-- Richman Villa: -1630.434, 470.852, 128.0 exports("GetMansion2", function() return Mansion2 end) Mansion2 = { interiorId = 302593, Ipl = { Exterior = { ipl = { "hei_ch1_06e_mansion_shared", "hei_ch1_06f_mansion_shared", "m25_2_ch1_06e_mansion_interior_a", "m25_2_ch1_06e_mansion_interior_b", "m25_2_ch1_06e_mansion_interior_c", "hei_ch1_06e_mansion_private", "hei_ch1_06e_mansion_furniture", "hei_ch1_06e_mansion_firepit", "hei_ch1_06e_mansion_railings_p", "m25_2_mansion_gym", "m25_2_dog_house", "m25_2_mansion_props", "hei_ch1_roads_mansion" }, Load = function() EnableIpl(Mansion2.Ipl.Exterior.ipl, true) end, Remove = function() EnableIpl(Mansion2.Ipl.Exterior.ipl, false) end } }, Style = { cali = { "set_style_cali", "set_elev_cali", "set_art_coastal", "set_trophy_planter", "set_shelving_planter" }, loft = { "set_style_loft", "set_elev_loft", "set_art_loft", "set_loft_trophy_planter", "set_loft_shelving_planter" }, holly = { "set_style_holly", "set_elev_holly", "set_art_regency", "set_reg_shelving_planter", "set_reg_trophy_planter" }, Set = function(style, refresh) Mansion2.Style.Clear(refresh) SetIplPropState(Mansion2.interiorId, style, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion2.interiorId, { Mansion2.Style.cali, Mansion2.Style.loft, Mansion2.Style.holly }, false, refresh) end }, Tint = { cream = 0, mint = 1, lavender = 2, salmon = 3, SetColor = function(color, refresh) SetIplPropState(Mansion2.interiorId, "set_style_cali_tint", true, refresh) SetInteriorEntitySetColor(Mansion2.interiorId, "set_style_cali_tint", color) end }, Wallpaper = { rustic = "set_wallpaper_rustic", deco = "set_wallpaper_deco", coastal = "set_wallpaper_coastal", subtle = "set_wallpaper_subtle", safari = "set_wallpaper_safari", popart = "set_wallpaper_popart", Set = function(wallpaper, refresh) Mansion2.Wallpaper.Clear(refresh) SetIplPropState(Mansion2.interiorId, wallpaper, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion2.interiorId, { Mansion2.Wallpaper.rustic, Mansion2.Wallpaper.deco, Mansion2.Wallpaper.coastal, Mansion2.Wallpaper.subtle, Mansion2.Wallpaper.safari, Mansion2.Wallpaper.popart }, false, refresh) end }, Decorations = { xmas = "set_xmas", halloween = "set_halloween", lunar = "set_lunar", birthday = "set_birthday", Set = function(decorations, refresh) Mansion2.Decorations.Clear(refresh) SetIplPropState(Mansion2.interiorId, decorations, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion2.interiorId, { Mansion2.Decorations.xmas, Mansion2.Decorations.halloween, Mansion2.Decorations.lunar, Mansion2.Decorations.birthday }, false, refresh) end }, Assistant = { og = "set_ai_tablets_01", haviland = "set_ai_tablets_02", angel = "set_ai_tablets_03", Set = function(assistant, refresh) Mansion2.Assistant.Clear(refresh) SetIplPropState(Mansion2.interiorId, assistant, true, refresh) end, Clear = function(refresh) SetIplPropState(Mansion2.interiorId, { Mansion2.Assistant.angel, Mansion2.Assistant.haviland, Mansion2.Assistant.og }, false, refresh) end }, Details = { cat = "set_pet_cat", bowl = "set_pet_dog", poster = "set_michael_poster", Enable = function(details, state, refresh) SetIplPropState(Mansion2.interiorId, details, state, refresh) end }, LoadDefault = function() -- Exterior Mansion2.Ipl.Exterior.Load() -- Interior Mansion2.Style.Set(Mansion2.Style.cali, false) Mansion2.Wallpaper.Set(Mansion2.Wallpaper.deco, false) Mansion2.Tint.SetColor(Mansion2.Tint.cream, false) Mansion2.Assistant.Set(Mansion2.Assistant.angel, false) Mansion2.Details.Enable(Mansion2.Details.cat, true, false) Mansion2.Details.Enable(Mansion2.Details.bowl, true, false) RefreshInterior(Mansion2.interiorId) end }