Config = {} Config.debug = false -- Vehicles from which players can jump Config.jumpableVehicles = { classes = { 8, 13 }, models = { 'blazer', 'blazer2', 'blazer3', 'blazer4', 'seashark', }, } -- Type of the input hints. '3d-text' or 'floating' Config.inputType = 'floating' -- Size of the 3d text. (Only applicable for the 3d-text option) Config.textScale = 1.0 -- Minimum bike speed in km/h Config.minBikeSpeed = 10.0 -- Force of a normal jump. (side, front, up) Config.jumpForce = vector3(8.0, 0.7, 5.0) -- Settings related to landing and holding onto roofs of cars Config.roofHolding = { enabled = true, -- Minimum force to fall off a roof falloffForces = 8.0, -- Multiplier of the minimum force required to fall off when holding onto the roof holdingForceMultiplier = 2.5, -- Whether to allow players to enter vehicles from the roof allowVehicleEntering = true, } -- Settings related to "focus" jumping. (Jumping onto specific vehicles, sort of an aimbot for jumping) Config.focusJump = { enabled = true, -- Maximum difference of velocity for focused jump maxVelocityDifference = 5.0 } -- Controls which will be disabled when jumping/preparing a jump Config.jumping = { disableControls = { 24, 69, 92, 106, 122, 135, 223, 257, 25, 68, 70, 91, 114, 330, 38, 86, 140, 141, 142, 143 } } -- Keybinds -- https://docs.fivem.net/docs/game-references/controls/ Config.keybinds = { -- Hardcoded keybinds jumpRight = { name = 'INPUT_VEH_AIM', label = 'RMB', input = 68, }, jumpLeft = { name = 'INPUT_VEH_ATTACK', label = 'LMB', input = 69, }, jumpFocus = { name = 'INPUT_VEH_HORN', label = 'E', input = 86, }, enterVehicleSeat = { name = 'INPUT_VEH_HORN', label = 'E', input = 86, }, -- FiveM Keybinds. Editable through the in-game keybinds settings jumpPrepare = { key = 'G', } }