
['24/7'] = {
coords = vec3(2679.9326, 3276.6897, 54.4058), -- [EDIT] Store location
blip = { -- [EDIT] Blip settings for 24/7 store
active = true,
name = '24/7 Store',
sprite = 89,
color = 1,
scale = 0.5,
account = 'money',
},
items = { -- [EDIT] Items sold in this store
{
name = 'tosti',
price = 1,
amount = 1,
info = {},
type = 'item',
slot = 1,
},
}
},
}

View File

@@ -1,57 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Storage Containers [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines items that act as physical containers capable of holding other items.
-- Example: a cigarette box containing multiple cigarettes.
-- Containers have their own weight, slot capacity, and optional default contents.
--
-- How it works:
-- • Define a container item (e.g. 'cigarettebox').
-- • Set its internal storage capacity (slots + weight).
-- • Optionally preload items inside with metadata and amounts.
--
-- This feature enhances immersion and realism, especially for roleplay setups.
--──────────────────────────────────────────────────────────────────────────────
Config.Storage = {
[1] = {
name = "cigarettebox", -- [EDIT] Unique name of the container item
label = "Cigarette Box", -- [EDIT] Display name in inventory
weight = 50, -- [EDIT] Max total weight the container can hold
slots = 1, -- [EDIT] Max number of different item types allowed
items = { -- [EDIT] Default contents of this container
[1] = {
name = "cigarette", -- [INFO] Item identifier
label = "Cigarette", -- [INFO] Display name
description = "A single cigarette",-- [INFO] Short description
useable = true, -- [EDIT] Can the item be used
type = "item", -- [INFO] Inventory type
amount = 20, -- [EDIT] Default quantity
weight = 1, -- [EDIT] Weight per unit
unique = false, -- [EDIT] Unique (non-stackable)
slot = 1, -- [INFO] Slot position inside container
info = {}, -- [ADV] Metadata or custom data
},
-- [EDIT] Add more default items here if needed.
},
},
-- [EDIT] Add more container definitions below.
}

View File

@@ -1,123 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Vehicle Configuration System [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines storage and access rules for vehicles, including trunk and glovebox.
-- Supports ownership checks, police access overrides, and custom vehicle setups.
--──────────────────────────────────────────────────────────────────────────────
Config.IsVehicleOwned = false -- [EDIT] If true, only owned vehicles retain trunk data.
Config.UseItemInVehicle = true -- [EDIT] Disable item usage inside vehicles when false.
Config.WeaponsOnVehicle = true -- [EDIT] Disable weapon storage in vehicles when false (may affect performance).
Config.OpenTrunkAll = true -- [EDIT] Allow any player to open any trunk.
Config.OpenTrunkPolice = true -- [EDIT] Allow police to bypass trunk restrictions.
Config.OpenTrunkPoliceGrade = 0 -- [EDIT] Minimum police grade to open trunks when restricted.
Config.OpenGloveboxesAll = true -- [EDIT] Allow any player to open any glovebox.
Config.OpenGloveboxesPolice = true -- [EDIT] Allow police to bypass glovebox restrictions.
Config.OpenGloveboxesPoliceGrade = 0 -- [EDIT] Minimum police grade to open gloveboxes when restricted.
--──────────────────────────────────────────────────────────────────────────────
-- Vehicle Class Storage Capacities [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines weight and slot capacity for gloveboxes and trunks by vehicle class.
-- Reference: https://docs.fivem.net/natives/?_0x29439776AAA00A62
--──────────────────────────────────────────────────────────────────────────────
Config.VehicleClass = {
[0] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 38000, slots = 30 } },
[1] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 50000, slots = 40 } },
[2] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 75000, slots = 50 } },
[3] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 42000, slots = 35 } },
[4] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 38000, slots = 30 } },
[5] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 30000, slots = 25 } },
[6] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 30000, slots = 25 } },
[7] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 30000, slots = 25 } },
[8] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 15000, slots = 15 } },
[9] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 60000, slots = 35 } },
[10] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 60000, slots = 35 } },
[11] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 60000, slots = 35 } },
[12] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 35 } },
[13] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 0, slots = 0 } },
[14] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[15] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[16] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[17] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[18] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[19] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
[20] = { glovebox = { maxweight = 100000, slots = 5 }, trunk = { maxweight = 120000, slots = 50 } },
}
--──────────────────────────────────────────────────────────────────────────────
-- Custom Vehicle Storage (Model Overrides) [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines specific trunk/glovebox capacities for individual models, overriding class values.
--──────────────────────────────────────────────────────────────────────────────
Config.CustomTrunk = {
[joaat('adder')] = { slots = 5, maxweight = 100000 },
}
Config.CustomGlovebox = {
[joaat('adder')] = { slots = 5, maxweight = 100000 },
}
--──────────────────────────────────────────────────────────────────────────────
-- Front Trunk (Rear Engine Vehicles) [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] For vehicles with rear engines, defines models where trunk is accessed from the front.
--──────────────────────────────────────────────────────────────────────────────
Config.BackEngineVehicles = {
[`ninef`] = true,
[`adder`] = true,
[`vagner`] = true,
[`t20`] = true,
[`infernus`] = true,
[`zentorno`] = true,
[`reaper`] = true,
[`comet2`] = true,
[`comet3`] = true,
[`jester`] = true,
[`jester2`] = true,
[`cheetah`] = true,
[`cheetah2`] = true,
[`prototipo`] = true,
[`turismor`] = true,
[`pfister811`] = true,
[`ardent`] = true,
[`nero`] = true,
[`nero2`] = true,
[`tempesta`] = true,
[`vacca`] = true,
[`bullet`] = true,
[`osiris`] = true,
[`entityxf`] = true,
[`turismo2`] = true,
[`fmj`] = true,
[`re7b`] = true,
[`tyrus`] = true,
[`italigtb`] = true,
[`penetrator`] = true,
[`monroe`] = true,
[`ninef2`] = true,
[`stingergt`] = true,
[`surfer`] = true,
[`surfer2`] = true,
[`gp1`] = true,
[`autarch`] = true,
[`tyrant`] = true,
-- [EDIT] Add more front-trunk vehicles here if needed.
}

View File

@@ -1,119 +0,0 @@
--──────────────────────────────────────────────────────────────────────────────
-- Quasar Store · Configuration Guidelines
--──────────────────────────────────────────────────────────────────────────────
-- This configuration file defines all adjustable parameters for the script.
-- Comments are standardized to help you identify which sections you can safely edit.
--
-- • [EDIT] Safe for users to modify. Adjust these values as needed.
-- • [INFO] Informational note describing what the variable or block does.
-- • [ADV] Advanced settings. Change only if you understand the logic behind it.
-- • [CORE] Core functionality. Do not modify unless you are a developer.
-- • [AUTO] Automatically handled by the system. Never edit manually.
--
-- Always make a backup before editing configuration files.
-- Incorrect changes in [CORE] or [AUTO] sections can break the resource.
--──────────────────────────────────────────────────────────────────────────────
--──────────────────────────────────────────────────────────────────────────────
-- Vending Machine Configuration [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Defines vending machine categories, their available items, and prop models.
-- Each category can contain multiple items with prices and stock amounts.
-- Machines link to these categories by model name for contextual interaction.
--──────────────────────────────────────────────────────────────────────────────
Config.VendingMachines = {
--──────────────────────────────────────────────────────────────────────────
-- Drinks Category [EDIT]
--──────────────────────────────────────────────────────────────────────────
['drinks'] = {
Label = 'Drinks',
Items = {
[1] = {
name = 'kurkakola', -- [INFO] Drink item name
price = 4, -- [EDIT] Item price
amount = 50, -- [EDIT] Stock quantity
info = {}, -- [ADV] Metadata
type = 'item', -- [INFO] Type of entry
slot = 1, -- [INFO] Slot index in menu
},
[2] = {
name = 'water_bottle',
price = 4,
amount = 50,
info = {},
type = 'item',
slot = 2,
},
},
},
--──────────────────────────────────────────────────────────────────────────
-- Candy Category [EDIT]
--──────────────────────────────────────────────────────────────────────────
['candy'] = {
Label = 'Candy',
Items = {
[1] = {
name = 'chocolate', -- [INFO] Candy item
price = 4, -- [EDIT] Item price
amount = 50, -- [EDIT] Stock
info = {},
type = 'item',
slot = 1,
},
},
},
--──────────────────────────────────────────────────────────────────────────
-- Coffee Category [EDIT]
--──────────────────────────────────────────────────────────────────────────
['coffee'] = {
Label = 'Coffee',
Items = {
[1] = {
name = 'coffee', -- [INFO] Coffee item
price = 4,
amount = 50,
info = {},
type = 'item',
slot = 1,
},
},
},
--──────────────────────────────────────────────────────────────────────────
-- Water Category [EDIT]
--──────────────────────────────────────────────────────────────────────────
['water'] = {
Label = 'Water',
Items = {
[1] = {
name = 'water_bottle', -- [INFO] Water bottle item
price = 4,
amount = 50,
info = {},
type = 'item',
slot = 1,
},
},
},
}
--──────────────────────────────────────────────────────────────────────────────
-- Vending Machine Models [EDIT]
--──────────────────────────────────────────────────────────────────────────────
-- [INFO] Lists vending machine props and links them to a category defined above.
-- Allows interaction with corresponding items based on prop model type.
--──────────────────────────────────────────────────────────────────────────────
Config.Vendings = {
[1] = { Model = 'prop_vend_coffe_01', Category = 'coffee' },
[2] = { Model = 'prop_vend_water_01', Category = 'water' },
[3] = { Model = 'prop_watercooler', Category = 'water' },
[4] = { Model = 'prop_watercooler_Dark', Category = 'water' },
[5] = { Model = 'prop_vend_snak_01', Category = 'candy' },
[6] = { Model = 'prop_vend_snak_01_tu', Category = 'candy' },
[7] = { Model = 'prop_vend_fridge01', Category = 'drinks' },
[8] = { Model = 'prop_vend_soda_01', Category = 'drinks' },
[9] = { Model = 'prop_vend_soda_02', Category = 'drinks' },
}

View File

@@ -1,204 +0,0 @@
:root {
font-size: min(.83333333vw, 1.8009478673vh) !important;
}
.compact {
width: 100% !important;
max-width: 100% !important;
}
.compact #inventory-container:before {
background-color: transparent;
}
.compact .inv-container {
display: flex !important;
flex-direction: column;
align-items: end;
justify-content: space-between;
top: 0;
height: 100%;
width: 50% !important;
padding-right: .25rem;
}
.compact .inventory-playerstats {
position: relative;
top: 1rem;
right: 1rem;
display: none;
}
.compact .inventory-playerdata {
position: absolute;
top: 57vh;
right: 1.2vh;
display: none;
}
.compact .ply-inv-container {
height: 50%;
}
.compact .player-inventory {
height: 90%;
}
.compact .oth-inv-container {
height: 40%; padding-right: 0 !important;
}
.compact .other-inventory {
position: relative;
height: 20rem;
}
.compact .inv-options {
position: relative !important;
display: flex;
max-height: 5rem !important;
margin-top: 2vh !important;
min-width: unset !important;
width: 564px;
padding-right: 13px;
align-items: center; justify-content: center;
}
@media (min-width: 2501px) {
.compact .inv-options {
width: 850px !important;
}
}
/* .compact .inv-options-list {
width: 100%;
box-sizing: border-box;
height: unset !important;
margin-top: 0 !important;
} */
.compact .inv-options .inv-options-list {
display: flex !important;
justify-content: center; align-items: center;
gap: .25rem;
width: 100% !important;
height: 100% !important;
margin-top: 0 !important;
margin-bottom: 0 !important;
}
.compact .inv-option-item {
position: relative;
min-height: 3.25rem !important;
max-width: 100% !important;
width: 100% !important;
font-size: 1.35vh !important;
margin-top: 0 !important;
}
.compact #clothmenu {
position: relative;
min-height: 3.25rem !important;
max-width: 100% !important;
width: 100% !important;
font-size: 1.735vh !important;
}
.inv-option-item > p {
font-size: 1.35vh !important;
}
/* .compact #inventory-custom {
bottom: 5vh;
height: 4vh;
} */
.compact .custom-inventory {
margin-top: 2.5vh;
height: 36vh;
margin-left: 1.7vh;
padding-right: .6vh;
}
.compact #weapon-attachments {
padding: 1vh;
}
.compact .iconBigger {
position: relative;
}
.iconBigger > i {
font-size: 1.35vh !important;
}
.compact .clothes-inventory {
position: relative;
right: 95vh;
top: -50vh !important;
}
.compact .returnButton {
width: 1vh !important;
}
.compact .logo-container {
top: 3vh;
left: 8vh !important;
}
.compact .sixth-slot {
left: 5vh;
}
.compact .ply-iteminfo-container {
position: absolute;
z-index: 9999;
font-family: "CabinetGrotesk-Bold";
display: flex;
align-items: center;
justify-content: baseline;
left: 0;
top: 0;
width: 15vw;
min-height: 16vh;
display: none;
min-width: auto;
margin: auto;
padding: 1.5vh;
border-radius: 0.5vh;
border: 0.1vh solid rgba(15, 130, 230, 0);
background: radial-gradient(
120.05% 120.05% at 50.14% -58.24%,
rgba(69, 100, 129, 0) 0%,
#0e151b 100%
)
padding-box,
linear-gradient(
180deg,
rgba(52, 68, 82, 0) 30%,
var(--primary-color) 70%
)
border-box;
border-image-source: linear-gradient(
180deg,
rgba(52, 68, 82, 0) 0%,
#ffffff 100%
);
}
.compact #weapon-attachments p {
font-size: 0.8vh !important;
}
.compact #player-inv-label {
font-size: 2rem !important;
line-height: 4rem;
max-width: 22.5rem !important;
}
.compact .player-inv-info {
padding-left: 1rem !important;
}

View File

@@ -1,259 +0,0 @@
/* ============================================================================================ */
/* ==================================== DEFAULT THEME ========================================= */
/* ============================================================================================ */
.context-menu-default {
position: absolute;
width: 170px;
padding: .7rem 0;
color: white;
margin: 0;
border-radius: 5px;
background-color: #191e25;
z-index: 100;
outline: none;
opacity: 0;
-webkit-transform: translate(0, 15px) scale(0.95);
transform: translate(0, 15px) scale(0.95);
-webkit-transition: opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
transition: opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
transition: transform 0.1s ease-out, opacity 0.1s ease-out;
transition: transform 0.1s ease-out, opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
pointer-events: none;
}
.context-menu-default-item {
display: block;
position: relative;
margin: 0;
color: white;
padding: 0;
white-space: nowrap;
}
.context-menu-default-btn:focus{
border: 0;
outline: none;
}
.context-menu-default-icon{
color: white;
}
.context-menu-default-btn {
background: none;
line-height: normal;
overflow: visible;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
display: block;
outline: none;
width: 100%;
color: white;
font-family: 'Roboto', sans-serif;
font-size: 13px;
text-align: left;
cursor: pointer;
border: 1px solid transparent;
white-space: nowrap;
padding: 8px 16px;
}
.context-menu-default-btn::-moz-focus-inner,
.context-menu-default-btn::-moz-focus-inner {
border: 0;
outline: none;
}
.context-menu-default-icon {
font-size: 16px;
}
.context-menu-default-text {
font-size: 14px;
color: white;
margin-left: 15px;
}
.context-menu-default-item:hover > .context-menu-default-btn {
outline: none;
}
.context-menu-default-item.disabled {
opacity: 0.5;
pointer-events: none;
}
.context-menu-default-item.disabled .context-menu-default-btn {
cursor: default;
}
.context-menu-default-separator {
display: block;
margin: 7px 5px;
height: 1px;
border-bottom: 1px solid #fff;
background-color: rgb(255, 255, 255);
}
.context-menu-default-item.subcontext-menu-default::after {
content: '';
position: absolute;
right: 6px;
top: 50%;
-webkit-transform: translateY(-50%);
transform: translateY(-50%);
border: 5px solid transparent;
border-left-color: #808080;
}
.context-menu-default-item.subcontext-menu-default:hover::after {
border-left-color: #fff;
}
.context-menu-default .context-menu-default {
top: 4px;
left: 99%;
}
.show-context-menu-default,
.context-menu-default-item:hover > .context-menu-default {
opacity: 1;
-webkit-transform: translate(0, 0) scale(1);
transform: translate(0, 0) scale(1);
pointer-events: auto;
}
.context-menu-default-item:hover > .context-menu-default {
-webkit-transition-delay: 100ms;
transition-delay: 300ms;
}
/* ============================================================================================ */
/* ======================================= BLUE THEME ========================================= */
/* ============================================================================================ */
.context-menu-blue {
position: absolute;
width: 250px;
padding: 0;
margin: 0;
background: #23AFF7;
background: linear-gradient(to bottom, #23AFF7 0%, #007BFF 100px, #007BFF 100%);
z-index: 100;
border-radius: 2px;
-webkit-box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
opacity: 0;
-webkit-transform: translate(0, 15px) scale(0.95);
transform: translate(0, 15px) scale(0.95);
-webkit-transition: opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
transition: opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
transition: transform 0.1s ease-out, opacity 0.1s ease-out;
transition: transform 0.1s ease-out, opacity 0.1s ease-out, -webkit-transform 0.1s ease-out;
pointer-events: none;
}
.context-menu-blue-item {
display: block;
position: relative;
margin: 0;
padding: 0;
white-space: nowrap;
}
.context-menu-blue-btn {
background: none;
line-height: normal;
overflow: visible;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
display: block;
width: 100%;
font-family: 'Roboto', sans-serif;
text-align: left;
cursor: pointer;
border: 1px solid transparent;
white-space: nowrap;
padding: 1rem 2rem;
}
.context-menu-blue-btn::-moz-focus-inner,
.context-menu-blue-btn::-moz-focus-inner {
border: 0;
padding: 0;
}
.context-menu-blue-icon {
color: white;
font-size: 1.1rem;
}
.context-menu-blue-text {
color: white;
font-family: 'Barlow', sans-serif;
font-size: 1rem;
margin-left: 20px;
}
.context-menu-blue-item:hover > .context-menu-blue-btn {
color: #23AFF7;
outline: none;
background-color: #73D0FF;
background: -webkit-gradient(linear, left top, left bottom, from(#73D0FF), to(#73D0FF));
background: linear-gradient(to bottom, #73D0FF, #73D0FF);
}
.context-menu-blue-item.disabled {
opacity: 0.5;
pointer-events: none;
}
.context-menu-blue-item.disabled .context-menu-blue-btn {
cursor: blue;
}
.context-menu-blue-separator {
display: block;
margin: 7px 5px;
height: 1px;
border-bottom: 1px solid #23AFF7;
background-color: #aaa;
}
.context-menu-blue-item.subcontext-menu-blue::after {
content: '';
position: absolute;
right: 6px;
top: 50%;
-webkit-transform: translateY(-50%);
transform: translateY(-50%);
border: 5px solid transparent;
border-left-color: #808080;
}
.context-menu-blue-item.subcontext-menu-blue:hover::after {
border-left-color: #23AFF7;
}
.context-menu-blue .context-menu-blue {
top: 4px;
left: 99%;
}
.show-context-menu-blue,
.context-menu-blue-item:hover > .context-menu-blue {
opacity: 1;
-webkit-transform: translate(0, 0) scale(1);
transform: translate(0, 0) scale(1);
pointer-events: auto;
}
.context-menu-blue-item:hover > .context-menu-blue {
-webkit-transition-delay: 100ms;
transition-delay: 300ms;
}

View File

@@ -1,263 +0,0 @@
@import url("https://fonts.googleapis.com/css2?family=Alegreya+Sans:wght@100;300;400&display=swap");
* {
font-weight: 900;
font-family: 'CabinetGrotesk-Bold';
margin: 0;
padding: 0;
box-sizing: border-box;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.trade-container {
position: absolute;
left: 50%;
top: 50%;
z-index: 99999999;
margin: 20px auto;
width: 1340px;
display: flex;
justify-content: center;
transform: translate(-50%,-50%);
}
.buttons-group {
display: flex;
justify-content: center;
}
.buttons {
margin: 0 0;
width: 100%;
text-align: center;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
color: white;
}
.gray-text {
color: white;
font-size: 14px;
background-color: rgba(255,255,255,0.125);
width: 100%;
padding: 5px;
background: radial-gradient(120.05% 120.05% at 50.14% -58.24%, rgba(18,121,211,0.2) 0%, rgb(14,21,27) 100%) padding-box padding-box, linear-gradient(rgba(18,121,211,0.2) 30%, rgba(0,163,255,0.6) 70%) border-box border-box;
border-bottom-left-radius: 5px;
border-bottom-right-radius: 5px;
}
.btn {
padding: 5px 120px;
border-radius: 5px;
margin: 10px 5px;
transition: opacity 0.1s linear;
border-width: 1px;
border-style: solid;
border-color: rgba(18,121,211,0.2);
border-image-source: linear-gradient(rgb(14,21,27) 0%, rgb(255,255,255) 100%);
border-image-slice: initial;
border-image-width: initial;
border-image-outset: initial;
border-image-repeat: initial;
background: radial-gradient(120.05% 120.05% at 50.14% -58.24%, rgba(18,121,211,0.2) 0%, rgb(14,21,27) 100%) padding-box padding-box, linear-gradient(rgba(18,121,211,0.2) 30%, rgba(0,163,255,0.6) 70%) border-box border-box;
}
.btn:hover {
opacity: 0.8;
}
.btn-red {
background-color: #191e25;
}
.btn-green {
background-color: #191e25;
}
.btn i {
color: #6c757d;
}
.wrapper {
width: 51vh;
display: flex;
align-items: center;
background: radial-gradient(120.05% 120.05% at 50.14% -58.24%, rgba(18,121,211,0.2) 0%, rgb(14,21,27) 100%) padding-box padding-box, linear-gradient(rgba(18,121,211,0.2) 30%, rgba(0,163,255,0.6) 70%) border-box border-box;
border-width: 1px;
border-style: solid;
border-color: rgba(18,121,211,0.2);
border-image-source: linear-gradient(rgb(14,21,27) 0%, rgb(255,255,255) 100%);
border-radius: 8px;
color: #fff;
flex-direction: column;
overflow: hidden
}
.border {
width: 100%;
height: 2px;
margin: 10px 0;
border-bottom: 2px solid #222;
}
.offer-container {
width: 100%;
min-height: 430px;
max-height: 43px;
}
.offer-container.receiver {
border-bottom-right-radius: 5px;
border-bottom-left-radius: 5px;
}
.items {
min-height: 127px;
text-transform: capitalize;
max-height: 127px;
overflow: auto;
display: flex;
width: 100%;
padding: 0 10px;
margin: 0 auto;
justify-content: flex-start;
flex-wrap: wrap;
}
.items-header {
font-size: 18px;
color: #6c757d;
margin: 10px 20px;
}
.trade-item-slot {
position: relative;
height: 10.2vh;
margin: 5px;
width: 8.3vh;
transition: 0.1s opacity linear;
border-width: 1px;
border-style: solid;
border-color: rgba(18,121,211,0.2);
border-image-source: linear-gradient(rgb(14,21,27) 0%, rgb(255,255,255) 100%);
border-image-slice: initial;
border-image-width: initial;
border-image-outset: initial;
border-image-repeat: initial;
background: radial-gradient(120.05% 120.05% at 50.14% -58.24%, rgba(18,121,211,0.2) 0%, rgb(14,21,27) 100%) padding-box padding-box, linear-gradient(rgba(18,121,211,0.2) 30%, rgba(0,163,255,0.6) 70%) border-box border-box;
border-radius: 5px;
}
.item-slot:hover {
opacity: 0.7;
}
.item-infos {
color: white;
position: absolute;
display: flex;
width: 100%;
bottom: 0;
padding: 3px;
font-size: 14px;
justify-content: space-between;
}
.item-img {
position: absolute;
top: 45%;
left: 50%;
transform: translate(-50%,-50%);
width: 4.5vh;
}
.item-img img {
width: 100%;
height: auto;
}
.offer-items {
min-height: 127px;
max-height: 127px;
overflow: auto;
display: flex;
width: 100%;
padding: 0 10px;
margin: 0 auto;
justify-content: flex-start;
flex-wrap: wrap;
}
.header-wrapper {
padding: 10px;
margin-bottom: 10px;
color: white;
display: flex;
justify-content: space-evenly;
}
.header-wrapper h2 {
position: relative;
top: .1vh;
}
.header-wrapper input {
width: 13%;
text-align: right;
padding: 10px;
}
.item-trade-cut {
width: 38vh;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.amount {
background-color: #191e25;
outline: none;
border: none;
padding-left: 10px;
border-radius: 4px;
height: 4vh;
color: white;
border-width: 1px;
border-style: solid;
border-color: rgba(18,121,211,0.2);
border-image-source: linear-gradient(rgb(14,21,27) 0%, rgb(255,255,255) 100%);
border-image-slice: initial;
border-image-width: initial;
border-image-outset: initial;
border-image-repeat: initial;
background: radial-gradient(120.05% 120.05% at 50.14% -58.24%, rgba(18,121,211,0.2) 0%, rgb(14,21,27) 100%) padding-box padding-box, linear-gradient(rgba(18,121,211,0.2) 30%, rgba(0,163,255,0.6) 70%) border-box border-box;
}
.items, .offer-items {
width: 49vh;
}
.item-amount {
padding-right: 5px;
padding-top: 2px;
white-space: nowrap;
text-overflow: ellipsis;
overflow: hidden;
text-align: right;
font-size: 11px;
}
.item-label {
width: 100%;
text-align: center;
font-size: 11.8764px;
text-overflow: ellipsis;
overflow: hidden;
white-space: nowrap;
font-family: 'CabinetGrotesk-Extrabold';
text-transform: uppercase;
}

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