Config.TargetSystem = nil if GetResourceState("qb-target") ~= "missing" then Config.TargetSystem = "qb-target" elseif GetResourceState("qtarget") ~= "missing" then Config.TargetSystem = "qtarget" elseif GetResourceState("ox_target") ~= "missing" then Config.TargetSystem = "qtarget" -- OX_Target have a backward compability to qtarget end Utils.AddEntityToTarget = function(entity) exports[Config.TargetSystem]:AddTargetEntity(entity, { options = { { icon = "fas fa-briefcase", label = _L("Interaction.Open"), action = function() Utils.ToggleNUI(true) end, }, }, distance = 1.5 }) end