96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
if Config.Garage ~= 'jg-advancedgarages' then
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return
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end
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RegisterNetEvent('phone:setVehicleToOutSide', function(plate)
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local str = [[
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UPDATE owned_vehicles
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SET in_garage = 0
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WHERE plate = ?
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]]
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if Config.Framework == 'qb' then
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str = [[
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UPDATE player_vehicles
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SET in_garage = 0
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WHERE plate = ?
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]]
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end
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MySQL.Sync.execute(str, { plate })
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end)
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function getGarageData(identifier, plate)
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local str = [[
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SELECT * FROM owned_vehicles WHERE owner = ? AND (type = 'vehicle' OR type = 'car')
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]]
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if Config.Framework == 'qb' then
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str = [[
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SELECT * FROM player_vehicles WHERE citizenid = ?
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]]
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end
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if plate then
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str = str .. ([[
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AND plate = "%s"
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]]):format(plate)
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end
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local result = MySQL.Sync.fetchAll(str, { identifier })
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if not result[1] then return false end
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local data = {}
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if Config.Framework == 'qb' then
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for k, v in pairs(result) do
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local inGarage = v.in_garage
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local garageId = v.garage_id
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local impound = v.impound
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if not inGarage then
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garageId = v.impound == 1 and 'IMPOUND' or 'OUT'
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end
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if impound == 1 then
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garageId = v.garage_id
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inGarage = false
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end
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table.insert(data, {
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name = v.vehicle,
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plate = v.plate,
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inGarage = inGarage,
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fuel = v.fuel * 10 or 1000,
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engine = v.engine or 1000,
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body = v.body or 1000,
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vehicle = json.decode(v.mods),
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garage = garageId,
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})
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end
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else
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for k, v in pairs(result) do
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local vehicle = json.decode(v.vehicle)
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if not vehicle then return end
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local inGarage = v.in_garage
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local garageId = v.garage_id
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local impound = v.impound
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if not inGarage then
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garageId = 'OUT'
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end
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if impound == 1 then
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garageId = v.impound == 1 and 'IMPOUND' or 'OUT'
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inGarage = false
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end
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table.insert(data, {
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name = vehicle.model,
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plate = v.plate,
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inGarage = inGarage,
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fuel = v.fuel * 10 or 1000,
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engine = vehicle.engine or 1000,
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body = vehicle.body or 1000,
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vehicle = json.decode(v.vehicle),
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garage = garageId,
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})
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end
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end
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return data
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end
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