90 lines
2.0 KiB
Lua
90 lines
2.0 KiB
Lua
Config = {}
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Config.debug = false
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-- Vehicles from which players can jump
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Config.jumpableVehicles = {
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classes = { 8, 13 },
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models = {
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'blazer',
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'blazer2',
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'blazer3',
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'blazer4',
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'seashark',
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},
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}
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-- Type of the input hints. '3d-text' or 'floating'
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Config.inputType = 'floating'
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-- Size of the 3d text. (Only applicable for the 3d-text option)
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Config.textScale = 1.0
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-- Minimum bike speed in km/h
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Config.minBikeSpeed = 10.0
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-- Force of a normal jump. (side, front, up)
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Config.jumpForce = vector3(8.0, 0.7, 5.0)
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-- Settings related to landing and holding onto roofs of cars
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Config.roofHolding = {
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enabled = true,
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-- Minimum force to fall off a roof
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falloffForces = 8.0,
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-- Multiplier of the minimum force required to fall off when holding onto the roof
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holdingForceMultiplier = 2.5,
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-- Whether to allow players to enter vehicles from the roof
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allowVehicleEntering = true,
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}
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-- Settings related to "focus" jumping. (Jumping onto specific vehicles, sort of an aimbot for jumping)
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Config.focusJump = {
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enabled = true,
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-- Maximum difference of velocity for focused jump
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maxVelocityDifference = 5.0
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}
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-- Controls which will be disabled when jumping/preparing a jump
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Config.jumping = {
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disableControls = {
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24, 69, 92, 106, 122, 135, 223, 257,
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25, 68, 70, 91, 114, 330,
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38, 86,
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140, 141, 142, 143
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}
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}
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-- Keybinds
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-- https://docs.fivem.net/docs/game-references/controls/
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Config.keybinds = {
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-- Hardcoded keybinds
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jumpRight = {
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name = 'INPUT_VEH_AIM',
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label = 'RMB',
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input = 68,
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},
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jumpLeft = {
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name = 'INPUT_VEH_ATTACK',
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label = 'LMB',
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input = 69,
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},
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jumpFocus = {
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name = 'INPUT_VEH_HORN',
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label = 'E',
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input = 86,
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},
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enterVehicleSeat = {
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name = 'INPUT_VEH_HORN',
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label = 'E',
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input = 86,
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},
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-- FiveM Keybinds. Editable through the in-game keybinds settings
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jumpPrepare = {
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key = 'G',
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}
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}
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