265 lines
11 KiB
Lua
265 lines
11 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local Accounts = {}
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function ExploitBan(id, reason)
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MySQL.insert('INSERT INTO bans (name, license, discord, ip, reason, expire, bannedby) VALUES (?, ?, ?, ?, ?, ?, ?)', {
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GetPlayerName(id),
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QBCore.Functions.GetIdentifier(id, 'license'),
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QBCore.Functions.GetIdentifier(id, 'discord'),
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QBCore.Functions.GetIdentifier(id, 'ip'),
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reason,
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2147483647,
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'qb-management'
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})
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TriggerEvent('qb-log:server:CreateLog', 'bans', 'Player Banned', 'red', string.format('%s was banned by %s for %s', GetPlayerName(id), 'qb-management', reason), true)
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DropPlayer(id, 'You were permanently banned by the server for: Exploiting')
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end
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function GetAccount(account)
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return Accounts[account] or 0
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end
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function AddMoney(account, amount)
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if not Accounts[account] then
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Accounts[account] = 0
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end
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Accounts[account] = Accounts[account] + amount
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MySQL.insert('INSERT INTO management_funds (job_name, amount, type) VALUES (:job_name, :amount, :type) ON DUPLICATE KEY UPDATE amount = :amount',
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{
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['job_name'] = account,
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['amount'] = Accounts[account],
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['type'] = 'boss'
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})
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end
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function RemoveMoney(account, amount)
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local isRemoved = false
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if amount > 0 then
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if not Accounts[account] then
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Accounts[account] = 0
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end
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if Accounts[account] >= amount then
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Accounts[account] = Accounts[account] - amount
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isRemoved = true
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end
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MySQL.update('UPDATE management_funds SET amount = ? WHERE job_name = ? and type = "boss"', { Accounts[account], account })
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end
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return isRemoved
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end
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MySQL.ready(function ()
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local bossmenu = MySQL.query.await('SELECT job_name,amount FROM management_funds WHERE type = "boss"', {})
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if not bossmenu then return end
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for _,v in ipairs(bossmenu) do
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Accounts[v.job_name] = v.amount
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end
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end)
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RegisterNetEvent("qb-bossmenu:server:withdrawMoney", function(amount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'withdrawMoney Exploiting') return end
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local job = Player.PlayerData.job.name
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if RemoveMoney(job, amount) then
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Player.Functions.AddMoney("cash", amount, 'Boss menu withdraw')
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TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Withdraw Money', "blue", Player.PlayerData.name.. "Withdrawal $" .. amount .. ' (' .. job .. ')', false)
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TriggerClientEvent('QBCore:Notify', src, "You have withdrawn: $" ..amount, "success")
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else
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TriggerClientEvent('QBCore:Notify', src, "You dont have enough money in the account!", "error")
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end
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TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
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end)
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RegisterNetEvent("qb-bossmenu:server:removeAccountMoney", function(account, amount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if RemoveMoney(account, amount) then
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Player.Functions.AddMoney("cash", amount, 'Boss menu withdraw')
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TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Payment', "blue", Player.PlayerData.name.. "Paid $" .. amount .. ' (' .. account .. ')', false)
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TriggerClientEvent('QBCore:Notify', src, "Your Soceity has paid: $" ..amount, "success")
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else
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TriggerClientEvent('QBCore:Notify', src, "Your society dont have enough money in the account!", "error")
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end
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end)
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RegisterNetEvent("qb-bossmenu:server:depositMoney", function(amount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'depositMoney Exploiting') return end
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if Player.Functions.RemoveMoney("cash", amount) then
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local job = Player.PlayerData.job.name
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AddMoney(job, amount)
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TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Deposit Money', "blue", Player.PlayerData.name.. "Deposit $" .. amount .. ' (' .. job .. ')', false)
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TriggerClientEvent('QBCore:Notify', src, "You have deposited: $" ..amount, "success")
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else
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TriggerClientEvent('QBCore:Notify', src, "You dont have enough money to add!", "error")
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end
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TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
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end)
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QBCore.Functions.CreateCallback('qb-bossmenu:server:GetAccount', function(_, cb, jobname)
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local result = GetAccount(jobname)
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cb(result)
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end)
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-- Get Employees
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QBCore.Functions.CreateCallback('qb-bossmenu:server:GetEmployees', function(source, cb, jobname)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'GetEmployees Exploiting') return end
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local employees = {}
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local players = MySQL.query.await("SELECT * FROM `players` WHERE `job` LIKE '%".. jobname .."%'", {})
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if players[1] ~= nil then
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for _, value in pairs(players) do
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local isOnline = QBCore.Functions.GetPlayerByCitizenId(value.citizenid)
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if isOnline and isOnline.PlayerData.job.name == jobname then
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employees[#employees+1] = {
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empSource = isOnline.PlayerData.citizenid,
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grade = isOnline.PlayerData.job.grade,
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isboss = isOnline.PlayerData.job.isboss,
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name = '🟢 ' .. isOnline.PlayerData.charinfo.firstname .. ' ' .. isOnline.PlayerData.charinfo.lastname
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}
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elseif value.job.name == jobname then
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employees[#employees+1] = {
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empSource = value.citizenid,
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grade = value.job.grade,
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isboss = value.job.isboss,
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name = '❌ ' .. value.charinfo.firstname .. ' ' .. value.charinfo.lastname
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}
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end
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end
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table.sort(employees, function(a, b)
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return a.grade.level > b.grade.level
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end)
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end
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cb(employees)
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end)
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-- Grade Change
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RegisterNetEvent('qb-bossmenu:server:GradeUpdate', function(data)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local Employee = QBCore.Functions.GetPlayerByCitizenId(data.cid)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'GradeUpdate Exploiting') return end
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if data.grade > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot promote to this rank!", "error") return end
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if Employee then
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if Employee.Functions.SetJob(Player.PlayerData.job.name, data.grade) then
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TriggerClientEvent('QBCore:Notify', src, "Sucessfulluy promoted!", "success")
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TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source, "You have been promoted to" ..data.gradename..".", "success")
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else
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TriggerClientEvent('QBCore:Notify', src, "Promotion grade does not exist.", "error")
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end
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else
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TriggerClientEvent('QBCore:Notify', src, "Civilian not in city.", "error")
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end
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TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
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end)
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-- Fire Employee
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RegisterNetEvent('qb-bossmenu:server:FireEmployee', function(target)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local Employee = QBCore.Functions.GetPlayerByCitizenId(target)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'FireEmployee Exploiting') return end
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if Employee then
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if target ~= Player.PlayerData.citizenid then
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if Employee.PlayerData.job.grade.level > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
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if Employee.Functions.SetJob("unemployed", '0') then
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TriggerEvent("qb-log:server:CreateLog", "bossmenu", "Job Fire", "red", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.name .. ")", false)
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TriggerClientEvent('QBCore:Notify', src, "Employee fired!", "success")
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TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source , "You have been fired! Good luck.", "error")
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else
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TriggerClientEvent('QBCore:Notify', src, "Error..", "error")
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end
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else
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TriggerClientEvent('QBCore:Notify', src, "You can\'t fire yourself", "error")
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end
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else
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local player = MySQL.query.await('SELECT * FROM players WHERE citizenid = ? LIMIT 1', { target })
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if player[1] ~= nil then
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Employee = player[1]
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Employee.job = json.decode(Employee.job)
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if Employee.job.grade.level > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
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local job = {}
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job.name = "unemployed"
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job.label = "Unemployed"
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job.payment = QBCore.Shared.Jobs[job.name].grades['0'].payment or 500
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job.onduty = true
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job.isboss = false
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job.grade = {}
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job.grade.name = nil
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job.grade.level = 0
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MySQL.update('UPDATE players SET job = ? WHERE citizenid = ?', { json.encode(job), target })
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TriggerClientEvent('QBCore:Notify', src, "Employee fired!", "success")
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TriggerEvent("qb-log:server:CreateLog", "bossmenu", "Job Fire", "red", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.name .. ")", false)
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else
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TriggerClientEvent('QBCore:Notify', src, "Civilian not in city.", "error")
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end
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end
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TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
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end)
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-- Recruit Player
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RegisterNetEvent('qb-bossmenu:server:HireEmployee', function(recruit)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local Target = QBCore.Functions.GetPlayer(recruit)
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if not Player.PlayerData.job.isboss then ExploitBan(src, 'HireEmployee Exploiting') return end
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if Target and Target.Functions.SetJob(Player.PlayerData.job.name, 0) then
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TriggerClientEvent('QBCore:Notify', src, "You hired " .. (Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname) .. " come " .. Player.PlayerData.job.label .. "", "success")
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TriggerClientEvent('QBCore:Notify', Target.PlayerData.source , "You were hired as " .. Player.PlayerData.job.label .. "", "success")
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TriggerEvent('qb-log:server:CreateLog', 'bossmenu', 'Recruit', "lightgreen", (Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname).. " successfully recruited " .. (Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname) .. ' (' .. Player.PlayerData.job.name .. ')', false)
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end
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TriggerClientEvent('qb-bossmenu:client:OpenMenu', src)
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end)
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-- Get closest player sv
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QBCore.Functions.CreateCallback('qb-bossmenu:getplayers', function(source, cb)
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local src = source
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local players = {}
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local PlayerPed = GetPlayerPed(src)
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local pCoords = GetEntityCoords(PlayerPed)
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local targetped = GetPlayerPed(v)
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local tCoords = GetEntityCoords(targetped)
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local dist = #(pCoords - tCoords)
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if PlayerPed ~= targetped and dist < 10 then
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local ped = QBCore.Functions.GetPlayer(v)
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players[#players+1] = {
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id = v,
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coords = GetEntityCoords(targetped),
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name = ped.PlayerData.charinfo.firstname .. " " .. ped.PlayerData.charinfo.lastname,
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citizenid = ped.PlayerData.citizenid,
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sources = GetPlayerPed(ped.PlayerData.source),
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sourceplayer = ped.PlayerData.source
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}
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end
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end
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table.sort(players, function(a, b)
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return a.name < b.name
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end)
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cb(players)
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end)
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