# 🚀 Deployment Guide — Spawn Outfit System (2026-03-27) ## Fișiere de urcat pe VPS ### 1. 🆕 Resursă nouă — `17mov-plugin-char-creator` (copiază întreg folderul) ``` resources/[framework]/[base]/[auth]/17mov-plugin-char-creator/ ├── fxmanifest.lua └── client.lua ``` --- ### 2. ✏️ 17mov_CharacterSystem — fișiere modificate ``` resources/[framework]/[base]/[auth]/17mov_CharacterSystem/ ├── configs/Skin.lua ← preset-uri: creator, shop, skinCommand ├── client/functions.lua ← ApplySpawnOutfit() + spawnOutfitMale/Female └── bridge/clothing/qb-clothing/exports.lua ← openMenu→shop, openMenuCommand→skinCommand ``` --- ### 3. ✏️ qb-core — fișiere modificate ``` resources/[framework]/[core]/qb-core/ ├── shared/main.lua ← scos mask din StarterItems + TODO spawn_mask └── server/player.lua ← fix character delete (tabele comentate) ``` --- ### 4. 📋 Changelog ``` changelog.md ``` --- ## Pași deploy 1. **Oprește serverul** pe VPS 2. **Copiază folderul nou:** ``` 17mov-plugin-char-creator/ → resources/[framework]/[base]/[auth]/17mov-plugin-char-creator/ ``` 3. **Înlocuiește fișierele modificate:** ``` Skin.lua → resources/[framework]/[base]/[auth]/17mov_CharacterSystem/configs/Skin.lua functions.lua → resources/[framework]/[base]/[auth]/17mov_CharacterSystem/client/functions.lua exports.lua → resources/[framework]/[base]/[auth]/17mov_CharacterSystem/bridge/clothing/qb-clothing/exports.lua main.lua → resources/[framework]/[core]/qb-core/shared/main.lua player.lua → resources/[framework]/[core]/qb-core/server/player.lua changelog.md → changelog.md ``` 4. **Pornește serverul** > [!IMPORTANT] > Resursa `17mov-plugin-char-creator` se încarcă automat din `[auth]` folder. NU trebuie adăugată în `server.cfg`. ## Arhitectură ```mermaid flowchart TD A[Player conectat] --> B{Char existent?} B -->|Da| C[Login normal → inGame] B -->|Nu| D["Create character"] D --> E["17mov Skin.OpenMenu
(preset: creator = DNA+Details)"] D --> F["17mov-plugin-char-creator
detectează isGenerated=true
via citizenid tracking"] F --> G["Per-frame outfit loop
SetPedComponentVariation"] E --> H[Player editează DNA/față] G --> H H --> I[Save] I --> J["SaveCurrentSkin → loop stop"] I --> K["ApplySpawnOutfit() la spawn
(gender-specific)"] K --> L["SaveCurrentSkin → DB persist"] L --> M[Player in-game
plugin idle, zero overhead] style F fill:#2d5016,color:#fff style G fill:#2d5016,color:#fff style K fill:#1a3a5c,color:#fff ``` ### Preset-uri per context ```mermaid flowchart LR A[Skin Menu] --> B{Cine deschide?} B -->|Char Creator| C["creator preset
DNA + Details
(2 tabs)"] B -->|Shop/Ambulance/Boss| D["shop preset
Details + Clothing + Acc
(3 tabs)"] B -->|Admin /skin| E["skinCommand preset
All 4 tabs"] style C fill:#5c1a1a,color:#fff style D fill:#1a3a5c,color:#fff style E fill:#2d5016,color:#fff ```