if Config.Framework ~= 'qb' then return end QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function(playerData) CreateBlips() end) function GetJob() return QBCore.Functions.GetPlayerData().job.name end function SendTextMessage(msg, type) if type == 'inform' then lib.notify({ title = 'Inventory', description = msg, type = 'inform' }) end if type == 'error' then lib.notify({ title = 'Inventory', description = msg, type = 'error' }) end if type == 'success' then lib.notify({ title = 'Inventory', description = msg, type = 'success' }) end end function Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel) if lib.progressCircle({ duration = duration, label = label, position = 'bottom', useWhileDead = useWhileDead, canCancel = canCancel, disable = disableControls, anim = { dict = animation.animDict, clip = animation.anim, flag = animation?.flags }, prop = prop }) then onFinish() else onCancel() end end RegisterNetEvent('qs-licenses:ShowId', function(sourceId, character) local sourcePos = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(sourceId)), false) local pos = GetEntityCoords(PlayerPedId(), false) if sourceId == GetPlayerServerId(PlayerId()) then ShowCard() end local dist = GetDistanceBetweenCoords(pos.x, pos.y, pos.z, sourcePos.x, sourcePos.y, sourcePos.z, true) if ((dist > 0 and dist < 2.5) or sourceId == GetPlayerServerId(PlayerId())) then TriggerEvent('chat:addMessage', { template = '', args = { character.type, character.firstname, character.lastname, character.birthdate, character.gender } }) end end) local texts = {} if GetResourceState('qs-textui') == 'started' then function DrawText3D(x, y, z, text, id, key) local _id = id if not texts[_id] then CreateThread(function() texts[_id] = 5 while texts[_id] > 0 do texts[_id] = texts[_id] - 1 Wait(0) end texts[_id] = nil exports['qs-textui']:DeleteDrawText3D(id) end) TriggerEvent('textui:DrawText3D', x, y, z, text, id, key) end texts[_id] = 5 end else function DrawText3D(x, y, z, text) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry('STRING') SetTextCentre(true) AddTextComponentString(text) SetDrawOrigin(x, y, z, 0) DrawText(0.0, 0.0) local factor = text:len() / 370 DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75) ClearDrawOrigin() end end