793 lines
25 KiB
Lua
793 lines
25 KiB
Lua
-- { 17movement.net } --
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Config = {}
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Config.Autoinstall = false -- Disabled: server artifacts are newer than the supported version
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Config.UseMPH = false
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Config.CompassFollowGameCam = true
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Config.SoundVolume = 1.0
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Config.DefaultVoiceMode = 2
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Config.MaxVoiceMode = 3
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Config.EnableSpeedometer = true -- If you want to disable speedometer for aby reason just set it to false
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Config.MaxNotifyStack = 5 -- Max ammount of notifcations "per once". All notifications above this number wait until the old ones disappear
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Config.ShowDateIfTimeIsReal = false -- If you set time type to "real" does should also display date?
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Config.MaxUnderwaterTime = 40.0
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Config.VersionCheck = {
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Enabled = true, -- Is version check enabled
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DisplayAsciiArt = false, -- Set to false if you don't want to display ascii art in console
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DisplayChangelog = true, -- Should display changelog in console?
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DisplayFiles = true, -- Should display files that you need update in console?
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}
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Config.SeatBelts = {
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Enable = true, -- You can just disable whole system
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Key = "B", -- Fasten key
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AllowExit = false, -- If belts fasten player should be able to exit from vehicle?
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BlacklistedClasses = { 8, 13, 14 }, -- In this classes there is no seatbelts
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BlacklistedModels = {}, -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` },
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Warning = true, -- Should play *beep* *beep* when player driving with not fasten belts
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WarningVolume = 30, -- Volume of warning sound Scale: <0-100>
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WarningSpeed = 15, -- Speed above you will hear a warning
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TogglingSound = true, -- Play soung if toggle betls
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TogglingSoundVolume = 10, -- Volume of toggling sound
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TogglingSoundIsGlobal = false, -- Every player in nearby should hear sound or only player that toggling?
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TogglingSoundIsGlobalDistance = 5.0, -- If global function enabled then you can specify distance here
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}
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Config.DarkModeStartsAt = "21:00"
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Config.DarkModeEndsAt = "6:00"
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Config.SettingsKeybind = "U"
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Config.BigRadarKey = nil -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs.
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Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar
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-- Stress system
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Config.EnableStress = true -- Use build-in stress system
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Config.AddStressWhileShooting = true -- Should add stress while shooting?
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Config.StressingSpeed = 200 -- Speed above which you start to get stressed
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Config.MinimumStressForEffects = 50 -- Minimum Stress amount to start effects
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Config.WhtielistedWeapons = { -- Here you can add some weapon models that "bypassing" stress system (not adding stress while shooting)
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-- Just add weapons models like bellow:
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-- `weapon_pistol`,
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}
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Config.EnableRadarZoom = false -- If your minimap is blurred, set this to true.
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Config.RadarZoom = 1000 -- Radar Zoom
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Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 }
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-- Here you can add vehicle by models in which speedometer doesn't appear
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Config.BlacklistedVehicleModels = {
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-- Just add as much as you want like bellow:
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-- `sultan`,
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}
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-- Here you can add vehicle classes in which speedometer doesn't appear
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Config.BlacklistedVehicleClasses = {
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-- 0, -- Compacts
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-- 1, -- Sedans
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-- 2, -- SUVs
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-- 3, -- Coupes
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-- 4, -- Muscle
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-- 5, -- Sports Classics
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-- 6, -- Sports
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-- 7, -- Super
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-- 8, -- Motorcycles
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-- 9, -- Off-road
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-- 10, -- Industrial
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-- 11, -- Utility
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-- 12, -- Vans
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13, -- Cycles
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-- 14, -- Boats
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-- 15, -- Helicopters
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-- 16, -- Planes
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-- 17, -- Service
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-- 18, -- Emergency
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-- 19, -- Military
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-- 20, -- Commercial
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-- 21, -- Trains
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-- 22, -- Open Wheel
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}
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Config.StressEffects = {
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{
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Min = 50,
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Max = 60,
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Timeout = math.random(50000, 60000),
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Blur = 1500,
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},
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{
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Min = 60,
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Max = 70,
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Timeout = math.random(40000, 50000),
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Blur = 2000,
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},
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{
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Min = 70,
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Max = 80,
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Timeout = math.random(30000, 40000),
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Blur = 2500,
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},
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{
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Min = 80,
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Max = 90,
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Timeout = math.random(20000, 30000),
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Blur = 3000,
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},
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{
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Min = 90,
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Max = 100,
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Timeout = math.random(10000, 20000),
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Blur = 3500,
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RagdollTime = 2000,
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},
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}
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-- Here you can confugure some notifications when status if lower/bigger than the set value
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Config.StatusNotifications = {
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-- {
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-- status (Status type): string["Health", "Vest", "Hunger", "Thirst", "Stress", "Oxygen", "Stamina"]
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-- lowerThan (Show notification when status is lower than): number<0, 100>
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-- biggerThan (Show notification when status is bigger than): number<0, 100>
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-- notifyTitle (Notify title): string
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-- notifyMessage (Notify message): string
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-- },
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{
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status = "Thirst",
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lowerThan = 10,
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notifyTitle = "Thirsty",
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notifyMessage = "You are feeling thirsty. Drink something",
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},
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{
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status = "Hunger",
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lowerThan = 10,
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notifyTitle = "Hungry",
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notifyMessage = "You are feeling hungry. Eat something",
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},
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{
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status = "Stress",
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biggerThan = 50,
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notifyTitle = "Stressed",
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notifyMessage = "You are feeling stressed. Calm down",
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},
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}
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-- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity)
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Config.DefaultColors = {
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['light'] = {
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["--color-primary"] = "#679bffff",
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["--color-secondary"] = "#ffffffff",
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["--color-text-primary"] = "#ffffffff",
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["--color-text-secondary"] = "#ffffffb0",
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["--color-transparent"] = "#c2c2c24c",
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},
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['dark'] = {
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["--color-primary"] = "#679bffff",
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["--color-secondary"] = "#ffffffff",
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["--color-text-primary"] = "#ffffffff",
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["--color-text-secondary"] = "#ffffffb0",
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["--color-transparent"] = "#0000004c",
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}
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}
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-- Here you can disable some settings, or disable the whole command with keybind
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Config.EnableSettings = true
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Config.CommandString = "openHudSettings"
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Config.Settings = {
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["scale"] = true,
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["positions"] = true,
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["colors"] = true,
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["theme"] = true,
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["timeType"] = true,
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["speed"] = true,
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["minimap"] = false,
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["cinematic"] = true,
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["volume"] = true,
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["healthAndVest"] = true,
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["food"] = true,
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["stress"] = true,
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["oxygen"] = true,
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["stamina"] = true,
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["voice"] = true,
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["location"] = true,
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["radio"] = true,
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["time"] = true,
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["cash"] = true,
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["dirt_money"] = false,
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["society_money"] = false,
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["bank"] = false,
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["weapon"] = true,
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["serverId"] = true,
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["job"] = true,
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}
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-- Default HUD settings
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Config.DefaultSettings = {
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['AutoTheme'] = true, -- Values: [true, false]. Enables that theme work in automatic mode (depends from time)
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['DarkMode'] = false, -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value
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['Time'] = "server", -- Values: ['server', 'real']. Should display server time or real time?
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['SpeedUnits'] = "kmh", -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH)
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['Map'] = "inCar", -- Values: [true, false, 'inCar']. When radar should be displayed
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['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled
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['Scale'] = 50, -- Values: <0, 100>. Default HUD scale
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['NotifyVolume'] = 50, -- Values: <0, 100>. Default notifications sounds volume
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['healthAndVest'] = true, -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than
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['food'] = true, -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than
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['stress'] = true, -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than
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['oxygen'] = true, -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than
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['stamina'] = true, -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than
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['voice'] = true, -- Values: [true, false]. Show Microphone component
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['location'] = true, -- Values: [true, false, 'inCar']. Show location component
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['radio'] = true, -- Values: [true, false]. Show radio component
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['time'] = true, -- Values: [true, false]. Show time component
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['cash'] = true, -- Values: [true, false]. Show cash component
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['dirt_money'] = false, -- Values: [true, false]. Show dirt_money component
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['society_money'] = false, -- Values: [true, false]. Show society_money component
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['bank'] = false, -- Values: [true, false]. Show bank component
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['weapon'] = true, -- Values: [true, false]. Show weapon component
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['serverId'] = true, -- Values: [true, false]. Show server id component
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['job'] = true, -- Values: [true, false]. Show job component
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}
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-- Default HUD components positions
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Config.DefaultPositions = {
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-- Values: [false, { x = <0,1>, y = <0,1> }]
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-- False - default position. Table with numbers - percent of screen that component will be placed
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-- Ex. { x: 0.5, y: 0.5 } will place component at center of screen
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["location"] = false,
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["time"] = false,
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["radio"] = false,
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["bank"] = false,
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["cash"] = false,
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["dirt_money"] = false,
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["society_money"] = false,
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["weapon"] = false,
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["healthAndVest"] = false,
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["food"] = false,
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["voice"] = false,
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["stress"] = false,
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["oxygen"] = false,
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["stamina"] = false,
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["vehicle"] = false,
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["helpNotification"] = false,
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["notifications"] = false,
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["serverId"] = false,
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["job"] = false,
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}
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-- Here you can absolutly remove some components from HUD. Values: [true, false]
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Config.Components = {
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["health"] = true,
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["healthAndVest"] = true,
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["oxygen"] = true,
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["stamina"] = false,
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["food"] = true,
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["stress"] = true,
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["radio"] = true,
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["weapon"] = true,
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["ammo"] = true,
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["voice"] = true,
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["cash"] = true,
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["dirt_money"] = false,
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["society_money"] = false,
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["bank"] = false,
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["time"] = true,
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["location"] = true,
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["serverId"] = true,
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["job"] = true,
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}
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-- Your langugage
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Config.Lang = {
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["DefaultNotification"] = "Notificare",
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['DefaultProgressBar'] = "Bară de progres",
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['AddingStress'] = "Te simți mai stresat",
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['RemovingStress'] = "Te simți mai relaxat",
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["CancelProgressHint"] = "Apasă ~INPUT_VEH_DUCK~ pentru a anula",
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["KeybindDescription"] = "Deschide setările HUD",
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["Location"] = "Locație",
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["NUI_SERVER_TIME"] = "Timp",
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["NUI_RADIO_FREQUENCY"] = "Radio MHz",
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["NUI_BANK"] = "Bancă",
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["NUI_CASH"] = "Cash",
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["NUI_DIRT_MONEY"] = "Bani murdari",
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["NUI_SOCIETY_MONEY"] = "Bani societate",
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["NUI_MPH"] = "MPH",
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["NUI_KMH"] = "KMH",
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["NUI_SERVER_ID"] = "ID Server",
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["NUI_DEFAULT_NOTIFICATION_TITLE"] = "Notificare",
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["NUI_DEFAULT_NOTIFICATION_MESSAGE"] = "Acesta este un exemplu de notificare",
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["NUI_DEFAULT_HELP_NOTIFICATION"] = "Acesta este ~INPUT_CONTEXT~ un exemplu de notificare ajutor",
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["NUI_SETTINGS_HEADER"] = "Setări <strong>HUD</strong>",
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["NUI_SETTINGS_HEADER_DESCRIPTION"] =
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"Aici poți modifica principalele funcții ale HUD-ului",
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["NUI_SETTINGS_EXIT"] = 'Apasă <span class="button">ESC</span> pentru a ieși',
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["NUI_SETTINGS_SCALE"] = "Ajustează <strong>Scara</strong>",
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["NUI_SETTINGS_SCALE_RESET_BTN"] = "Resetează",
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["NUI_SETTINGS_POSITIONS"] = "Schimbă <strong>Poziția</strong> Icoanelor",
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["NUI_SETTINGS_POSITIONS_SELECT_BTN"] = "Ajustează",
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["NUI_SETTINGS_POSITIONS_RESET_BTN"] = "Resetează",
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["NUI_SETTINGS_POSITIONS_CANCEL"] = "Apasă <span>ESC</span> pentru a anula",
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["NUI_SETTINGS_POSITIONS_SAVE"] = "Apasă <span>Enter</span> pentru a salva",
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["NUI_SETTINGS_COLORS"] = "Culori <strong>HUD</strong>",
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["NUI_SETTINGS_COLORS_SELECT_BTN"] = "Selectează Culori",
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["NUI_SETTINGS_CHOOSE_THEME"] = "Alege <strong>Tema</strong>",
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["NUI_SETTINGS_THEME_AUTO"] = "Auto",
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["NUI_SETTINGS_THEME_LIGHT"] = "Luminos",
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["NUI_SETTINGS_THEME_DARK"] = "Întunecat",
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["NUI_SETTINGS_TIME"] = "Componenta Timp",
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["NUI_SETTINGS_SERVERTIME"] = "Timp Joc",
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["NUI_SETTINGS_REALTIME"] = "Timp Real",
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["NUI_SETTINGS_SPPED_UNIT"] = "Unitate Viteză",
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["NUI_SETTINGS_DISPLAY_MINIMAP"] = "Afișare Minimapă",
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["NUI_SETTINGS_SHOW"] = "Afișează",
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["NUI_SETTINGS_HIDE"] = "Ascunde",
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["NUI_SETTINGS_ONLY_IN_CAR"] = "Doar în mașină",
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["NUI_SETTINGS_SHOW_IF_UNDER"] = "Afișează dacă sub",
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["NUI_SETTINGS_SHOW_IF_ABOVE"] = "Afișează dacă peste",
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["NUI_SETTINGS_CINEMATIC_MODE"] = "Mod Cinematic",
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["NUI_SETTINGS_VOLUME"] = "Volum Notificări",
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["NUI_SETTINGS_STATUS_HEADER"] = "Elemente <strong>Status</strong> HUD",
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["NUI_SETTINGS_STATUS_HEADER_DESCRIPTION"] =
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"Aici poți modifica setările de afișare",
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["NUI_SETTINGS_HEALTH_AND_ARMOR"] = "Sănătate și Armură",
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["NUI_SETTINGS_HUNGER_AND_THIRST"] = "Foame și Sete",
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["NUI_SETTINGS_STRESS"] = "Stres",
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["NUI_SETTINGS_OXYGEN"] = "Oxigen",
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["NUI_SETTINGS_STAMINA"] = "Rezistență",
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["NUI_SETTINGS_MICROPHONE"] = "Microfon",
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["NUI_SETTINGS_STREET_NAMES"] = "Nume Străzi",
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["NUI_SETTINGS_RADIO"] = "Radio",
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["NUI_SETTINGS_GAME_TIME"] = "Timp Joc",
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["NUI_SETTINGS_CASH"] = "Cash",
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["NUI_SETTINGS_DIRT_MONEY"] = "Bani Murdari",
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["NUI_SETTINGS_SOCIETY_MONEY"] = "Bani Societate",
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["NUI_SETTINGS_BANK"] = "Bani Bancă",
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["NUI_SETTINGS_JOB"] = "Job",
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["NUI_SETTINGS_SERVER_ID"] = "ID Server",
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["NUI_SETTINGS_WEAPON"] = "Armă Curentă",
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["NUI_SETTINGS_WANT_TO_SAVE"] = "Dorești să salvezi setările?",
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["NUI_SETTINGS_SAVE"] = "Salvează",
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["NUI_SETTINGS_CANCEL"] = "Anulează",
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["NUI_SETTINGS_RESET"] = "Resetează",
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["NUI_COLORS_HEADER"] = "<strong>Editare</strong> Culori HUD",
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["NUI_COLORS_HEADER_DESCRIPTION"] =
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"Aici poți modifica culorile pentru tema selectată",
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["NUI_COLORS_CHOOSE_THEME"] = "Alege <strong>Tema</strong>",
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["NUI_COLORS_SELECT_COLORS"] = "Selectează Culori",
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["NUI_COLORS_WANT_TO_SAVE"] = "Dorești să salvezi?",
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}
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-- List of weapons. You can edit names and ammo displaying
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Config.Weapons = {
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[`weapon_dagger`] = {
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label = "Antique Cavalry Dagger",
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displayAmmo = false,
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},
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[`weapon_bat`] = {
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label = "Baseball Bat",
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displayAmmo = false,
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},
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[`weapon_bottle`] = {
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label = "Broken Bottle",
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displayAmmo = false,
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},
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[`weapon_crowbar`] = {
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label = "Crowbar",
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displayAmmo = false,
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},
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[`weapon_flashlight`] = {
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label = "Flashlight",
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displayAmmo = false,
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},
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[`weapon_golfclub`] = {
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label = "Golf Club",
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displayAmmo = false,
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},
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[`weapon_hammer`] = {
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label = "Hammer",
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displayAmmo = false,
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},
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[`weapon_hatchet`] = {
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label = "Hatchet",
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displayAmmo = false,
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},
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[`weapon_knuckle`] = {
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label = "Brass Knuckles",
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displayAmmo = false,
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},
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[`weapon_knife`] = {
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label = "Knife",
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displayAmmo = false,
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},
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[`weapon_machete`] = {
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label = "Machete",
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displayAmmo = false,
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},
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[`weapon_switchblade`] = {
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label = "Switchblade",
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displayAmmo = false,
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},
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[`weapon_nightstick`] = {
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label = "Nightstick",
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displayAmmo = false,
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},
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[`weapon_wrench`] = {
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label = "Pipe Wrench",
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displayAmmo = false,
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},
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[`weapon_battleaxe`] = {
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label = "Battle Axe",
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displayAmmo = false,
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},
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[`weapon_poolcue`] = {
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label = "Pool Cue",
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displayAmmo = false,
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},
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[`weapon_stone_hatchet`] = {
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label = "Stone Hatchet",
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displayAmmo = false,
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},
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[`weapon_candycane`] = {
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label = "Candy Cane",
|
|
displayAmmo = false,
|
|
},
|
|
[`weapon_pistol`] = {
|
|
label = "Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_pistol_mk2`] = {
|
|
label = "Pistol Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_combatpistol`] = {
|
|
label = "Combat Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_appistol`] = {
|
|
label = "AP Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_stungun`] = {
|
|
label = "Stun Gun",
|
|
displayAmmo = false,
|
|
},
|
|
[`weapon_pistol50`] = {
|
|
label = "Pistol .50",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_snspistol`] = {
|
|
label = "SNS Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_snspistol_mk2`] = {
|
|
label = "SNS Pistol Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_heavypistol`] = {
|
|
label = "Heavy Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_vintagepistol`] = {
|
|
label = "Vintage Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_flaregun`] = {
|
|
label = "Flare Gun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_marksmanpistol`] = {
|
|
label = "Marksman Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_revolver`] = {
|
|
label = "Heavy Revolver",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_revolver_mk2`] = {
|
|
label = "Heavy Revolver Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_doubleaction`] = {
|
|
label = "Double Action Revolver",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_raypistol`] = {
|
|
label = "Up-n-Atomizer",
|
|
displayAmmo = false,
|
|
},
|
|
[`weapon_ceramicpistol`] = {
|
|
label = "Ceramic Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_navyrevolver`] = {
|
|
label = "Navy Revolver",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_gadgetpistol`] = {
|
|
label = "Perico Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_stungun_mp`] = {
|
|
label = "Stun Gun",
|
|
displayAmmo = false,
|
|
},
|
|
[`weapon_pistolxm3`] = {
|
|
label = "WM 29 Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_microsmg`] = {
|
|
label = "Micro SMG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_smg`] = {
|
|
label = "SMG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_smg_mk2`] = {
|
|
label = "SMG Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_assaultsmg`] = {
|
|
label = "Assault SMG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_combatpdw`] = {
|
|
label = "Combat PDW",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_machinepistol`] = {
|
|
label = "Machine Pistol",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_minismg`] = {
|
|
label = "Mini SMG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_raycarbine`] = {
|
|
label = "Unholy Hellbringer",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_tecpistol`] = {
|
|
label = "Tactical SMG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_pumpshotgun`] = {
|
|
label = "Pump Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_pumpshotgun_mk2`] = {
|
|
label = "Pump Shotgun Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_sawnoffshotgun`] = {
|
|
label = "Sawed-Off Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_assaultshotgun`] = {
|
|
label = "Assault Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_bullpupshotgun`] = {
|
|
label = "Bullpup Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_musket`] = {
|
|
label = "Musket",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_heavyshotgun`] = {
|
|
label = "Heavy Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_dbshotgun`] = {
|
|
label = "Double Barrel Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_autoshotgun`] = {
|
|
label = "Sweeper Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_combatshotgun`] = {
|
|
label = "Combat Shotgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_assaultrifle`] = {
|
|
label = "Assault Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_assaultrifle_mk2`] = {
|
|
label = "Assault Rifle Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_carbinerifle`] = {
|
|
label = "Carbine Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_carbinerifle_mk2`] = {
|
|
label = "Carbine Rifle Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_advancedrifle`] = {
|
|
label = "Advanced Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_specialcarbine`] = {
|
|
label = "Special Carbine",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_specialcarbine_mk2`] = {
|
|
label = "Special Carbine Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_bullpuprifle`] = {
|
|
label = "Bullpup Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_bullpuprifle_mk2`] = {
|
|
label = "Bullpup Rifle Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_compactrifle`] = {
|
|
label = "Compact Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_militaryrifle`] = {
|
|
label = "Military Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_heavyrifle`] = {
|
|
label = "Heavy Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_tacticalrifle`] = {
|
|
label = "Tactical Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_mg`] = {
|
|
label = "MG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_combatmg`] = {
|
|
label = "Combat MG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_combatmg_mk2`] = {
|
|
label = "Combat MG Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_gusenberg`] = {
|
|
label = "Gusenberg Sweeper",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_sniperrifle`] = {
|
|
label = "Sniper Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_heavysniper`] = {
|
|
label = "Heavy Sniper",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_heavysniper_mk2`] = {
|
|
label = "Heavy Sniper Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_marksmanrifle`] = {
|
|
label = "Marksman Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_marksmanrifle_mk2`] = {
|
|
label = "Marksman Rifle Mk II",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_precisionrifle`] = {
|
|
label = "Precision Rifle",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_rpg`] = {
|
|
label = "RPG",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_grenadelauncher`] = {
|
|
label = "Grenade Launcher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_grenadelauncher_smoke`] = {
|
|
label = "Grenade Launcher Smoke",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_minigun`] = {
|
|
label = "Minigun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_firework`] = {
|
|
label = "Firework Launcher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_railgun`] = {
|
|
label = "Railgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_hominglauncher`] = {
|
|
label = "Homing Launcher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_compactlauncher`] = {
|
|
label = "Compact Grenade Launcher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_rayminigun`] = {
|
|
label = "Widowmaker",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_emplauncher`] = {
|
|
label = "Compact EMP Launcher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_railgunxm3`] = {
|
|
label = "Railgun",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_grenade`] = {
|
|
label = "Grenade",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_bzgas`] = {
|
|
label = "BZ Gas",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_molotov`] = {
|
|
label = "Molotov Cocktail",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_stickybomb`] = {
|
|
label = "Sticky Bomb",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_proxmine`] = {
|
|
label = "Proximity Mines",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_snowball`] = {
|
|
label = "Snowballs",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_pipebomb`] = {
|
|
label = "Pipe Bombs",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_ball`] = {
|
|
label = "Baseball",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_smokegrenade`] = {
|
|
label = "Tear Gas",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_flare`] = {
|
|
label = "Flare",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_acidpackage`] = {
|
|
label = "Acid Package",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_petrolcan`] = {
|
|
label = "Jerry Can",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_fireextinguisher`] = {
|
|
label = "Fire Extinguisher",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_hazardcan`] = {
|
|
label = "Hazardous Jerry Can",
|
|
displayAmmo = true,
|
|
},
|
|
[`weapon_fertilizercan`] = {
|
|
label = "Fertilizer Can",
|
|
displayAmmo = true,
|
|
},
|
|
}
|
|
-- { 17movement.net } --
|