-- The Tongva Estate: -2601.712, 1874.826, 166.0 exports("GetMansion3", function() return Mansion3 end) Mansion3 = { interiorId = 303617, Ipl = { Exterior = { ipl = { "hei_ch1_09_mansion_shared", "m25_2_ch1_09_mansion_interior_a", "m25_2_ch1_09_mansion_interior_b", "m25_2_ch1_09_mansion_interior_c", "hei_ch1_09_mansion_private", "hei_ch1_09_mansion_furniture", "hei_ch1_09_mansion_firepit", "hei_ch1_09_mansion_railings_p", "m25_2_tongva_mansion_gym", "m25_2_tongva_dog_house", "m25_2_mansion_props", "hei_ch1_roads_mansion" }, Load = function() EnableIpl(Mansion3.Ipl.Exterior.ipl, true) end, Remove = function() EnableIpl(Mansion3.Ipl.Exterior.ipl, false) end } }, Style = { cali = { "set_style_cali", "set_elev_cali", "set_art_coastal", "set_trophy_planter", "set_shelving_planter" }, loft = { "set_style_loft", "set_elev_loft", "set_art_loft", "set_loft_trophy_planter", "set_loft_shelving_planter" }, holly = { "set_style_holly", "set_elev_holly", "set_art_regency", "set_reg_shelving_planter", "set_reg_trophy_planter" }, Set = function(style, refresh) Mansion3.Style.Clear(refresh) SetIplPropState(Mansion3.interiorId, style, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion3.interiorId, { Mansion3.Style.cali, Mansion3.Style.loft, Mansion3.Style.holly }, false, refresh) end }, Tint = { cream = 0, mint = 1, lavender = 2, salmon = 3, SetColor = function(color, refresh) SetIplPropState(Mansion3.interiorId, "set_style_cali_tint", true, refresh) SetInteriorEntitySetColor(Mansion3.interiorId, "set_style_cali_tint", color) end }, Wallpaper = { rustic = "set_wallpaper_rustic", deco = "set_wallpaper_deco", coastal = "set_wallpaper_coastal", subtle = "set_wallpaper_subtle", safari = "set_wallpaper_safari", popart = "set_wallpaper_popart", Set = function(wallpaper, refresh) Mansion3.Wallpaper.Clear(refresh) SetIplPropState(Mansion3.interiorId, wallpaper, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion3.interiorId, { Mansion3.Wallpaper.rustic, Mansion3.Wallpaper.deco, Mansion3.Wallpaper.coastal, Mansion3.Wallpaper.subtle, Mansion3.Wallpaper.safari, Mansion3.Wallpaper.popart }, false, refresh) end }, Decorations = { xmas = "set_xmas", halloween = "set_halloween", lunar = "set_lunar", birthday = "set_birthday", Set = function(decorations, refresh) Mansion3.Decorations.Clear(refresh) SetIplPropState(Mansion3.interiorId, decorations, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion3.interiorId, { Mansion3.Decorations.xmas, Mansion3.Decorations.halloween, Mansion3.Decorations.lunar, Mansion3.Decorations.birthday }, false, refresh) end }, Assistant = { og = "set_ai_tablets_01", haviland = "set_ai_tablets_02", angel = "set_ai_tablets_03", Set = function(assistant, refresh) Mansion3.Assistant.Clear(refresh) SetIplPropState(Mansion3.interiorId, assistant, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion3.interiorId, { Mansion3.Assistant.angel, Mansion3.Assistant.haviland, Mansion3.Assistant.og }, false, refresh) end }, Details = { cat = "set_pet_cat", bowl = "set_pet_dog", poster = "set_michael_poster", Enable = function(details, state, refresh) SetIplPropState(Mansion3.interiorId, details, state, refresh) end }, LoadDefault = function() -- Exterior Mansion3.Ipl.Exterior.Load() -- Interior Mansion3.Style.Set(Mansion3.Style.cali, false) Mansion3.Wallpaper.Set(Mansion3.Wallpaper.deco, false) Mansion3.Tint.SetColor(Mansion3.Tint.cream, false) Mansion3.Assistant.Set(Mansion3.Assistant.angel, false) Mansion3.Details.Enable(Mansion3.Details.cat, true, false) Mansion3.Details.Enable(Mansion3.Details.bowl, true, false) RefreshInterior(Mansion3.interiorId) end }