Files
red-valley/cache/files/17mov_Lumberjack/stream_cache/z1aae10fc184181f1cfd73c384360c0e7b708c900
2026-03-29 21:41:17 +03:00

206 lines
9.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<VehicleCoverBoundOffsetInfos />
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_NSX_FRONT_LEFT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_RIGHT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_NSX_FRONT_RIGHT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_LEFT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_NSX_REAR_LEFT</Name>
<SeatBoneName>seat_dside_r1</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_RIGHT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsRearSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_NSX_REAR_RIGHT</Name>
<SeatBoneName>seat_pside_r1</SeatBoneName>
<ShuffleLink>SEAT_LOW_FRONT_LEFT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsRearSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_NSX_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_NSX_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_NSX_FRONT_LEFT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_NSX_FRONT_RIGHT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_NSX_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BULLDOZER_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.390000" y="-1.060000" z="-0.631000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UseGetUpAfterJack DeadJackIncludesGetIn DontCloseDoorOutside</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_NSX_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.390000" y="-0.760000" z="-0.631000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UseGetUpAfterJack DeadJackIncludesGetIn DontCloseDoorOutside</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_17MOV_</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BULLDOZER_FRONT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_NSX_REAR_LEFT" /> <!-- Nowe siedzenie -->
<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_LEFT" /> <!-- Nowa animacja -->
</Item>
<Item>
<SeatInfo ref="SEAT_NSX_REAR_RIGHT" /> <!-- Nowe siedzenie -->
<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_RIGHT" /> <!-- Nowa animacja -->
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_NSX_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_NSX_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_NSX_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_NSX_FRONT_LEFT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
</CVehicleMetadataMgr>