Files
red-valley/resources/[framework]/[addons]/qb-management/server/sv_gang.lua
2026-03-29 21:41:17 +03:00

233 lines
9.7 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local GangAccounts = {}
function GetGangAccount(account)
return GangAccounts[account] or 0
end
function AddGangMoney(account, amount)
if not GangAccounts[account] then
GangAccounts[account] = 0
end
GangAccounts[account] = GangAccounts[account] + amount
MySQL.insert('INSERT INTO management_funds (job_name, amount, type) VALUES (:job_name, :amount, :type) ON DUPLICATE KEY UPDATE amount = :amount',
{
['job_name'] = account,
['amount'] = GangAccounts[account],
['type'] = 'gang'
})
end
function RemoveGangMoney(account, amount)
local isRemoved = false
if amount > 0 then
if not GangAccounts[account] then
GangAccounts[account] = 0
end
if GangAccounts[account] >= amount then
GangAccounts[account] = GangAccounts[account] - amount
isRemoved = true
end
MySQL.update('UPDATE management_funds SET amount = ? WHERE job_name = ? and type = "gang"', { GangAccounts[account], account })
end
return isRemoved
end
MySQL.ready(function ()
local gangmenu = MySQL.query.await('SELECT job_name,amount FROM management_funds WHERE type = "gang"', {})
if not gangmenu then return end
for _,v in ipairs(gangmenu) do
GangAccounts[v.job_name] = v.amount
end
end)
RegisterNetEvent("qb-gangmenu:server:withdrawMoney", function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'withdrawMoney Exploiting') return end
local gang = Player.PlayerData.gang.name
if RemoveGangMoney(gang, amount) then
Player.Functions.AddMoney("cash", amount, 'Gang menu withdraw')
TriggerEvent('qb-log:server:CreateLog', 'gangmenu', 'Withdraw Money', 'yellow', Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' successfully withdrew $' .. amount .. ' (' .. gang .. ')', false)
TriggerClientEvent('QBCore:Notify', src, "You have withdrawn: $" ..amount, "success")
else
TriggerClientEvent('QBCore:Notify', src, "You dont have enough money in the account!", "error")
end
TriggerClientEvent('qb-gangmenu:client:OpenMenu', src)
end)
RegisterNetEvent("qb-gangmenu:server:depositMoney", function(amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'depositMoney Exploiting') return end
if Player.Functions.RemoveMoney("cash", amount) then
local gang = Player.PlayerData.gang.name
AddGangMoney(gang, amount)
TriggerEvent('qb-log:server:CreateLog', 'gangmenu', 'Deposit Money', 'yellow', Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname .. ' successfully deposited $' .. amount .. ' (' .. gang .. ')', false)
TriggerClientEvent('QBCore:Notify', src, "You have deposited: $" ..amount, "success")
else
TriggerClientEvent('QBCore:Notify', src, "You dont have enough money to add!", "error")
end
TriggerClientEvent('qb-gangmenu:client:OpenMenu', src)
end)
QBCore.Functions.CreateCallback('qb-gangmenu:server:GetAccount', function(_, cb, GangName)
local gangmoney = GetGangAccount(GangName)
cb(gangmoney)
end)
-- Get Employees
QBCore.Functions.CreateCallback('qb-gangmenu:server:GetEmployees', function(source, cb, gangname)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'GetEmployees Exploiting') return end
local employees = {}
local players = MySQL.query.await("SELECT * FROM `players` WHERE `gang` LIKE '%".. gangname .."%'", {})
if players[1] ~= nil then
for _, value in pairs(players) do
local isOnline = QBCore.Functions.GetPlayerByCitizenId(value.citizenid)
if isOnline then
employees[#employees+1] = {
empSource = isOnline.PlayerData.citizenid,
grade = isOnline.PlayerData.gang.grade,
isboss = isOnline.PlayerData.gang.isboss,
name = '🟢' .. isOnline.PlayerData.charinfo.firstname .. ' ' .. isOnline.PlayerData.charinfo.lastname
}
else
employees[#employees+1] = {
empSource = value.citizenid,
grade = json.decode(value.gang).grade,
isboss = json.decode(value.gang).isboss,
name = '' .. json.decode(value.charinfo).firstname .. ' ' .. json.decode(value.charinfo).lastname
}
end
end
end
cb(employees)
end)
-- Grade Change
RegisterNetEvent('qb-gangmenu:server:GradeUpdate', function(data)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Employee = QBCore.Functions.GetPlayerByCitizenId(data.cid)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'GradeUpdate Exploiting') return end
if data.grade > Player.PlayerData.gang.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot promote to this rank!", "error") return end
if Employee then
if Employee.Functions.SetGang(Player.PlayerData.gang.name, data.grade) then
TriggerClientEvent('QBCore:Notify', src, "Successfully promoted!", "success")
TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source, "You have been promoted to " ..data.gradename..".", "success")
else
TriggerClientEvent('QBCore:Notify', src, "Grade does not exist.", "error")
end
else
TriggerClientEvent('QBCore:Notify', src, "Civilian is not in city.", "error")
end
TriggerClientEvent('qb-gangmenu:client:OpenMenu', src)
end)
-- Fire Member
RegisterNetEvent('qb-gangmenu:server:FireMember', function(target)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Employee = QBCore.Functions.GetPlayerByCitizenId(target)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'FireEmployee Exploiting') return end
if Employee then
if target ~= Player.PlayerData.citizenid then
if Employee.PlayerData.gang.grade.level > Player.PlayerData.gang.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
if Employee.Functions.SetGang("none", '0') then
TriggerEvent("qb-log:server:CreateLog", "gangmenu", "Gang Fire", "orange", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.gang.name .. ")", false)
TriggerClientEvent('QBCore:Notify', src, "Gang Member fired!", "success")
TriggerClientEvent('QBCore:Notify', Employee.PlayerData.source , "You have been expelled from the gang!", "error")
else
TriggerClientEvent('QBCore:Notify', src, "Error.", "error")
end
else
TriggerClientEvent('QBCore:Notify', src, "You can\'t kick yourself out of the gang!", "error")
end
else
local player = MySQL.query.await('SELECT * FROM players WHERE citizenid = ? LIMIT 1', {target})
if player[1] ~= nil then
Employee = player[1]
Employee.gang = json.decode(Employee.gang)
if Employee.gang.grade.level > Player.PlayerData.job.grade.level then TriggerClientEvent('QBCore:Notify', src, "You cannot fire this citizen!", "error") return end
local gang = {}
gang.name = "none"
gang.label = "No Affiliation"
gang.payment = 0
gang.onduty = true
gang.isboss = false
gang.grade = {}
gang.grade.name = nil
gang.grade.level = 0
MySQL.update('UPDATE players SET gang = ? WHERE citizenid = ?', {json.encode(gang), target})
TriggerClientEvent('QBCore:Notify', src, "Gang member fired!", "success")
TriggerEvent("qb-log:server:CreateLog", "gangmenu", "Gang Fire", "orange", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. ' successfully fired ' .. Employee.PlayerData.charinfo.firstname .. " " .. Employee.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.gang.name .. ")", false)
else
TriggerClientEvent('QBCore:Notify', src, "Civilian is not in city.", "error")
end
end
TriggerClientEvent('qb-gangmenu:client:OpenMenu', src)
end)
-- Recruit Player
RegisterNetEvent('qb-gangmenu:server:HireMember', function(recruit)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Target = QBCore.Functions.GetPlayer(recruit)
if not Player.PlayerData.gang.isboss then ExploitBan(src, 'HireEmployee Exploiting') return end
if Target and Target.Functions.SetGang(Player.PlayerData.gang.name, 0) then
TriggerClientEvent('QBCore:Notify', src, "You hired " .. (Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname) .. " come " .. Player.PlayerData.gang.label .. "", "success")
TriggerClientEvent('QBCore:Notify', Target.PlayerData.source , "You have been hired as " .. Player.PlayerData.gang.label .. "", "success")
TriggerEvent('qb-log:server:CreateLog', 'gangmenu', 'Recruit', 'yellow', (Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname).. ' successfully recruited ' .. Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname .. ' (' .. Player.PlayerData.gang.name .. ')', false)
end
TriggerClientEvent('qb-gangmenu:client:OpenMenu', src)
end)
-- Get closest player sv
QBCore.Functions.CreateCallback('qb-gangmenu:getplayers', function(source, cb)
local src = source
local players = {}
local PlayerPed = GetPlayerPed(src)
local pCoords = GetEntityCoords(PlayerPed)
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local targetped = GetPlayerPed(v)
local tCoords = GetEntityCoords(targetped)
local dist = #(pCoords - tCoords)
if PlayerPed ~= targetped and dist < 10 then
local ped = QBCore.Functions.GetPlayer(v)
players[#players+1] = {
id = v,
coords = GetEntityCoords(targetped),
name = ped.PlayerData.charinfo.firstname .. " " .. ped.PlayerData.charinfo.lastname,
citizenid = ped.PlayerData.citizenid,
sources = GetPlayerPed(ped.PlayerData.source),
sourceplayer = ped.PlayerData.source
}
end
end
table.sort(players, function(a, b)
return a.name < b.name
end)
cb(players)
end)