Files
2026-03-29 21:41:17 +03:00

793 lines
25 KiB
Lua

-- { 17movement.net } --
Config = {}
Config.Autoinstall = false -- Disabled: server artifacts are newer than the supported version
Config.UseMPH = false
Config.CompassFollowGameCam = true
Config.SoundVolume = 1.0
Config.DefaultVoiceMode = 2
Config.MaxVoiceMode = 3
Config.EnableSpeedometer = true -- If you want to disable speedometer for aby reason just set it to false
Config.MaxNotifyStack = 5 -- Max ammount of notifcations "per once". All notifications above this number wait until the old ones disappear
Config.ShowDateIfTimeIsReal = false -- If you set time type to "real" does should also display date?
Config.MaxUnderwaterTime = 40.0
Config.VersionCheck = {
Enabled = true, -- Is version check enabled
DisplayAsciiArt = false, -- Set to false if you don't want to display ascii art in console
DisplayChangelog = true, -- Should display changelog in console?
DisplayFiles = true, -- Should display files that you need update in console?
}
Config.SeatBelts = {
Enable = true, -- You can just disable whole system
Key = "B", -- Fasten key
AllowExit = false, -- If belts fasten player should be able to exit from vehicle?
BlacklistedClasses = { 8, 13, 14 }, -- In this classes there is no seatbelts
BlacklistedModels = {}, -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` },
Warning = true, -- Should play *beep* *beep* when player driving with not fasten belts
WarningVolume = 30, -- Volume of warning sound Scale: <0-100>
WarningSpeed = 15, -- Speed above you will hear a warning
TogglingSound = true, -- Play soung if toggle betls
TogglingSoundVolume = 10, -- Volume of toggling sound
TogglingSoundIsGlobal = false, -- Every player in nearby should hear sound or only player that toggling?
TogglingSoundIsGlobalDistance = 5.0, -- If global function enabled then you can specify distance here
}
Config.DarkModeStartsAt = "21:00"
Config.DarkModeEndsAt = "6:00"
Config.SettingsKeybind = "U"
Config.BigRadarKey = nil -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs.
Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar
-- Stress system
Config.EnableStress = true -- Use build-in stress system
Config.AddStressWhileShooting = true -- Should add stress while shooting?
Config.StressingSpeed = 200 -- Speed above which you start to get stressed
Config.MinimumStressForEffects = 50 -- Minimum Stress amount to start effects
Config.WhtielistedWeapons = { -- Here you can add some weapon models that "bypassing" stress system (not adding stress while shooting)
-- Just add weapons models like bellow:
-- `weapon_pistol`,
}
Config.EnableRadarZoom = false -- If your minimap is blurred, set this to true.
Config.RadarZoom = 1000 -- Radar Zoom
Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 }
-- Here you can add vehicle by models in which speedometer doesn't appear
Config.BlacklistedVehicleModels = {
-- Just add as much as you want like bellow:
-- `sultan`,
}
-- Here you can add vehicle classes in which speedometer doesn't appear
Config.BlacklistedVehicleClasses = {
-- 0, -- Compacts
-- 1, -- Sedans
-- 2, -- SUVs
-- 3, -- Coupes
-- 4, -- Muscle
-- 5, -- Sports Classics
-- 6, -- Sports
-- 7, -- Super
-- 8, -- Motorcycles
-- 9, -- Off-road
-- 10, -- Industrial
-- 11, -- Utility
-- 12, -- Vans
13, -- Cycles
-- 14, -- Boats
-- 15, -- Helicopters
-- 16, -- Planes
-- 17, -- Service
-- 18, -- Emergency
-- 19, -- Military
-- 20, -- Commercial
-- 21, -- Trains
-- 22, -- Open Wheel
}
Config.StressEffects = {
{
Min = 50,
Max = 60,
Timeout = math.random(50000, 60000),
Blur = 1500,
},
{
Min = 60,
Max = 70,
Timeout = math.random(40000, 50000),
Blur = 2000,
},
{
Min = 70,
Max = 80,
Timeout = math.random(30000, 40000),
Blur = 2500,
},
{
Min = 80,
Max = 90,
Timeout = math.random(20000, 30000),
Blur = 3000,
},
{
Min = 90,
Max = 100,
Timeout = math.random(10000, 20000),
Blur = 3500,
RagdollTime = 2000,
},
}
-- Here you can confugure some notifications when status if lower/bigger than the set value
Config.StatusNotifications = {
-- {
-- status (Status type): string["Health", "Vest", "Hunger", "Thirst", "Stress", "Oxygen", "Stamina"]
-- lowerThan (Show notification when status is lower than): number<0, 100>
-- biggerThan (Show notification when status is bigger than): number<0, 100>
-- notifyTitle (Notify title): string
-- notifyMessage (Notify message): string
-- },
{
status = "Thirst",
lowerThan = 10,
notifyTitle = "Thirsty",
notifyMessage = "You are feeling thirsty. Drink something",
},
{
status = "Hunger",
lowerThan = 10,
notifyTitle = "Hungry",
notifyMessage = "You are feeling hungry. Eat something",
},
{
status = "Stress",
biggerThan = 50,
notifyTitle = "Stressed",
notifyMessage = "You are feeling stressed. Calm down",
},
}
-- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity)
Config.DefaultColors = {
['light'] = {
["--color-primary"] = "#679bffff",
["--color-secondary"] = "#ffffffff",
["--color-text-primary"] = "#ffffffff",
["--color-text-secondary"] = "#ffffffb0",
["--color-transparent"] = "#c2c2c24c",
},
['dark'] = {
["--color-primary"] = "#679bffff",
["--color-secondary"] = "#ffffffff",
["--color-text-primary"] = "#ffffffff",
["--color-text-secondary"] = "#ffffffb0",
["--color-transparent"] = "#0000004c",
}
}
-- Here you can disable some settings, or disable the whole command with keybind
Config.EnableSettings = true
Config.CommandString = "openHudSettings"
Config.Settings = {
["scale"] = true,
["positions"] = true,
["colors"] = true,
["theme"] = true,
["timeType"] = true,
["speed"] = true,
["minimap"] = false,
["cinematic"] = true,
["volume"] = true,
["healthAndVest"] = true,
["food"] = true,
["stress"] = true,
["oxygen"] = true,
["stamina"] = true,
["voice"] = true,
["location"] = true,
["radio"] = true,
["time"] = true,
["cash"] = true,
["dirt_money"] = false,
["society_money"] = false,
["bank"] = false,
["weapon"] = true,
["serverId"] = true,
["job"] = true,
}
-- Default HUD settings
Config.DefaultSettings = {
['AutoTheme'] = true, -- Values: [true, false]. Enables that theme work in automatic mode (depends from time)
['DarkMode'] = false, -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value
['Time'] = "server", -- Values: ['server', 'real']. Should display server time or real time?
['SpeedUnits'] = "kmh", -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH)
['Map'] = "inCar", -- Values: [true, false, 'inCar']. When radar should be displayed
['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled
['Scale'] = 50, -- Values: <0, 100>. Default HUD scale
['NotifyVolume'] = 50, -- Values: <0, 100>. Default notifications sounds volume
['healthAndVest'] = true, -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than
['food'] = true, -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than
['stress'] = true, -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than
['oxygen'] = true, -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than
['stamina'] = true, -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than
['voice'] = true, -- Values: [true, false]. Show Microphone component
['location'] = true, -- Values: [true, false, 'inCar']. Show location component
['radio'] = true, -- Values: [true, false]. Show radio component
['time'] = true, -- Values: [true, false]. Show time component
['cash'] = true, -- Values: [true, false]. Show cash component
['dirt_money'] = false, -- Values: [true, false]. Show dirt_money component
['society_money'] = false, -- Values: [true, false]. Show society_money component
['bank'] = false, -- Values: [true, false]. Show bank component
['weapon'] = true, -- Values: [true, false]. Show weapon component
['serverId'] = true, -- Values: [true, false]. Show server id component
['job'] = true, -- Values: [true, false]. Show job component
}
-- Default HUD components positions
Config.DefaultPositions = {
-- Values: [false, { x = <0,1>, y = <0,1> }]
-- False - default position. Table with numbers - percent of screen that component will be placed
-- Ex. { x: 0.5, y: 0.5 } will place component at center of screen
["location"] = false,
["time"] = false,
["radio"] = false,
["bank"] = false,
["cash"] = false,
["dirt_money"] = false,
["society_money"] = false,
["weapon"] = false,
["healthAndVest"] = false,
["food"] = false,
["voice"] = false,
["stress"] = false,
["oxygen"] = false,
["stamina"] = false,
["vehicle"] = false,
["helpNotification"] = false,
["notifications"] = false,
["serverId"] = false,
["job"] = false,
}
-- Here you can absolutly remove some components from HUD. Values: [true, false]
Config.Components = {
["health"] = true,
["healthAndVest"] = true,
["oxygen"] = true,
["stamina"] = false,
["food"] = true,
["stress"] = true,
["radio"] = true,
["weapon"] = true,
["ammo"] = true,
["voice"] = true,
["cash"] = true,
["dirt_money"] = false,
["society_money"] = false,
["bank"] = false,
["time"] = true,
["location"] = true,
["serverId"] = true,
["job"] = true,
}
-- Your langugage
Config.Lang = {
["DefaultNotification"] = "Notificare",
['DefaultProgressBar'] = "Bară de progres",
['AddingStress'] = "Te simți mai stresat",
['RemovingStress'] = "Te simți mai relaxat",
["CancelProgressHint"] = "Apasă ~INPUT_VEH_DUCK~ pentru a anula",
["KeybindDescription"] = "Deschide setările HUD",
["Location"] = "Locație",
["NUI_SERVER_TIME"] = "Timp",
["NUI_RADIO_FREQUENCY"] = "Radio MHz",
["NUI_BANK"] = "Bancă",
["NUI_CASH"] = "Cash",
["NUI_DIRT_MONEY"] = "Bani murdari",
["NUI_SOCIETY_MONEY"] = "Bani societate",
["NUI_MPH"] = "MPH",
["NUI_KMH"] = "KMH",
["NUI_SERVER_ID"] = "ID Server",
["NUI_DEFAULT_NOTIFICATION_TITLE"] = "Notificare",
["NUI_DEFAULT_NOTIFICATION_MESSAGE"] = "Acesta este un exemplu de notificare",
["NUI_DEFAULT_HELP_NOTIFICATION"] = "Acesta este ~INPUT_CONTEXT~ un exemplu de notificare ajutor",
["NUI_SETTINGS_HEADER"] = "Setări <strong>HUD</strong>",
["NUI_SETTINGS_HEADER_DESCRIPTION"] =
"Aici poți modifica principalele funcții ale HUD-ului",
["NUI_SETTINGS_EXIT"] = 'Apasă <span class="button">ESC</span> pentru a ieși',
["NUI_SETTINGS_SCALE"] = "Ajustează <strong>Scara</strong>",
["NUI_SETTINGS_SCALE_RESET_BTN"] = "Resetează",
["NUI_SETTINGS_POSITIONS"] = "Schimbă <strong>Poziția</strong> Icoanelor",
["NUI_SETTINGS_POSITIONS_SELECT_BTN"] = "Ajustează",
["NUI_SETTINGS_POSITIONS_RESET_BTN"] = "Resetează",
["NUI_SETTINGS_POSITIONS_CANCEL"] = "Apasă <span>ESC</span> pentru a anula",
["NUI_SETTINGS_POSITIONS_SAVE"] = "Apasă <span>Enter</span> pentru a salva",
["NUI_SETTINGS_COLORS"] = "Culori <strong>HUD</strong>",
["NUI_SETTINGS_COLORS_SELECT_BTN"] = "Selectează Culori",
["NUI_SETTINGS_CHOOSE_THEME"] = "Alege <strong>Tema</strong>",
["NUI_SETTINGS_THEME_AUTO"] = "Auto",
["NUI_SETTINGS_THEME_LIGHT"] = "Luminos",
["NUI_SETTINGS_THEME_DARK"] = "Întunecat",
["NUI_SETTINGS_TIME"] = "Componenta Timp",
["NUI_SETTINGS_SERVERTIME"] = "Timp Joc",
["NUI_SETTINGS_REALTIME"] = "Timp Real",
["NUI_SETTINGS_SPPED_UNIT"] = "Unitate Viteză",
["NUI_SETTINGS_DISPLAY_MINIMAP"] = "Afișare Minimapă",
["NUI_SETTINGS_SHOW"] = "Afișează",
["NUI_SETTINGS_HIDE"] = "Ascunde",
["NUI_SETTINGS_ONLY_IN_CAR"] = "Doar în mașină",
["NUI_SETTINGS_SHOW_IF_UNDER"] = "Afișează dacă sub",
["NUI_SETTINGS_SHOW_IF_ABOVE"] = "Afișează dacă peste",
["NUI_SETTINGS_CINEMATIC_MODE"] = "Mod Cinematic",
["NUI_SETTINGS_VOLUME"] = "Volum Notificări",
["NUI_SETTINGS_STATUS_HEADER"] = "Elemente <strong>Status</strong> HUD",
["NUI_SETTINGS_STATUS_HEADER_DESCRIPTION"] =
"Aici poți modifica setările de afișare",
["NUI_SETTINGS_HEALTH_AND_ARMOR"] = "Sănătate și Armură",
["NUI_SETTINGS_HUNGER_AND_THIRST"] = "Foame și Sete",
["NUI_SETTINGS_STRESS"] = "Stres",
["NUI_SETTINGS_OXYGEN"] = "Oxigen",
["NUI_SETTINGS_STAMINA"] = "Rezistență",
["NUI_SETTINGS_MICROPHONE"] = "Microfon",
["NUI_SETTINGS_STREET_NAMES"] = "Nume Străzi",
["NUI_SETTINGS_RADIO"] = "Radio",
["NUI_SETTINGS_GAME_TIME"] = "Timp Joc",
["NUI_SETTINGS_CASH"] = "Cash",
["NUI_SETTINGS_DIRT_MONEY"] = "Bani Murdari",
["NUI_SETTINGS_SOCIETY_MONEY"] = "Bani Societate",
["NUI_SETTINGS_BANK"] = "Bani Bancă",
["NUI_SETTINGS_JOB"] = "Job",
["NUI_SETTINGS_SERVER_ID"] = "ID Server",
["NUI_SETTINGS_WEAPON"] = "Armă Curentă",
["NUI_SETTINGS_WANT_TO_SAVE"] = "Dorești să salvezi setările?",
["NUI_SETTINGS_SAVE"] = "Salvează",
["NUI_SETTINGS_CANCEL"] = "Anulează",
["NUI_SETTINGS_RESET"] = "Resetează",
["NUI_COLORS_HEADER"] = "<strong>Editare</strong> Culori HUD",
["NUI_COLORS_HEADER_DESCRIPTION"] =
"Aici poți modifica culorile pentru tema selectată",
["NUI_COLORS_CHOOSE_THEME"] = "Alege <strong>Tema</strong>",
["NUI_COLORS_SELECT_COLORS"] = "Selectează Culori",
["NUI_COLORS_WANT_TO_SAVE"] = "Dorești să salvezi?",
}
-- List of weapons. You can edit names and ammo displaying
Config.Weapons = {
[`weapon_dagger`] = {
label = "Antique Cavalry Dagger",
displayAmmo = false,
},
[`weapon_bat`] = {
label = "Baseball Bat",
displayAmmo = false,
},
[`weapon_bottle`] = {
label = "Broken Bottle",
displayAmmo = false,
},
[`weapon_crowbar`] = {
label = "Crowbar",
displayAmmo = false,
},
[`weapon_flashlight`] = {
label = "Flashlight",
displayAmmo = false,
},
[`weapon_golfclub`] = {
label = "Golf Club",
displayAmmo = false,
},
[`weapon_hammer`] = {
label = "Hammer",
displayAmmo = false,
},
[`weapon_hatchet`] = {
label = "Hatchet",
displayAmmo = false,
},
[`weapon_knuckle`] = {
label = "Brass Knuckles",
displayAmmo = false,
},
[`weapon_knife`] = {
label = "Knife",
displayAmmo = false,
},
[`weapon_machete`] = {
label = "Machete",
displayAmmo = false,
},
[`weapon_switchblade`] = {
label = "Switchblade",
displayAmmo = false,
},
[`weapon_nightstick`] = {
label = "Nightstick",
displayAmmo = false,
},
[`weapon_wrench`] = {
label = "Pipe Wrench",
displayAmmo = false,
},
[`weapon_battleaxe`] = {
label = "Battle Axe",
displayAmmo = false,
},
[`weapon_poolcue`] = {
label = "Pool Cue",
displayAmmo = false,
},
[`weapon_stone_hatchet`] = {
label = "Stone Hatchet",
displayAmmo = false,
},
[`weapon_candycane`] = {
label = "Candy Cane",
displayAmmo = false,
},
[`weapon_pistol`] = {
label = "Pistol",
displayAmmo = true,
},
[`weapon_pistol_mk2`] = {
label = "Pistol Mk II",
displayAmmo = true,
},
[`weapon_combatpistol`] = {
label = "Combat Pistol",
displayAmmo = true,
},
[`weapon_appistol`] = {
label = "AP Pistol",
displayAmmo = true,
},
[`weapon_stungun`] = {
label = "Stun Gun",
displayAmmo = false,
},
[`weapon_pistol50`] = {
label = "Pistol .50",
displayAmmo = true,
},
[`weapon_snspistol`] = {
label = "SNS Pistol",
displayAmmo = true,
},
[`weapon_snspistol_mk2`] = {
label = "SNS Pistol Mk II",
displayAmmo = true,
},
[`weapon_heavypistol`] = {
label = "Heavy Pistol",
displayAmmo = true,
},
[`weapon_vintagepistol`] = {
label = "Vintage Pistol",
displayAmmo = true,
},
[`weapon_flaregun`] = {
label = "Flare Gun",
displayAmmo = true,
},
[`weapon_marksmanpistol`] = {
label = "Marksman Pistol",
displayAmmo = true,
},
[`weapon_revolver`] = {
label = "Heavy Revolver",
displayAmmo = true,
},
[`weapon_revolver_mk2`] = {
label = "Heavy Revolver Mk II",
displayAmmo = true,
},
[`weapon_doubleaction`] = {
label = "Double Action Revolver",
displayAmmo = true,
},
[`weapon_raypistol`] = {
label = "Up-n-Atomizer",
displayAmmo = false,
},
[`weapon_ceramicpistol`] = {
label = "Ceramic Pistol",
displayAmmo = true,
},
[`weapon_navyrevolver`] = {
label = "Navy Revolver",
displayAmmo = true,
},
[`weapon_gadgetpistol`] = {
label = "Perico Pistol",
displayAmmo = true,
},
[`weapon_stungun_mp`] = {
label = "Stun Gun",
displayAmmo = false,
},
[`weapon_pistolxm3`] = {
label = "WM 29 Pistol",
displayAmmo = true,
},
[`weapon_microsmg`] = {
label = "Micro SMG",
displayAmmo = true,
},
[`weapon_smg`] = {
label = "SMG",
displayAmmo = true,
},
[`weapon_smg_mk2`] = {
label = "SMG Mk II",
displayAmmo = true,
},
[`weapon_assaultsmg`] = {
label = "Assault SMG",
displayAmmo = true,
},
[`weapon_combatpdw`] = {
label = "Combat PDW",
displayAmmo = true,
},
[`weapon_machinepistol`] = {
label = "Machine Pistol",
displayAmmo = true,
},
[`weapon_minismg`] = {
label = "Mini SMG",
displayAmmo = true,
},
[`weapon_raycarbine`] = {
label = "Unholy Hellbringer",
displayAmmo = true,
},
[`weapon_tecpistol`] = {
label = "Tactical SMG",
displayAmmo = true,
},
[`weapon_pumpshotgun`] = {
label = "Pump Shotgun",
displayAmmo = true,
},
[`weapon_pumpshotgun_mk2`] = {
label = "Pump Shotgun Mk II",
displayAmmo = true,
},
[`weapon_sawnoffshotgun`] = {
label = "Sawed-Off Shotgun",
displayAmmo = true,
},
[`weapon_assaultshotgun`] = {
label = "Assault Shotgun",
displayAmmo = true,
},
[`weapon_bullpupshotgun`] = {
label = "Bullpup Shotgun",
displayAmmo = true,
},
[`weapon_musket`] = {
label = "Musket",
displayAmmo = true,
},
[`weapon_heavyshotgun`] = {
label = "Heavy Shotgun",
displayAmmo = true,
},
[`weapon_dbshotgun`] = {
label = "Double Barrel Shotgun",
displayAmmo = true,
},
[`weapon_autoshotgun`] = {
label = "Sweeper Shotgun",
displayAmmo = true,
},
[`weapon_combatshotgun`] = {
label = "Combat Shotgun",
displayAmmo = true,
},
[`weapon_assaultrifle`] = {
label = "Assault Rifle",
displayAmmo = true,
},
[`weapon_assaultrifle_mk2`] = {
label = "Assault Rifle Mk II",
displayAmmo = true,
},
[`weapon_carbinerifle`] = {
label = "Carbine Rifle",
displayAmmo = true,
},
[`weapon_carbinerifle_mk2`] = {
label = "Carbine Rifle Mk II",
displayAmmo = true,
},
[`weapon_advancedrifle`] = {
label = "Advanced Rifle",
displayAmmo = true,
},
[`weapon_specialcarbine`] = {
label = "Special Carbine",
displayAmmo = true,
},
[`weapon_specialcarbine_mk2`] = {
label = "Special Carbine Mk II",
displayAmmo = true,
},
[`weapon_bullpuprifle`] = {
label = "Bullpup Rifle",
displayAmmo = true,
},
[`weapon_bullpuprifle_mk2`] = {
label = "Bullpup Rifle Mk II",
displayAmmo = true,
},
[`weapon_compactrifle`] = {
label = "Compact Rifle",
displayAmmo = true,
},
[`weapon_militaryrifle`] = {
label = "Military Rifle",
displayAmmo = true,
},
[`weapon_heavyrifle`] = {
label = "Heavy Rifle",
displayAmmo = true,
},
[`weapon_tacticalrifle`] = {
label = "Tactical Rifle",
displayAmmo = true,
},
[`weapon_mg`] = {
label = "MG",
displayAmmo = true,
},
[`weapon_combatmg`] = {
label = "Combat MG",
displayAmmo = true,
},
[`weapon_combatmg_mk2`] = {
label = "Combat MG Mk II",
displayAmmo = true,
},
[`weapon_gusenberg`] = {
label = "Gusenberg Sweeper",
displayAmmo = true,
},
[`weapon_sniperrifle`] = {
label = "Sniper Rifle",
displayAmmo = true,
},
[`weapon_heavysniper`] = {
label = "Heavy Sniper",
displayAmmo = true,
},
[`weapon_heavysniper_mk2`] = {
label = "Heavy Sniper Mk II",
displayAmmo = true,
},
[`weapon_marksmanrifle`] = {
label = "Marksman Rifle",
displayAmmo = true,
},
[`weapon_marksmanrifle_mk2`] = {
label = "Marksman Rifle Mk II",
displayAmmo = true,
},
[`weapon_precisionrifle`] = {
label = "Precision Rifle",
displayAmmo = true,
},
[`weapon_rpg`] = {
label = "RPG",
displayAmmo = true,
},
[`weapon_grenadelauncher`] = {
label = "Grenade Launcher",
displayAmmo = true,
},
[`weapon_grenadelauncher_smoke`] = {
label = "Grenade Launcher Smoke",
displayAmmo = true,
},
[`weapon_minigun`] = {
label = "Minigun",
displayAmmo = true,
},
[`weapon_firework`] = {
label = "Firework Launcher",
displayAmmo = true,
},
[`weapon_railgun`] = {
label = "Railgun",
displayAmmo = true,
},
[`weapon_hominglauncher`] = {
label = "Homing Launcher",
displayAmmo = true,
},
[`weapon_compactlauncher`] = {
label = "Compact Grenade Launcher",
displayAmmo = true,
},
[`weapon_rayminigun`] = {
label = "Widowmaker",
displayAmmo = true,
},
[`weapon_emplauncher`] = {
label = "Compact EMP Launcher",
displayAmmo = true,
},
[`weapon_railgunxm3`] = {
label = "Railgun",
displayAmmo = true,
},
[`weapon_grenade`] = {
label = "Grenade",
displayAmmo = true,
},
[`weapon_bzgas`] = {
label = "BZ Gas",
displayAmmo = true,
},
[`weapon_molotov`] = {
label = "Molotov Cocktail",
displayAmmo = true,
},
[`weapon_stickybomb`] = {
label = "Sticky Bomb",
displayAmmo = true,
},
[`weapon_proxmine`] = {
label = "Proximity Mines",
displayAmmo = true,
},
[`weapon_snowball`] = {
label = "Snowballs",
displayAmmo = true,
},
[`weapon_pipebomb`] = {
label = "Pipe Bombs",
displayAmmo = true,
},
[`weapon_ball`] = {
label = "Baseball",
displayAmmo = true,
},
[`weapon_smokegrenade`] = {
label = "Tear Gas",
displayAmmo = true,
},
[`weapon_flare`] = {
label = "Flare",
displayAmmo = true,
},
[`weapon_acidpackage`] = {
label = "Acid Package",
displayAmmo = true,
},
[`weapon_petrolcan`] = {
label = "Jerry Can",
displayAmmo = true,
},
[`weapon_fireextinguisher`] = {
label = "Fire Extinguisher",
displayAmmo = true,
},
[`weapon_hazardcan`] = {
label = "Hazardous Jerry Can",
displayAmmo = true,
},
[`weapon_fertilizercan`] = {
label = "Fertilizer Can",
displayAmmo = true,
},
}
-- { 17movement.net } --