-- Wheel indexes: -- 0 = Front left -- 1 = Front right -- 2 = Rear left -- 3 = Rear right -- Damages a specific wheel (wheels have max 1000.0 hp) RegisterNetEvent('kq_wheeldamage:damageWheel') AddEventHandler('kq_wheeldamage:damageWheel', function(veh, wheel, damage) ApplyWheelDamage(veh, wheel, damage, indexToBone[wheel]) end) -- Removes the wheel without dropping it RegisterNetEvent('kq_wheeldamage:removeWheel') AddEventHandler('kq_wheeldamage:removeWheel', function(veh, wheel) SetVehicleWheelHealth(veh, wheel, 0.0) TriggerServerEvent('kq_wheeldamage:setState', NetworkGetNetworkIdFromEntity(veh), true) TriggerServerEvent('kq_wheeldamage:setBroken', NetworkGetNetworkIdFromEntity(veh), wheel, true) end) -- Fully repairs/reattaches a wheel RegisterNetEvent('kq_wheeldamage:fixWheel') AddEventHandler('kq_wheeldamage:fixWheel', function(veh, wheel) SetVehicleTyreFixed(veh, wheel) SetVehicleWheelHealth(veh, wheel, 1000.0) TriggerServerEvent('kq_wheeldamage:setBroken', NetworkGetNetworkIdFromEntity(veh), wheel, false) end) -- Fully repairs all wheels of a vehicle RegisterNetEvent('kq_wheeldamage:fixCar') AddEventHandler('kq_wheeldamage:fixCar', function(veh) for wheel, bone in pairs(indexToBone) do if wheel <= GetVehicleNumberOfWheels(veh) -1 then SetVehicleTyreFixed(veh, wheel) SetVehicleWheelHealth(veh, wheel, 1000.0) TriggerServerEvent('kq_wheeldamage:setBroken', NetworkGetNetworkIdFromEntity(veh), wheel, false) end end end) function IsBlacklisted(veh) if Contains(Config.blacklist.classes, GetVehicleClass(veh)) then return true end for k, model in pairs(Config.blacklist.models) do if GetEntityModel(veh) == GetHashKey(model) then return true end end return false end