Config = { Framework = "qb", -- qb, esx ProgressBarType = "qb_progressbar", -- qb_progressbar, ox_progressbar, custom_progressbar BorrowOfVehicle = true, -- Can a player take a ped's vehicle with player work ID Card Locale = "ro", MySQL = "oxmysql", -- oxmysql, mysql-async, ghmattimysql IdCard = "id_card", -- Item name for ID Card JobCard = "job_card", -- Item name for Job Card FakeIdCard = "fake_id_card", -- Item name for Fake Id Card FakeJobCard = "fake_job_card", -- Item name for Fake Job Card DriverLicense = "driver_license", -- Item name for Driver License WeaponLicense = "weapon_license", -- Item name for Weapon License UseQbLicense = true, UseESXLicense = false, UseDatabaseForDriverLicense = false, -- If true, player will need to have driver license item to drive a vehicle UseDatabaseForWeaponLicense = false, -- If true, player will need to have weapon license item to use a weapon BoardHeader = "Red Valley", -- Header of the card TargetLoc = vector3(439.01852416992, -974.27752685547, 30.927928924561), MugShotCoords = vector3(402.84, -996.38, -100.0), MugShotHeading = 179.03, CameraPos = { pos = vector3(402.81, -999.87, -98.5), rotation = vector3(0.0, 0.0, 358.04), }, FakeCardPrice = 1000, BadgeAnimation = { dict = "paper_1_rcm_alt1-9", anim = "player_one_dual-9", prop = "prop_fib_badge", }, HeadshotPed = { model = "s_m_y_cop_01", coords = vector4(-269.04, -955.62, 31.22, 202.65), }, FakeCardPed = { model = "s_m_y_cop_01", coords = vector4(1471.7, 1140.5, 114.33, 269.26), }, BorrowWhitelist = { ["police"] = true, }, GiveVehicleKey = function(plate, vehicle) if Config.Framework == "qb" then local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)) exports['qs-vehiclekeys']:GiveKeys(plate, model, true) elseif Config.Framework == "esx" then TriggerServerEvent("esx_vehicleshop:giveVehicleKeys", plate) end end, CoreExport = function() if Config.Framework == "qb" then return exports["qb-core"]:GetCoreObject() elseif Config.Framework == "esx" then return exports["es_extended"]:getSharedObject() end end, Notify = function(message, type) exports['17mov_Hud']:ShowNotification(message, type or 'info', 'Red Valley', 5000) end, -- These are the card types that will be shown depend on the grade. CardTypes = { ["citizen"] = { -- This will be selected if player has non of the jobs below. job = "citizen", -- dont change this grades = { [0] = { cardType = "one", textColor = "#555555", text = "Citizen Card", }, } }, ["driver"] = { job = "driver", -- dont change this grades = { [0] = { cardType = "one", textColor = "#555555", text = "Drivers License", }, } },--[[ [KÜBRA] [Río] [https://discord.gg/7DBc9hYujP] ]] ["weapon"] = { job = "weapon", -- dont change this grades = { [0] = { cardType = "one", textColor = "#FFFFFF", text = "Weapon License", }, } }, ["police"] = { job = "police", grades = { [0] = { cardType = "one", textColor = "#FFFFFF", text = "Police Officer Card", }, [1] = { cardType = "one", textColor = "#FFFFFF", text = "Police Officer Card", }, [2] = { cardType = "two", textColor = "#FFFFFF", text = "Police Officer Card", }, [3] = { cardType = "two", textColor = "#FFFFFF", text = "Police Officer Card", }, [4] = { cardType = "three", textColor = "#FFFFFF", text = "Police Officer Card", }, [5] = { cardType = "three", textColor = "#FFFFFF", text = "Police Cheff Card", }, [6] = { cardType = "three", textColor = "#FFFFFF", text = "Police Cheff Card", }, } }, ["ambulance"] = { job = "ambulance", grades = { [0] = { cardType = "one", textColor = "#FFFFFF", text = "Doctor Card", }, [1] = { cardType = "one", textColor = "#FFFFFF", text = "Doctor Card", }, [2] = { cardType = "two", textColor = "#FFFFFF", text = "Doctor Card", }, [3] = { cardType = "two", textColor = "#FFFFFF", text = "Doctor Card", }, [4] = { cardType = "three", textColor = "#FFFFFF", text = "Doctor Card", }, [5] = { cardType = "three", textColor = "#FFFFFF", text = "Doctor Card", }, [6] = { cardType = "four", textColor = "#FFFFFF", text = "Doctor Card", }, } }, } }