Files
2026-03-29 21:41:17 +03:00

265 lines
11 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local Accounts = {}
function ExploitBan(id, reason)
MySQL.insert('INSERT INTO bans (name, license, discord, ip, reason, expire, bannedby) VALUES (?, ?, ?, ?, ?, ?, ?)', {
GetPlayerName(id),
QBCore.Functions.GetIdentifier(id, 'license'),
QBCore.Functions.GetIdentifier(id, 'discord'),
QBCore.Functions.GetIdentifier(id, 'ip'),
reason,
2147483647,
'qb-management'
})
TriggerEvent('qb-log:server:CreateLog', 'bans', 'Player Banned', 'red', string.format('%s was banned by %s for %s', GetPlayerName(id), 'qb-management', reason), true)
DropPlayer(id, 'You were permanently banned by the server for: Exploiting')
end
function GetAccount(account)
return Accounts[account] or 0
end
function AddMoney(account, amount)
if not Accounts[account] then
Accounts[account] = 0
end
Accounts[account] = Accounts[account] + amount
MySQL.insert('INSERT INTO management_funds (job_name, amount, type) VALUES (:job_name, :amount, :type) ON DUPLICATE KEY UPDATE amount = :amount',
{
['job_name'] = account,
['amount'] = Accounts[account],
['type'] = 'boss'
})
end
function RemoveMoney(account, amount)
local isRemoved = false
if amount > 0 then
if not Accounts[account] then
Accounts[account] = 0
end
if Accounts[account] >= amount then
Accounts[account] = Accounts[account] - amount
isRemoved = true
end
MySQL.update('UPDATE management_funds SET amount = ? WHERE job_name = ? and type = "boss"', { Accounts[account], account })
end
return isRemoved
end
MySQL.ready(function ()
local bossmenu = MySQL.query.await('SELECT job_name,amount FROM management_funds WHERE type = "boss"', {})
if not bossmenu then return end
for _,v in ipairs(bossmenu) do
Accounts[v.job_name] = v.amount
end
end)
RegisterNetEvent("qb-bossmenu:server:withdrawMoney", function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'withdrawMoney Exploiting') return end
local job = Player.PlayerData.job.name
if RemoveMoney(job, amount) then
Player.Functions.AddMoney("cash", amount, 'Boss menu withdraw')
TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Withdraw Money', "blue", Player.PlayerData.name.. "Withdrawal $" .. amount .. ' (' .. job .. ')', false)
TriggerClientEvent('QBCore:Notify', src, "You have withdrawn: $" ..amount, "success")
else
TriggerClientEvent('QBCore:Notify', src, "You dont have enough money in the account!", "error")
end
TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
end)
RegisterNetEvent("qb-bossmenu:server:removeAccountMoney", function(account, amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if RemoveMoney(account, amount) then
Player.Functions.AddMoney("cash", amount, 'Boss menu withdraw')
TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Payment', "blue", Player.PlayerData.name.. "Paid $" .. amount .. ' (' .. account .. ')', false)
TriggerClientEvent('QBCore:Notify', src, "Your Soceity has paid: $" ..amount, "success")
else
TriggerClientEvent('QBCore:Notify', src, "Your society dont have enough money in the account!", "error")
end
end)
RegisterNetEvent("qb-bossmenu:server:depositMoney", function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'depositMoney Exploiting') return end
if Player.Functions.RemoveMoney("cash", amount) then
local job = Player.PlayerData.job.name
AddMoney(job, amount)
TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Deposit Money', "blue", Player.PlayerData.name.. "Deposit $" .. amount .. ' (' .. job .. ')', false)
TriggerClientEvent('QBCore:Notify', src, "You have deposited: $" ..amount, "success")
else
TriggerClientEvent('QBCore:Notify', src, "You dont have enough money to add!", "error")
end
TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
end)
QBCore.Functions.CreateCallback('qb-bossmenu:server:GetAccount', function(_, cb, jobname)
local result = GetAccount(jobname)
cb(result)
end)
-- Get Employees
QBCore.Functions.CreateCallback('qb-bossmenu:server:GetEmployees', function(source, cb, jobname)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'GetEmployees Exploiting') return end
local employees = {}
local players = MySQL.query.await("SELECT * FROM `players` WHERE `job` LIKE '%".. jobname .."%'", {})
if players[1] ~= nil then
for _, value in pairs(players) do
local isOnline = QBCore.Functions.GetPlayerByCitizenId(value.citizenid)
if isOnline and isOnline.PlayerData.job.name == jobname then
employees[#employees+1] = {
empSource = isOnline.PlayerData.citizenid,
grade = isOnline.PlayerData.job.grade,
isboss = isOnline.PlayerData.job.isboss,
name = '🟢 ' .. isOnline.PlayerData.charinfo.firstname .. ' ' .. isOnline.PlayerData.charinfo.lastname
}
elseif value.job.name == jobname then
employees[#employees+1] = {
empSource = value.citizenid,
grade = value.job.grade,
isboss = value.job.isboss,
name = '' .. value.charinfo.firstname .. ' ' .. value.charinfo.lastname
}
end
end
table.sort(employees, function(a, b)
return a.grade.level > b.grade.level
end)
end
cb(employees)
end)
-- Grade Change
RegisterNetEvent('qb-bossmenu:server:GradeUpdate', function(data)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Employee = QBCore.Functions.GetPlayerByCitizenId(data.cid)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'GradeUpdate Exploiting') return end
if data.grade > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot promote to this rank!", "error") return end
if Employee then
if Employee.Functions.SetJob(Player.PlayerData.job.name, data.grade) then
TriggerClientEvent('QBCore:Notify', src, "Sucessfulluy promoted!", "success")
TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source, "You have been promoted to" ..data.gradename..".", "success")
else
TriggerClientEvent('QBCore:Notify', src, "Promotion grade does not exist.", "error")
end
else
TriggerClientEvent('QBCore:Notify', src, "Civilian not in city.", "error")
end
TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
end)
-- Fire Employee
RegisterNetEvent('qb-bossmenu:server:FireEmployee', function(target)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Employee = QBCore.Functions.GetPlayerByCitizenId(target)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'FireEmployee Exploiting') return end
if Employee then
if target ~= Player.PlayerData.citizenid then
if Employee.PlayerData.job.grade.level > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
if Employee.Functions.SetJob("unemployed", '0') then
TriggerEvent("qb-log:server:CreateLog", "bossmenu", "Job Fire", "red", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.name .. ")", false)
TriggerClientEvent('QBCore:Notify', src, "Employee fired!", "success")
TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source , "You have been fired! Good luck.", "error")
else
TriggerClientEvent('QBCore:Notify', src, "Error..", "error")
end
else
TriggerClientEvent('QBCore:Notify', src, "You can\'t fire yourself", "error")
end
else
local player = MySQL.query.await('SELECT * FROM players WHERE citizenid = ? LIMIT 1', { target })
if player[1] ~= nil then
Employee = player[1]
Employee.job = json.decode(Employee.job)
if Employee.job.grade.level > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
local job = {}
job.name = "unemployed"
job.label = "Unemployed"
job.payment = QBCore.Shared.Jobs[job.name].grades['0'].payment or 500
job.onduty = true
job.isboss = false
job.grade = {}
job.grade.name = nil
job.grade.level = 0
MySQL.update('UPDATE players SET job = ? WHERE citizenid = ?', { json.encode(job), target })
TriggerClientEvent('QBCore:Notify', src, "Employee fired!", "success")
TriggerEvent("qb-log:server:CreateLog", "bossmenu", "Job Fire", "red", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.name .. ")", false)
else
TriggerClientEvent('QBCore:Notify', src, "Civilian not in city.", "error")
end
end
TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
end)
-- Recruit Player
RegisterNetEvent('qb-bossmenu:server:HireEmployee', function(recruit)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Target = QBCore.Functions.GetPlayer(recruit)
if not Player.PlayerData.job.isboss then ExploitBan(src, 'HireEmployee Exploiting') return end
if Target and Target.Functions.SetJob(Player.PlayerData.job.name, 0) then
TriggerClientEvent('QBCore:Notify', src, "You hired " .. (Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname) .. " come " .. Player.PlayerData.job.label .. "", "success")
TriggerClientEvent('QBCore:Notify', Target.PlayerData.source , "You were hired as " .. Player.PlayerData.job.label .. "", "success")
TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Recruit', "lightgreen", (Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname).. " successfully recruited " .. (Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname) .. ' (' .. Player.PlayerData.job.name .. ')', false)
end
TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
end)
-- Get closest player sv
QBCore.Functions.CreateCallback('qb-bossmenu:getplayers', function(source, cb)
local src = source
local players = {}
local PlayerPed = GetPlayerPed(src)
local pCoords = GetEntityCoords(PlayerPed)
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local targetped = GetPlayerPed(v)
local tCoords = GetEntityCoords(targetped)
local dist = #(pCoords - tCoords)
if PlayerPed ~= targetped and dist < 10 then
local ped = QBCore.Functions.GetPlayer(v)
players[#players+1] = {
id = v,
coords = GetEntityCoords(targetped),
name = ped.PlayerData.charinfo.firstname .. " " .. ped.PlayerData.charinfo.lastname,
citizenid = ped.PlayerData.citizenid,
sources = GetPlayerPed(ped.PlayerData.source),
sourceplayer = ped.PlayerData.source
}
end
end
table.sort(players, function(a, b)
return a.name < b.name
end)
cb(players)
end)