function PlayUrl(name_, url_, volume_, loop_, options) if disableMusic then return end if soundInfo[name_] == nil then soundInfo[name_] = getDefaultInfo() end soundInfo[name_].volume = volume_ soundInfo[name_].url = url_ soundInfo[name_].id = name_ soundInfo[name_].playing = true soundInfo[name_].loop = loop_ or false soundInfo[name_].isDynamic = false soundInfo[name_].hasMaxTime = false globalOptionsCache[name_] = options or { } if loop_ then soundInfo[name_].destroyOnFinish = false else soundInfo[name_].destroyOnFinish = true end CheckForCloseMusic() UpdatePlayerPositionInNUI() SendNUIMessage({ status = "unmuteAll" }) SendNUIMessage({ status = "url", name = name_, url = url_, x = 0, y = 0, z = 0, dynamic = false, hasMaxTime = false, volume = volume_, loop = loop_ or false, }) end exports('PlayUrl', PlayUrl) function PlayUrlPos(name_, url_, volume_, pos, loop_, options) if disableMusic then return end if soundInfo[name_] == nil then soundInfo[name_] = getDefaultInfo() end soundInfo[name_].volume = volume_ soundInfo[name_].url = url_ soundInfo[name_].position = pos soundInfo[name_].id = name_ soundInfo[name_].playing = true soundInfo[name_].loop = loop_ or false soundInfo[name_].isDynamic = true soundInfo[name_].hasMaxTime = false globalOptionsCache[name_] = options or { } CheckForCloseMusic() if #(GetEntityCoords(PlayerPedId()) - pos) < 10.0 + config.distanceBeforeUpdatingPos then UpdatePlayerPositionInNUI() SendNUIMessage({ status = "unmuteAll" }) end SendNUIMessage({ status = "url", name = name_, url = url_, x = pos.x, y = pos.y, z = pos.z, dynamic = true, hasMaxTime = false, volume = volume_, loop = loop_ or false, }) if loop_ then soundInfo[name_].destroyOnFinish = false else soundInfo[name_].destroyOnFinish = true end end exports('PlayUrlPos', PlayUrlPos) function PlayUrlPosSilent(name_, url_, volume_, pos, loop_) if disableMusic then return end SendNUIMessage({ status = "url", name = name_, url = url_, x = pos.x, y = pos.y, z = pos.z, hasMaxTime = soundInfo[name_].hasMaxTime or false, dynamic = true, volume = volume_, loop = loop_ or false, }) end