local Interiors = { vector3(293.911, -1257.827, 29.412), vector3(-533.918762, -1227.76965, 19.5815754), vector3(-2065.81348, -325.3963, 14.44404), vector3(-73.36257, 6425.72, 32.5940628) } local EntitySets = { CounterGlassBarrier = "int_xero_counter_glass_barrier", Counter = "int_xero_counter" } CreateThread(function() local setName = Config.EnableGlassBarrier and EntitySets.CounterGlassBarrier or EntitySets.Counter for i = 1, #Interiors do local interiorID = GetInteriorAtCoords(Interiors[i]) if interiorID and interiorID ~= 0 then LoadInterior(interiorID) while not IsInteriorReady(interiorID) do Wait(50) end if not IsInteriorEntitySetActive(interiorID, setName) then ActivateInteriorEntitySet(interiorID, setName) end RefreshInterior(interiorID) end end end)