first commit

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2026-03-29 21:41:17 +03:00
commit f1a0200a88
32514 changed files with 2129132 additions and 0 deletions
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CreateThread(function()
RequestIpl("m25_2_knoway_sign")
end)
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-- The Vinewood Residence: 543.852, 712.754, 201.0
exports("GetMansion1", function()
return Mansion1
end)
Mansion1 = {
interiorId = 304385,
Ipl = {
Exterior = {
ipl = {
"m25_2_ch2_04_mansion_interior_a",
"m25_2_ch2_04_mansion_interior_b",
"m25_2_ch2_04_mansion_interior_c",
"apa_ch2_04_mansion_shared",
"apa_ch2_04_mansion_private",
"apa_ch2_04_mansion_furniture",
"apa_ch2_04_mansion_firepit",
"apa_ch2_04_mansion_railings_p",
"m25_2_east_mansion_gym",
"m25_2_east_dog_house",
"m25_2_mansion_props",
"hei_ch1_roads_mansion"
},
Load = function()
EnableIpl(Mansion1.Ipl.Exterior.ipl, true)
end,
Remove = function()
EnableIpl(Mansion1.Ipl.Exterior.ipl, false)
end
}
},
Style = {
cali = {
"set_style_cali",
"set_elev_cali",
"set_art_coastal",
"set_trophy_planter",
"set_shelving_planter"
},
loft = {
"set_style_loft",
"set_elev_loft",
"set_art_loft",
"set_loft_trophy_planter",
"set_loft_shelving_planter"
},
holly = {
"set_style_holly",
"set_elev_holly",
"set_art_regency",
"set_reg_shelving_planter",
"set_reg_trophy_planter"
},
Set = function(style, refresh)
Mansion1.Style.Clear(refresh)
SetIplPropState(Mansion1.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion1.interiorId, {
Mansion1.Style.cali,
Mansion1.Style.loft,
Mansion1.Style.holly
}, false, refresh)
end
},
Tint = {
cream = 0,
mint = 1,
lavender = 2,
salmon = 3,
SetColor = function(color, refresh)
SetIplPropState(Mansion1.interiorId, "set_style_cali_tint", true, refresh)
SetInteriorEntitySetColor(Mansion1.interiorId, "set_style_cali_tint", color)
end
},
Wallpaper = {
rustic = "set_wallpaper_rustic",
deco = "set_wallpaper_deco",
coastal = "set_wallpaper_coastal",
subtle = "set_wallpaper_subtle",
safari = "set_wallpaper_safari",
popart = "set_wallpaper_popart",
Set = function(wallpaper, refresh)
Mansion1.Wallpaper.Clear(refresh)
SetIplPropState(Mansion1.interiorId, wallpaper, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion1.interiorId, {
Mansion1.Wallpaper.rustic,
Mansion1.Wallpaper.deco,
Mansion1.Wallpaper.coastal,
Mansion1.Wallpaper.subtle,
Mansion1.Wallpaper.safari,
Mansion1.Wallpaper.popart
}, false, refresh)
end
},
Decorations = {
xmas = "set_xmas",
halloween = "set_halloween",
lunar = "set_lunar",
birthday = "set_birthday",
Set = function(decorations, refresh)
Mansion1.Decorations.Clear(refresh)
SetIplPropState(Mansion1.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion1.interiorId, {
Mansion1.Decorations.xmas,
Mansion1.Decorations.halloween,
Mansion1.Decorations.lunar,
Mansion1.Decorations.birthday
}, false, refresh)
end
},
Assistant = {
og = "set_ai_tablets_01",
haviland = "set_ai_tablets_02",
angel = "set_ai_tablets_03",
Set = function(assistant, refresh)
Mansion1.Assistant.Clear(refresh)
SetIplPropState(Mansion1.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion1.interiorId, {
Mansion1.Assistant.angel,
Mansion1.Assistant.haviland,
Mansion1.Assistant.og
}, false, refresh)
end
},
Details = {
cat = "set_pet_cat",
bowl = "set_pet_dog",
poster = "set_michael_poster",
Enable = function(details, state, refresh)
SetIplPropState(Mansion1.interiorId, details, state, refresh)
end
},
LoadDefault = function()
-- Exterior
Mansion1.Ipl.Exterior.Load()
-- Interior
Mansion1.Style.Set(Mansion1.Style.cali, false)
Mansion1.Wallpaper.Set(Mansion1.Wallpaper.deco, false)
Mansion1.Tint.SetColor(Mansion1.Tint.cream, false)
Mansion1.Assistant.Set(Mansion1.Assistant.angel, false)
Mansion1.Details.Enable(Mansion1.Details.cat, true, false)
Mansion1.Details.Enable(Mansion1.Details.bowl, true, false)
RefreshInterior(Mansion1.interiorId)
end
}
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-- Richman Villa: -1630.434, 470.852, 128.0
exports("GetMansion2", function()
return Mansion2
end)
Mansion2 = {
interiorId = 302593,
Ipl = {
Exterior = {
ipl = {
"hei_ch1_06e_mansion_shared",
"hei_ch1_06f_mansion_shared",
"m25_2_ch1_06e_mansion_interior_a",
"m25_2_ch1_06e_mansion_interior_b",
"m25_2_ch1_06e_mansion_interior_c",
"hei_ch1_06e_mansion_private",
"hei_ch1_06e_mansion_furniture",
"hei_ch1_06e_mansion_firepit",
"hei_ch1_06e_mansion_railings_p",
"m25_2_mansion_gym",
"m25_2_dog_house",
"m25_2_mansion_props",
"hei_ch1_roads_mansion"
},
Load = function()
EnableIpl(Mansion2.Ipl.Exterior.ipl, true)
end,
Remove = function()
EnableIpl(Mansion2.Ipl.Exterior.ipl, false)
end
}
},
Style = {
cali = {
"set_style_cali",
"set_elev_cali",
"set_art_coastal",
"set_trophy_planter",
"set_shelving_planter"
},
loft = {
"set_style_loft",
"set_elev_loft",
"set_art_loft",
"set_loft_trophy_planter",
"set_loft_shelving_planter"
},
holly = {
"set_style_holly",
"set_elev_holly",
"set_art_regency",
"set_reg_shelving_planter",
"set_reg_trophy_planter"
},
Set = function(style, refresh)
Mansion2.Style.Clear(refresh)
SetIplPropState(Mansion2.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion2.interiorId, {
Mansion2.Style.cali,
Mansion2.Style.loft,
Mansion2.Style.holly
}, false, refresh)
end
},
Tint = {
cream = 0,
mint = 1,
lavender = 2,
salmon = 3,
SetColor = function(color, refresh)
SetIplPropState(Mansion2.interiorId, "set_style_cali_tint", true, refresh)
SetInteriorEntitySetColor(Mansion2.interiorId, "set_style_cali_tint", color)
end
},
Wallpaper = {
rustic = "set_wallpaper_rustic",
deco = "set_wallpaper_deco",
coastal = "set_wallpaper_coastal",
subtle = "set_wallpaper_subtle",
safari = "set_wallpaper_safari",
popart = "set_wallpaper_popart",
Set = function(wallpaper, refresh)
Mansion2.Wallpaper.Clear(refresh)
SetIplPropState(Mansion2.interiorId, wallpaper, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion2.interiorId, {
Mansion2.Wallpaper.rustic,
Mansion2.Wallpaper.deco,
Mansion2.Wallpaper.coastal,
Mansion2.Wallpaper.subtle,
Mansion2.Wallpaper.safari,
Mansion2.Wallpaper.popart
}, false, refresh)
end
},
Decorations = {
xmas = "set_xmas",
halloween = "set_halloween",
lunar = "set_lunar",
birthday = "set_birthday",
Set = function(decorations, refresh)
Mansion2.Decorations.Clear(refresh)
SetIplPropState(Mansion2.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion2.interiorId, {
Mansion2.Decorations.xmas,
Mansion2.Decorations.halloween,
Mansion2.Decorations.lunar,
Mansion2.Decorations.birthday
}, false, refresh)
end
},
Assistant = {
og = "set_ai_tablets_01",
haviland = "set_ai_tablets_02",
angel = "set_ai_tablets_03",
Set = function(assistant, refresh)
Mansion2.Assistant.Clear(refresh)
SetIplPropState(Mansion2.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion2.interiorId, {
Mansion2.Assistant.angel,
Mansion2.Assistant.haviland,
Mansion2.Assistant.og
}, false, refresh)
end
},
Details = {
cat = "set_pet_cat",
bowl = "set_pet_dog",
poster = "set_michael_poster",
Enable = function(details, state, refresh)
SetIplPropState(Mansion2.interiorId, details, state, refresh)
end
},
LoadDefault = function()
-- Exterior
Mansion2.Ipl.Exterior.Load()
-- Interior
Mansion2.Style.Set(Mansion2.Style.cali, false)
Mansion2.Wallpaper.Set(Mansion2.Wallpaper.deco, false)
Mansion2.Tint.SetColor(Mansion2.Tint.cream, false)
Mansion2.Assistant.Set(Mansion2.Assistant.angel, false)
Mansion2.Details.Enable(Mansion2.Details.cat, true, false)
Mansion2.Details.Enable(Mansion2.Details.bowl, true, false)
RefreshInterior(Mansion2.interiorId)
end
}
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-- The Tongva Estate: -2601.712, 1874.826, 166.0
exports("GetMansion3", function()
return Mansion3
end)
Mansion3 = {
interiorId = 303617,
Ipl = {
Exterior = {
ipl = {
"hei_ch1_09_mansion_shared",
"m25_2_ch1_09_mansion_interior_a",
"m25_2_ch1_09_mansion_interior_b",
"m25_2_ch1_09_mansion_interior_c",
"hei_ch1_09_mansion_private",
"hei_ch1_09_mansion_furniture",
"hei_ch1_09_mansion_firepit",
"hei_ch1_09_mansion_railings_p",
"m25_2_tongva_mansion_gym",
"m25_2_tongva_dog_house",
"m25_2_mansion_props",
"hei_ch1_roads_mansion"
},
Load = function()
EnableIpl(Mansion3.Ipl.Exterior.ipl, true)
end,
Remove = function()
EnableIpl(Mansion3.Ipl.Exterior.ipl, false)
end
}
},
Style = {
cali = {
"set_style_cali",
"set_elev_cali",
"set_art_coastal",
"set_trophy_planter",
"set_shelving_planter"
},
loft = {
"set_style_loft",
"set_elev_loft",
"set_art_loft",
"set_loft_trophy_planter",
"set_loft_shelving_planter"
},
holly = {
"set_style_holly",
"set_elev_holly",
"set_art_regency",
"set_reg_shelving_planter",
"set_reg_trophy_planter"
},
Set = function(style, refresh)
Mansion3.Style.Clear(refresh)
SetIplPropState(Mansion3.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion3.interiorId, {
Mansion3.Style.cali,
Mansion3.Style.loft,
Mansion3.Style.holly
}, false, refresh)
end
},
Tint = {
cream = 0,
mint = 1,
lavender = 2,
salmon = 3,
SetColor = function(color, refresh)
SetIplPropState(Mansion3.interiorId, "set_style_cali_tint", true, refresh)
SetInteriorEntitySetColor(Mansion3.interiorId, "set_style_cali_tint", color)
end
},
Wallpaper = {
rustic = "set_wallpaper_rustic",
deco = "set_wallpaper_deco",
coastal = "set_wallpaper_coastal",
subtle = "set_wallpaper_subtle",
safari = "set_wallpaper_safari",
popart = "set_wallpaper_popart",
Set = function(wallpaper, refresh)
Mansion3.Wallpaper.Clear(refresh)
SetIplPropState(Mansion3.interiorId, wallpaper, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion3.interiorId, {
Mansion3.Wallpaper.rustic,
Mansion3.Wallpaper.deco,
Mansion3.Wallpaper.coastal,
Mansion3.Wallpaper.subtle,
Mansion3.Wallpaper.safari,
Mansion3.Wallpaper.popart
}, false, refresh)
end
},
Decorations = {
xmas = "set_xmas",
halloween = "set_halloween",
lunar = "set_lunar",
birthday = "set_birthday",
Set = function(decorations, refresh)
Mansion3.Decorations.Clear(refresh)
SetIplPropState(Mansion3.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion3.interiorId, {
Mansion3.Decorations.xmas,
Mansion3.Decorations.halloween,
Mansion3.Decorations.lunar,
Mansion3.Decorations.birthday
}, false, refresh)
end
},
Assistant = {
og = "set_ai_tablets_01",
haviland = "set_ai_tablets_02",
angel = "set_ai_tablets_03",
Set = function(assistant, refresh)
Mansion3.Assistant.Clear(refresh)
SetIplPropState(Mansion3.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(Mansion3.interiorId, {
Mansion3.Assistant.angel,
Mansion3.Assistant.haviland,
Mansion3.Assistant.og
}, false, refresh)
end
},
Details = {
cat = "set_pet_cat",
bowl = "set_pet_dog",
poster = "set_michael_poster",
Enable = function(details, state, refresh)
SetIplPropState(Mansion3.interiorId, details, state, refresh)
end
},
LoadDefault = function()
-- Exterior
Mansion3.Ipl.Exterior.Load()
-- Interior
Mansion3.Style.Set(Mansion3.Style.cali, false)
Mansion3.Wallpaper.Set(Mansion3.Wallpaper.deco, false)
Mansion3.Tint.SetColor(Mansion3.Tint.cream, false)
Mansion3.Assistant.Set(Mansion3.Assistant.angel, false)
Mansion3.Details.Enable(Mansion3.Details.cat, true, false)
Mansion3.Details.Enable(Mansion3.Details.bowl, true, false)
RefreshInterior(Mansion3.interiorId)
end
}
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-- The Vinewood Residence: 543.852, 712.754, 201.0
exports("GetMansionBasement1", function()
return MansionBasement1
end)
MansionBasement1 = {
interiorId = 304641,
Vault = {
open = "set_vault_door_open",
closed = "set_vault_door_closed",
Set = function(state, refresh)
MansionBasement1.Vault.Clear(refresh)
SetIplPropState(MansionBasement1.interiorId, state, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement1.interiorId, {
MansionBasement1.Vault.open,
MansionBasement1.Vault.closed
}, false, refresh)
end
},
Assistant = {
og = "set_base_ai_tablets_01",
haviland = "set_base_ai_tablets_02",
angel = "set_base_ai_tablets_03",
Set = function(assistant, refresh)
MansionBasement1.Assistant.Clear(refresh)
SetIplPropState(MansionBasement1.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement1.interiorId, {
MansionBasement1.Assistant.angel,
MansionBasement1.Assistant.haviland,
MansionBasement1.Assistant.og
}, false, refresh)
end
},
Decorations = {
xmas = "set_base_xmas",
halloween = "set_base_halloween",
lunar = "set_base_new_year",
Set = function(decorations, refresh)
MansionBasement1.Decorations.Clear(refresh)
SetIplPropState(MansionBasement1.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement1.interiorId, {
MansionBasement1.Decorations.xmas,
MansionBasement1.Decorations.halloween,
MansionBasement1.Decorations.lunar
}, false, refresh)
end
},
Details = {
elevator = "set_elev_std",
money = {
-- There's some logic for these sets but I can't be bothered so implement it properly
"set_base_vault_00",
"set_base_vault_01",
"set_base_vault_02",
"set_base_vault_03",
"set_base_vault_04"
},
Enable = function(details, state, refresh)
SetIplPropState(MansionBasement1.interiorId, details, state, refresh)
end
},
LoadDefault = function()
MansionBasement1.Vault.Set(MansionBasement1.Vault.open, false)
MansionBasement1.Assistant.Set(MansionBasement1.Assistant.angel, false)
MansionBasement1.Details.Enable(MansionBasement1.Details.elevator, true, false)
MansionBasement1.Details.Enable(MansionBasement1.Details.money, true, false)
RefreshInterior(MansionBasement1.interiorId)
end
}
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-- Richman Villa: -1630.434, 470.852, 128.0
exports("GetMansionBasement2", function()
return MansionBasement2
end)
MansionBasement2 = {
interiorId = 303105,
Vault = {
open = "set_vault_door_open",
closed = "set_vault_door_closed",
Set = function(state, refresh)
MansionBasement2.Vault.Clear(refresh)
SetIplPropState(MansionBasement2.interiorId, state, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement2.interiorId, {
MansionBasement2.Vault.open,
MansionBasement2.Vault.closed
}, false, refresh)
end
},
Assistant = {
og = "set_base_ai_tablets_01",
haviland = "set_base_ai_tablets_02",
angel = "set_base_ai_tablets_03",
Set = function(assistant, refresh)
MansionBasement2.Assistant.Clear(refresh)
SetIplPropState(MansionBasement2.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement2.interiorId, {
MansionBasement2.Assistant.angel,
MansionBasement2.Assistant.haviland,
MansionBasement2.Assistant.og
}, false, refresh)
end
},
Decorations = {
xmas = "set_base_xmas",
halloween = "set_base_halloween",
lunar = "set_base_new_year",
Set = function(decorations, refresh)
MansionBasement2.Decorations.Clear(refresh)
SetIplPropState(MansionBasement2.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement2.interiorId, {
MansionBasement2.Decorations.xmas,
MansionBasement2.Decorations.halloween,
MansionBasement2.Decorations.lunar
}, false, refresh)
end
},
Details = {
elevator = "set_elev_std",
money = {
-- There's some logic for these sets but I can't be bothered so implement it properly
"set_base_vault_00",
"set_base_vault_01",
"set_base_vault_02",
"set_base_vault_03",
"set_base_vault_04"
},
Enable = function(details, state, refresh)
SetIplPropState(MansionBasement2.interiorId, details, state, refresh)
end
},
LoadDefault = function()
MansionBasement2.Vault.Set(MansionBasement2.Vault.open, false)
MansionBasement2.Assistant.Set(MansionBasement2.Assistant.angel, false)
MansionBasement2.Details.Enable(MansionBasement2.Details.elevator, true, false)
MansionBasement2.Details.Enable(MansionBasement2.Details.money, true, false)
RefreshInterior(MansionBasement2.interiorId)
end
}
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-- The Tongva Estate: -2601.712, 1874.826, 166.0
exports("GetMansionBasement3", function()
return MansionBasement3
end)
MansionBasement3 = {
interiorId = 303873,
Vault = {
open = "set_vault_door_open",
closed = "set_vault_door_closed",
Set = function(state, refresh)
MansionBasement3.Vault.Clear(refresh)
SetIplPropState(MansionBasement3.interiorId, state, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement3.interiorId, {
MansionBasement3.Vault.open,
MansionBasement3.Vault.closed
}, false, refresh)
end
},
Assistant = {
og = "set_base_ai_tablets_01",
haviland = "set_base_ai_tablets_02",
angel = "set_base_ai_tablets_03",
Set = function(assistant, refresh)
MansionBasement3.Assistant.Clear(refresh)
SetIplPropState(MansionBasement3.interiorId, assistant, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement3.interiorId, {
MansionBasement3.Assistant.angel,
MansionBasement3.Assistant.haviland,
MansionBasement3.Assistant.og
}, false, refresh)
end
},
Decorations = {
xmas = "set_base_xmas",
halloween = "set_base_halloween",
lunar = "set_base_new_year",
Set = function(decorations, refresh)
MansionBasement3.Decorations.Clear(refresh)
SetIplPropState(MansionBasement3.interiorId, decorations, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(MansionBasement3.interiorId, {
MansionBasement3.Decorations.xmas,
MansionBasement3.Decorations.halloween,
MansionBasement3.Decorations.lunar
}, false, refresh)
end
},
Details = {
elevator = "set_elev_std",
money = {
-- There's some logic for these sets but I can't be bothered so implement it properly
"set_base_vault_00",
"set_base_vault_01",
"set_base_vault_02",
"set_base_vault_03",
"set_base_vault_04"
},
Enable = function(details, state, refresh)
SetIplPropState(MansionBasement3.interiorId, details, state, refresh)
end
},
LoadDefault = function()
MansionBasement3.Vault.Set(MansionBasement3.Vault.open, false)
MansionBasement3.Assistant.Set(MansionBasement3.Assistant.angel, false)
MansionBasement3.Details.Enable(MansionBasement3.Details.elevator, true, false)
MansionBasement3.Details.Enable(MansionBasement3.Details.money, true, false)
RefreshInterior(MansionBasement3.interiorId)
end
}