Files
red-valley/docs/dev_teams_api_reference.md
2026-03-29 21:41:17 +03:00

38 KiB

Red Valley — Dev Teams API Reference (2nd Brain)

Echipe: 17 Movement, Wasabi Scripts, Quasar Store, KuzQuality, rCore, T1GER Documentație oficială + scan cod sursă. Ultima actualizare: 2026-03-29


🟠 17 MOVEMENT (17mov)

Resurse pe server: 17mov_CharacterSystem, 17mov-plugin-char-creator, 17mov_Hud, 17mov_JobCenter, 17mov_Electrician, 17mov_BuilderJob, 17mov_Deliverer, 17mov_GarbageCollector, 17mov_Lumberjack, 17mov_Miner, 17mov_OilRig, 17mov_Postman, 17mov_TreasureHunter, 17mov_WindowCleaning Docs: https://docs.17movement.net/

17mov_CharacterSystem — Exports & Events

Important

: Acest script bridge-uiește qb-clothing, illenium-appearance, skinchanger, esx_skin. Pentru exports illenium-appearance, folosește exports["illenium-appearance"] NU exports["17mov_CharacterSystem"]!

Event/Export Tip Descriere
TriggerEvent("17mov_CharacterSystem:SaveCurrentSkin") Client Event Salvează skin-ul curent al playerului în DB
TriggerEvent("17mov_CharacterSystem:OpenOutfitsMenu") Client Event Deschide meniul de outfits
TriggerEvent("qb-clothing:client:openOutfitMenu") Client Event (bridged) Alias → deschide outfit menu
TriggerEvent("qb-clothing:client:openMenu") Client Event (bridged) Alias → deschide clothing full menu
TriggerEvent("qb-clothing:client:openMenuCommand") Client Event (bridged) Alias → clothing menu command
TriggerEvent("qb-clothing:client:loadOutfit", data) Client Event (bridged) Aplică un outfit (ex: parașută)
TriggerServerEvent("qb-clothing:saveSkin", model, skin) Server Event (bridged) Salvează skin pe server
exports['qs-inventory']:setInClothing(bool) Export apelat Blochează/deblochează inventory la clothing menu
exports["illenium-appearance"]:setPedComponents() Export apelat Setează componente ped (bridge)

Config critice:

  • configs/Config.luaConfig.Outfits (job outfits per gender/grade)
  • configs/Skin.lua → Presets, BlacklistedInputValues
  • configs/Bridge.lua → Selecția de clothing/housing bridges

Cine apelează CharacterSystem:

Resursă Ce apelează Cum
t1ger_mechanic Config.Outfits['mechanic'] Citește config pentru duty outfit
qs-housing qb-clothing:client:openOutfitMenu Wardrobe din casă
qs-advancedgarages qb-clothing:client:openOutfitMenu Wardrobe din garaj
qb-management qb-clothing:client:openOutfitMenu Boss/gang outfit menu
wasabi_ambulance qb-clothing:client:openMenu Clothing full menu
qb-smallresources qb-clothing:client:loadOutfit Parașută outfit load
17mov-plugin-char-creator 17mov_CharacterSystem:SaveCurrentSkin Ascultă save

17mov_Hud — Exports & Events

Docs: https://docs.17movement.net/advanced-hud/usage-in-other-resources

Export/Event Tip Params Descriere
exports["17mov_Hud"]:ShowNotification(text, type, title, time) Client Export text:string, type:"info"/"error"/"success", title:string, time:ms Arată notificare
TriggerEvent("17mov_Hud:ShowNotification", text, type, title, time) Client Event same Alias event
TriggerClientEvent("17mov_Hud:ShowNotification", src, text) Server→Client same Din server
exports["17mov_Hud"]:ToggleDisplay(state) Client Export state:boolean Ascunde/arată HUD
TriggerEvent("17mov_Hud:ToggleDisplay", state) Client Event same Alias
exports["17mov_Hud"]:HideRadar(state) Client Export state:boolean Forțează radar hidden
exports["17mov_Hud"]:ShowHelpNotification(text) Client Export text:string Help notification (fără loop!)
exports["17mov_Hud"]:HideHelpNotification() Client Export - Ascunde help notif
exports["17mov_Hud"]:ShowHelpNotificationWhile(text) Client Export text:string Help notif in while loop (auto-hide)
exports["17mov_Hud"]:StartProgress(action, onStart, onTick, onFinish) Client Export action:object Progress bar
exports["17mov_Hud"]:StopProgress() Client Export - Oprește progress bar
exports["17mov_Hud"]:OpenSettings() Client Export - Deschide setări HUD
exports["17mov_Hud"]:GetTheme(cb) Client Export cb:function(theme) Returnează culorile HUD
exports["17mov_Hud"]:GetSettings(cb) Client Export cb:function(settings) Returnează setările HUD
RegisterNetEvent("17mov_Hud:UpdateTheme", function(theme)) Client Event theme:object Listener: când se schimbă tema
RegisterNetEvent("17mov_Hud:UpdateSettings", function(settings)) Client Event settings:object Listener: când se schimbă setările

HUD Stress/Needs Events (nu sunt 17mov-specifice, dar HUD le ascultă):

Event Direcție Cine emite
hud:server:GainStress Client→Server 17mov_Hud, qs-inventory
hud:server:RelieveStress Client→Server wasabi_ambulance, qs-inventory, qb-smallresources
hud:client:UpdateNeeds Server→Client qb-core, qs-inventory, wasabi_ambulance, luxu_admin, qb-smallresources
hud:client:UpdateStress Server→Client 17mov_Hud (server), qb-smallresources

Cine apelează HUD exports:

Resursă Export/Event Scop
qb-core exports["17mov_Hud"]:ShowNotification(...) Toate notificările QBCore
ox_lib exports["17mov_Hud"]:ShowNotification(...) ox_lib notify bridge
0r_idcard exports["17mov_Hud"]:ShowNotification(...) Notificări ID
bit-driverschool exports["17mov_Hud"]:ShowNotification(...) Notificări școală auto
qb-smallresources TriggerClientEvent("17mov_Hud:ShowNotification") Stress relief notif

🟢 WASABI SCRIPTS

Resurse pe server: wasabi_bridge, wasabi_police, wasabi_ambulance (v1) Versiune curentă: V1 (upgrade la V2 planificat) Docs: https://docs.wasabiscripts.com/wasabi-scripts

wasabi_bridge — Framework Bridge

  • Scop: Librărie Lua cu UI components — bridge pentru toate scripturile Wasabi
  • Folosit de: wasabi_police, wasabi_ambulance (v1)
  • Funcționalitate: Notifications, text UI, targets, frameworks abstraction
  • Config: notifications, target system, framework selection
  • Dependințe: qb-core (sau ESX)

Bridge Events:

Event Tip Descriere
wasabi_bridge:onPlayerDeath Client Trigger la moartea playerului
wasabi_bridge:onPlayerSpawn Client Trigger la spawn
QBCore:Client:OnPlayerLoaded Client (listener) Detectează player loaded
QBCore:Client:OnJobUpdate Client (listener) Detectează schimbare job

wasabi_police — Job Poliție (V1) INSTALAT

  • Versiune: 1.10.8
  • Dependențe: wasabi_bridge, oxmysql, qb-core
  • Integrare cu: qs-vehiclekeys (via bridge), qs-inventory, codem-mdt, codem-dispatch, rcore_prison
  • Job name: police (definit în qb-core/shared/jobs.lua)
  • Config Jail: Config.Jail.jail = 'rcore' — integrat cu rcore_prison
  • Provides: esx_policejob, qb-policejob

Exports Client:

Export Return Descriere
exports['wasabi_police']:IsHandcuffed() false/'soft'/'hard' Status cătușe player
exports['wasabi_police']:openOutfits(station) void Meniu uniformă
exports['wasabi_police']:escortPlayer(targetId) void Escortează player
exports['wasabi_police']:searchPlayer(player) void Percheziție inventar

Exports Server:

Export Return Descriere
exports['wasabi_police']:getPoliceOnline() number Polițiști on-duty
exports['wasabi_police']:IsPlayerInJail(target) boolean E în închisoare?

Events (triggerabile din alte resurse cu Config.AllowedResources):

wasabi_police:handcuffPlayer     -- încătușare
wasabi_police:escortPlayer       -- escortare
wasabi_police:inVehiclePlayer    -- pune în vehicul
wasabi_police:outVehiclePlayer   -- scoate din vehicul

State Bags:

State Bag Valori Descriere
Player(id).state.isHandcuffed false/'soft'/'hard' Status cătușe
Player(id).state.isEscorted boolean Status escortare

Items necesare (adăugate în qs-inventory + qb-core):

  • handcuffs, bobby_pin, tracking_bracelet

wasabi_ambulance — Job Ambulanță (V1) INSTALAT

  • Versiune: 1.14.2
  • Dependențe: wasabi_bridge, oxmysql, ox_lib, qb-core
  • Integrare cu: qs-inventory, 17mov_CharacterSystem, 17mov_Hud, codem-dispatch
  • Job name: ambulance (definit în qb-core/shared/jobs.lua)
  • Provides: esx_ambulancejob, qb-ambulancejob

Exports Client (13):

Export Params Descriere
isPlayerDead(serverId?) opt true/false death status
diagnosePlayer(target?) true/number/nil Diagnose player
treatPatient(injury) 'shot'/'stabbed'/'beat'/'burned' Tratează
reviveTarget() CPR + revive (necesită defib)
healTarget() Self-heal sau heal nearby
useSedative() Sedează player
placeInVehicle() Pune player în vehicul
loadStretcher() Pune pe stretcher
openOutfits(hospital) string Meniu uniformă
clearPlayerInjury(clearVitals) bool Șterge injuries
disableKnockoutLoop(disabled) bool Disable knockout
manuallyKnockout(enabled) bool Force knockout

Exports Server (3):

Export Params Descriere
RevivePlayer(serverId) number Revive player
disableKnockoutLoop(source, disabled) source, bool Disable knockout server-side
manuallyKnockout(source, enabled) source, bool Force knockout server-side

State Bags:

State Bag Valori Descriere
Player(id).state.dead false/nil/'dead'/'laststand' Status death
  • Cross-resource calls:
    • TriggerEvent('qb-clothing:client:openMenu') → 17mov_CharacterSystem
    • TriggerServerEvent('hud:server:RelieveStress', 100) → 17mov_Hud
    • TriggerClientEvent('hud:client:UpdateNeeds', src, 100, 100) → 17mov_Hud
    • Config.policeCanTreat → wasabi_police (polițiștii pot trata pacienți)

Upgrade V1 → V2 Notes

V2 folosește un bridge complet diferit. Când faci upgrade:

  • wasabi_bridge se actualizează automat
  • Verifică custom events în game/client/ și game/server/
  • Testează clothing integration cu 17mov_CharacterSystem
  • Testează stress/needs events cu 17mov_Hud

🔵 QUASAR STORE (qs)

Resurse pe server: qs-inventory, qs-vehiclekeys, qs-advancedgarages, qs-shops, qs-smartphone-pro, qs-housing, qs-weed Docs: https://www.quasar-store.com/docs

qs-inventory — Inventar

Commands:

Command Descriere
/clearinv [id] Golește inventar
/giveitem [id] [item] [amount] Dă item
/resetinv Reset inventory

Key Exports (din scan cod sursă):

Export Side Descriere
exports['qs-inventory']:GetItemByName(name) Client Returnează datele item-ului
exports['qs-inventory']:GetItemsByName(name) Client Returnează toate instanțele
exports['qs-inventory']:setInClothing(bool) Client Lock inventory în clothing mode
exports['qs-inventory']:OpenInventory() Client Deschide inventarul
exports['qs-inventory']:CloseInventory() Client Închide inventarul
exports['qs-inventory']:HasItem(item, amount) Client Verifică dacă are item
exports['qs-inventory']:AddItem(source, item, amount) Server Adaugă item
exports['qs-inventory']:RemoveItem(source, item, amount) Server Scoate item
exports['qs-inventory']:GetItemBySlot(source, slot) Server Item din slot
exports['qs-inventory']:CreateUsableItem(name, cb) Server Înregistrează item usable
exports['qs-inventory']:OpenInventoryById(source, type, slots, maxWeight, label, other) Server Deschide stash
exports['qs-inventory']:RegisterStash(id, label, slots, weight) Server Registrează stash

Events emise:

Event Descriere
inventory:client:ItemBox Notificare item add/remove
hud:client:UpdateNeeds Update hunger/thirst
hud:server:GainStress / RelieveStress Stress via items

qs-vehiclekeys — Chei Vehicule 🔑

Commands:

Command Descriere
/givekey [id] Dă cheie vehicul curent

Key Exports (din scan cod sursă):

Export Side Descriere
exports['qs-vehiclekeys']:GetVehicleKeys(plate) Client Verifică dacă are cheile
exports['qs-vehiclekeys']:GiveKeys(plate) Client/Server Dă cheile pentru plate
exports['qs-vehiclekeys']:RemoveKeys(plate) Client/Server Scoate cheile
exports['qs-vehiclekeys']:SetVehicleLocked(vehicle, locked) Client Lock/unlock vehicul
exports['qs-vehiclekeys']:AreKeysJobShared(vehicle) Client Verifică chei shared pt job
exports['qs-vehiclekeys']:IsBlacklistedVehicle(vehicle) Client Verifică blacklist

Cine apelează qs-vehiclekeys:

Resursă Export Scop
0r_idcard GiveKeys La obținere permis
bit-driverschool GiveKeys La test auto
ac-carcontrol GetVehicleKeys / SetVehicleLocked Control vehicul
qs-advancedgarages GiveKeys / RemoveKeys La scos/pus mașina
qs-smartphone-pro SetVehicleLocked Remote lock/unlock
rcore_fuel GetVehicleKeys Verificare owner la pump
luxu_admin GiveKeys Admin key management
qb-target GetVehicleKeys Target interactions
wasabi_bridge GiveKeys Bridge police/ambulance

qs-advancedgarages — Garaje Avansate

Key Exports:

Export Side Descriere
exports['qs-advancedgarages']:GetVehicleGarage(plate) Server Returnează garajul vehiculului

Dependințe directe:

  • qs-vehiclekeys (keys la scos/pus)
  • qs-inventory (stash în garaj)
  • 17mov_CharacterSystem (wardrobe bridge)
  • qb-core, oxmysql

qs-smartphone-pro — Telefon

Key Exports:

Export Side Descriere
exports['qs-smartphone-pro']:hasPhone() Client Are telefon?
exports['qs-smartphone-pro']:isPhoneOpen() Client E telefonul deschis?
exports['qs-smartphone-pro']:openPhone() Client Deschide telefonul
exports['qs-smartphone-pro']:closePhone() Client Închide telefonul

Dependințe directe:

  • pma-voice (call system)
  • qs-vehiclekeys (remote lock/unlock)
  • qs-inventory (item telefon)
  • phone-radio + xsound (radio)
  • screenshot-basic (camera)

qs-shops — Magazine

Dependințe: qb-core, qs-inventory, oxmysql Config: json/shops-inventory.json

qs-housing — Case

Dependințe: qb-core, qs-inventory, oxmysql Cross-resource: qb-clothing:client:openOutfitMenu → 17mov_CharacterSystem


🔑 "key" / "keys" — Tot ce se leagă de chei:

SISTEM PRINCIPAL: qs-vehiclekeys
├── Exports: GiveKeys, RemoveKeys, GetVehicleKeys, SetVehicleLocked 
├── Command: /givekey [id]
├── DB: player_vehicles (keys column)
│
├── CINE DĂ CHEI:
│   ├── bit-driverschool → GiveKeys la test auto
│   ├── 0r_idcard → GiveKeys la driving license  
│   ├── qs-advancedgarages → GiveKeys la scos mașina
│   ├── luxu_admin → giveVehicleKeys (admin)
│   ├── wasabi_bridge → GiveKeys (police/ambulance vehicles)
│   └── jg-dealerships → GiveKeys implicit la cumpărare
│
├── CINE VERIFICĂ CHEI:
│   ├── ac-carcontrol → GetVehicleKeys (lock/engine)
│   ├── qb-target → GetVehicleKeys (target menu pe vehicul)
│   ├── rcore_fuel → GetVehicleKeys (verificare owner la pump)
│   └── qs-smartphone-pro → remote lock (SetVehicleLocked)
│
├── CINE SCOATE CHEI:
│   ├── qs-advancedgarages → RemoveKeys la pus mașina
│   └── qb-smallresources → cleanup la disconnect
│
├── ITEMS LEGATE: vehiclekey (metadata cu plate)
├── CONFIG: qs-vehiclekeys/config.lua
└── HOTWIRE: dispatch → codem-dispatch / wasabi_police alert

👕 "outfit" / "clothing" / "skin" — Tot ce se leagă de haine:

SISTEM PRINCIPAL: 17mov_CharacterSystem
├── Events: SaveCurrentSkin, OpenOutfitsMenu, qb-clothing:*
├── Config: Config.Outfits (job outfits), Skin.lua (presets)
│
├── CINE SCHIMBĂ OUTFITS:
│   ├── t1ger_mechanic → duty outfit (mechanic)
│   ├── wasabi_police → duty outfit (police) 
│   ├── wasabi_ambulance → clothing menu
│   ├── qs-housing → wardrobe
│   ├── qs-advancedgarages → wardrobe
│   └── qb-management → boss/gang outfit
│
├── FLOW: Duty ON → SaveCurrentSkin → Apply Job Outfit
│         Duty OFF → Restore Civil Outfit
│
├── INVENTORY LOCK: exports['qs-inventory']:setInClothing(true/false)
└── PLUGIN: 17mov-plugin-char-creator (ascultă SaveCurrentSkin)

📱 "phone" / "telefon" — Tot ce se leagă de telefon:

SISTEM PRINCIPAL: qs-smartphone-pro
├── Exports: hasPhone, isPhoneOpen, openPhone, closePhone
├── Item: phone (qs-inventory)
│
├── INTEGRĂRI:
│   ├── pma-voice → call system (apeluri)
│   ├── qs-vehiclekeys → remote lock/unlock
│   ├── phone-radio → radio (xsound)
│   ├── screenshot-basic → camera photos
│   ├── luxu_admin → phone control
│   └── qs-inventory → item management
│
├── EVENTS ASCULTATE:
│   ├── QBCore:Client:OnPlayerLoaded → init phone
│   └── QBCore:Client:OnJobUpdate → refresh job apps
│
└── WEBHOOK: Necesită configurare (pending)

🔔 "notify" / "notification" — Tot ce se leagă de notificări:

SISTEM PRINCIPAL: 17mov_Hud
├── Export: exports["17mov_Hud"]:ShowNotification(text, type, title, time)
├── Event: TriggerEvent("17mov_Hud:ShowNotification", ...)
│
├── CINE TRIMITE NOTIFICĂRI:
│   ├── qb-core → client/functions.lua (TOATE notificările QBCore)
│   ├── ox_lib → resource/interface/client/notify.lua (ox_lib → 17mov bridge)
│   ├── 0r_idcard → config.lua (direct export)
│   ├── bit-driverschool → config.lua (direct export)
│   └── qb-smallresources → server/consumables.lua (server→client event)
│
├── TIPURI: "info", "error", "success"
├── DEFAULT TITLE: Config.Lang["DefaultNotification"]
└── DEFAULT TIME: string.len(text) * 0.09 + 2000 ms

📦 "inventory" / "item" / "stash" — Tot ce se leagă de inventar:

SISTEM PRINCIPAL: qs-inventory  
├── Exports: AddItem, RemoveItem, HasItem, CreateUsableItem, RegisterStash, ...
├── Items definite în: qb-core/shared/items.lua
│
├── CINE FOLOSEȘTE STASH:
│   ├── t1ger_lib → mechanic/tuning stash
│   ├── qs-advancedgarages → trunk/glovebox
│   ├── qs-housing → stash case
│   └── qs-shops → shop inventory
│
├── CINE ADAUGĂ/SCOATE ITEMS:
│   ├── qb-core → bridge AddItem/RemoveItem
│   ├── luxu_admin → admin item management  
│   ├── qb-smallresources → consumables
│   └── mBossmenu → society items
│
└── HUD EVENTS:
    ├── hud:client:UpdateNeeds → hunger/thirst
    ├── hud:server:GainStress → stress
    └── hud:server:RelieveStress → relax

💼 "job" / "duty" — Tot ce se leagă de joburi:

DEFINIȚII: qb-core/shared/jobs.lua
EVENTS: QBCore:Client:OnJobUpdate, QBCore:Server:SetDuty
│
├── JOBURI ACTIVE PE SERVER:
│   ├── police → wasabi_police (rv-mdt, codem-dispatch)
│   ├── ambulance → wasabi_ambulance  
│   ├── mechanic → t1ger_mechanic (t1ger_lib, t1ger_tuningsystem)
│   ├── electrician → 17mov_Electrician
│   ├── bus → aty_busjob
│   └── unemployed → 17mov_JobCenter
│
├── DUTY TOGGLE FLOW:
│   1. Player clicks duty point
│   2. qb-core: TriggerEvent('QBCore:Server:SetDuty', src, true/false)
│   3. 17mov_CharacterSystem: Save civilian → Apply job outfit (or restore)
│   4. Listeners: 17mov_Hud, qb-target, qs-shops, qs-smartphone-pro, etc.
│
├── SOCIETY MONEY: qb-management (boss menu, billing)
├── OUTFIT SYSTEM: 17mov_CharacterSystem/configs/Config.lua → Config.Outfits
│
└── ASCULTĂ OnJobUpdate (30+ resurse):
    17mov_Hud, 17mov_JobCenter, qs-shops, qs-smartphone-pro,
    qs-advancedgarages, qs-housing, qb-target, qb-management,
    wasabi_bridge, t1ger_mechanic, codem-mdt, codem-dispatch,
    jg-dealerships, kq_carheist, kq_dyno, rcore_fuel, rcore_casino,
    aty_busjob

🟡 KUZQUALITY (kq)

Resurse pe server: kq_carheist, kq_dyno, kq_wheeldamage Docs: https://docs.kuzquality.com/ Update System: KQ Link (Git-based auto-update + licensing)

kq_carheist — Car Heist Minigame

  • Descriere: Script de furt vehicule cu misiuni, NPC, liste de mașini, dispatch alerts
  • Tip: Standalone cu bridge QBCore
  • Dependințe directe: qb-core (framework), oxmysql (DB)
  • Cross-resource:
    • QBCore:Client:OnPlayerLoaded → init player data
    • QBCore:Client:OnJobUpdate → verificare job blacklist
    • Dispatch event → codem-dispatch (policeAlert la furt)
    • qs-vehiclekeys → hotwire implicit
  • Config: config.lua — vehicle lists, spawn points, rewards, cooldowns
  • Items: Necesită items definite în qb-core/shared/items.lua

kq_dyno — Car Dyno Bench

  • Descriere: Dyno bench testing — măsoară HP, torque, viteza vehiculelor
  • Tip: Mostly standalone (vehicle physics native)
  • Dependințe directe: qb-core (framework)
  • Cross-resource:
    • QBCore:Client:OnPlayerLoaded → player init
    • QBCore:Client:OnJobUpdate → job check (mechanic access)
    • Poate fi legat de t1ger_mechanic → acces dyno doar pt mecanici
  • Config: config.lua — locații dyno, animații, restricții
  • Install: Necesită KQ Link active

kq_wheeldamage — Realistic Wheel Damage

  • Descriere: Damage realist pe roți — burst, deformation, handling degradation
  • Tip: Fully standalone (vehicle physics override)
  • Dependințe directe: Niciuna (standalone, nu depinde de framework)
  • Cross-resource: Niciun export/event cross-resource
  • Config: config.lua — damage multipliers, burst thresholds, vehicle blacklist

Impact KQ pe server:

kq_carheist  → qb-core (framework), codem-dispatch (police alert)
kq_dyno      → qb-core (framework), t1ger_mechanic (job check opțional)
kq_wheeldamage → standalone (zero cross-resource deps)

🔴 RCORE (rc)

Resurse pe server: rcore_fuel, rcore_casino, rcore_prison, rcore_doorlock Docs: https://documentation.rcore.cz/ Licensing: CFX Auth System (Cfx.re asset escrow)

rcore_fuel — Sistem Combustibil

  • Descriere: Fuel system complet — benzinării, jerry can, consum realistic, tipuri combustibil, fuel capacity per vehicul
  • Dependințe directe: qb-core (framework), oxmysql (DB)
  • Cross-resource:
    • qs-vehiclekeys → verificare keys la pump (owner check)
    • QBCore:Client:OnPlayerLoaded → init player data
    • QBCore:Client:OnJobUpdate → job-based fuel stations
    • qs-inventory → jerry can items

Key Exports (Client):

Export Return Descriere
exports["rcore_fuel"]:GetVehicleFuelLiters(vehicle) float Fuel curent în litri
exports["rcore_fuel"]:GetVehicleFuelPercentage(vehicle) float Fuel curent 0-100%
exports["rcore_fuel"]:GetMaximumFuelCapacityForVehicle(vehicle) float Capacitate maximă litri
exports["rcore_fuel"]:GetVehicleMaxCurrentDrivingRange(vehicle) float Range maxim curent
exports["rcore_fuel"]:GetVehicleFuelConsumptionEfficiency(vehicle) float Eco-friendliness %
exports["rcore_fuel"]:SetVehicleFuel(vehicle, percentage) void Setează fuel %
exports["rcore_fuel"]:AddVehicleFuelLiter(vehicle, fuel) void Adaugă litri
exports["rcore_fuel"]:RemoveVehicleFuelLiter(vehicle, fuel) void Scoate litri
exports["rcore_fuel"]:AddVehicleFuelPercentage(vehicle, pct) void Adaugă %
exports["rcore_fuel"]:RemoveVehicleFuelPercentage(vehicle, pct) void Scoate %

Config: config.lua — fuel stations, types (gasoline/diesel/electric), vehicle capacities, prices Items: jerrycan (qs-inventory / qb-core items)


rcore_casino — Casino Complet

  • Descriere: Casino high-end — blackjack, poker, roulette, slots, lucky wheel, inside track, bar, VIP
  • Dependințe directe: qb-core (framework), oxmysql (DB)
  • Cross-resource:
    • QBCore:Client:OnPlayerLoaded → init casino data
    • QBCore:Client:OnJobUpdate → job casino (grad 1+ → deliver podium vehicle)
    • qs-inventory → casino chips items, bar items
    • 17mov_CharacterSystem → clothing bridge (casino outfit opțional)

CasinoControl Exports (Server):

Export / Function Descriere
exports["rcore_casino"]:GetCasinoControl() Returnează obiectul Casino Control
Casino.GetCasinoPlayer(playerId) PlayerData (nil dacă nu e în casino)
Casino.GetCasinoPlayers() Array toți jucătorii din casino
Casino.IsPlayerInCasino(playerId) boolean — e în casino?
Casino.IsPlayerBusy(playerId) boolean — joacă un joc?
Casino.StopPlaying(playerId) Forțează stop joc
Casino.BlockPlaying(playerId) Blochează accesul la jocuri
Casino.AllowPlaying(playerId) Deblochează accesul
Casino.KickPlayer(playerId) Kick din clădire
Casino.ToggleVIP(playerId, vip) Toggle VIP membership
Casino.ToggleCasino(enabled) Pornește/oprește casinoul
Casino.ToggleCasinoActivity(activity, enabled) Toggle activitate specifică

Server Events:

Event Descriere
AddEventHandler("PlayerJoinedCasino", function(playerId)) Când intră în casino
AddEventHandler("PlayerLeftCasino", function(playerId)) Când iese din casino

Client Events:

Event Descriere
TriggerEvent("Casino:GetPlayerState", function(o)) Get local player state (chips, VIP, items)

Activities: slots, luckywheel, insidetrack, drinkingbar, roulette, poker, blackjack, cashier, seating, cameras DB: Tabele proprii (casino_players, casino_settings) Job: casino (definit în qb-core/shared/jobs.lua)


rcore_prison — Sistem Închisoare V2

  • Descriere: Închisoare all-in-one — jail, sentence, activities, prison break, solitary, community service, gym
  • Tip: Plug and Play (auto-DB, no SQL files needed)
  • Dependințe directe: qb-core (framework), oxmysql (auto-managed)
  • Cross-resource:
    • qs-inventory → prison items, consumables
    • qb-target → target interactions in prison
    • ox_lib → context menus opțional
    • qb-menu → menus opțional
    • 17mov_CharacterSystem → prison clothing (illenium-appearance bridge)
    • wasabi_police → jail integration (police can jail via /jail)
    • codem-dispatch → dispatch la prison break

Commands:

Command Descriere
/jailcp Manage prisoners panel
/jail [id] [time] [reason] Jail citizen
/unjail [id] Unjail citizen
/startcs [id] [amount] Community service
/removescs [id] Remove community service
/stopalarm Stop prison alarm
/solitary [id] [time] Put in solitary
/rsolitary [id] Remove from solitary

Supported Integrations: QBCore, qs-inventory, qb-target, ox_lib, illenium-appearance, codem-dispatch, qb-smallresources API: Client + Server events/exports (https://documentation.rcore.cz/paid-resources/rcore_prison/api)


rcore_doorlock — Sistem Uși & Business

  • Descriere: Door lock system — uși, business management, keychain, crafting, permissions, presets
  • Dependințe directe: qb-core (framework), oxmysql (DB)
  • Cross-resource:
    • qs-inventory → keychain items, lockpick
    • qb-target → door interactions

Key Exports (Client):

Export Return Descriere
exports.rcore_doorlock:openDoorsManagement() void Deschide UI management uși
exports.rcore_doorlock:getDoorsCreatedBy(createdBy) table Uși create de admin/business
exports.rcore_doorlock:openCrafting(businessName) void Crafting pt business
exports.rcore_doorlock:openBossActions(businessName) void Boss actions business
exports.rcore_doorlock:getBusinessGrade() grade, name Grade jucător în business
exports.rcore_doorlock:hasPlayerBusinessPermision(perm) boolean Check permisiune
exports.rcore_doorlock:changeDoorStateLocalNotPersist(id, state) boolean Lock/unlock local

Key Exports (Server):

Export Return Descriere
exports.rcore_doorlock:changeDoorState(doorId, state) boolean Lock/unlock persistent (0=unlock, 1=lock)
exports.rcore_doorlock:addDoor(door, client) boolean Adaugă ușă în DB
exports.rcore_doorlock:getPlayerBusiness(playerId) name, biz, job Business-ul jucătorului
exports.rcore_doorlock:getSqlDoors() table Toate ușile din DB
exports.rcore_doorlock:getLoadedDoors() table Toate ușile încărcate

Shared Exports:

Export Return Descriere
exports.rcore_doorlock:getBusinesses() table Toate business-urile din config
exports.rcore_doorlock:getBridgeInfo() table Info bridge framework
exports.rcore_doorlock:translate(key, ...) string Traducere locale

Config: config.lua, config.business.lua — doors, permissions, businesses

Impact rCore pe server:

rcore_fuel     → qb-core, qs-vehiclekeys (verify keys), qs-inventory (jerry can)
rcore_casino   → qb-core, qs-inventory (chips/items), oxmysql, casino job
rcore_prison   → qb-core, qs-inventory, qb-target, 17mov_CharacterSystem (clothing), wasabi_police (jail), codem-dispatch (prison break)
rcore_doorlock → qb-core, qs-inventory (keychain), qb-target, oxmysql

Echipă Resursă Docs URL
17mov CharacterSystem Exports https://docs.17movement.net/character-system/exports-events
17mov HUD Usage in Resources https://docs.17movement.net/advanced-hud/usage-in-other-resources
17mov HUD Custom Indicators https://docs.17movement.net/advanced-hud/custom-indicators
17mov Multiplayer Jobs Structure https://docs.17movement.net/multiplayer-jobs/understanding-our-structure
Wasabi wasabi_bridge https://docs.wasabiscripts.com/wasabi-scripts/dependency/wasabi_bridge
Wasabi wasabi_police https://docs.wasabiscripts.com/wasabi-scripts/advanced-series/wasabi_police
Wasabi wasabi_ambulance v1 https://docs.wasabiscripts.com/wasabi-scripts/advanced-series/wasabi_ambulance-v1
Wasabi wasabi_ambulance v2 https://docs.wasabiscripts.com/wasabi-scripts/advanced-series/wasabi_ambulance_v2
Quasar qs-inventory Exports https://www.quasar-store.com/docs/inventory/commands-and-exports
Quasar qs-vehiclekeys Exports https://www.quasar-store.com/docs/vehiclekeys/commands-and-exports
Quasar qs-advancedgarages https://www.quasar-store.com/docs/advanced-garages/commands-and-exports
Quasar qs-smartphone-pro https://www.quasar-store.com/docs/smartphone-pro/commands-and-exports
Quasar qs-shops https://www.quasar-store.com/docs/shops-creator/commands-and-exports
Quasar qs-housing https://www.quasar-store.com/docs/housing-creator/commands-and-exports
KuzQuality Car Heist https://docs.kuzquality.com/resources/premium-resources/car-heist
KuzQuality Car Dyno https://docs.kuzquality.com/resources/premium-resources/car-dyno
KuzQuality Wheel Damage https://docs.kuzquality.com/resources/premium-resources/realistic-wheel-damage
KuzQuality KQ Link Dev Ref https://docs.kuzquality.com/kq-link/developer-reference
rCore rcore_fuel https://documentation.rcore.cz/paid-resources/rcore_fuel
rCore rcore_fuel API https://documentation.rcore.cz/paid-resources/rcore_fuel/integrations/api
rCore rcore_casino https://documentation.rcore.cz/paid-resources/rcore_casino
rCore rcore_casino Exports https://documentation.rcore.cz/paid-resources/rcore_casino/casinocontrol-exports
rCore rcore_prison https://documentation.rcore.cz/paid-resources/rcore_prison
rCore rcore_prison API https://documentation.rcore.cz/paid-resources/rcore_prison/api
rCore rcore_doorlock https://documentation.rcore.cz/paid-resources/rcore_doorlock
rCore rcore_doorlock API https://documentation.rcore.cz/paid-resources/rcore_doorlock/api
T1GER Overview https://docs.t1ger.net/
T1GER t1ger_mechanic https://docs.t1ger.net/resources/t1ger-mechanic
T1GER t1ger_mechanic Exports https://docs.t1ger.net/resources/t1ger-mechanic/exports
T1GER t1ger_library https://docs.t1ger.net/resources/t1ger-library
T1GER t1ger_tuning-system https://docs.t1ger.net/resources/t1ger-tuning-system
T1GER t1ger_tuning API https://docs.t1ger.net/resources/t1ger-tuning-system/api

🟢 T1GER (t1ger)

Resurse pe server: t1ger_mechanic, t1ger_tuningsystem, t1ger_lib, t1ger_carlift, t1ger_mechanicprops Docs: https://docs.t1ger.net/

t1ger_lib (T1GER Library) — Core dependency

Dependință obligatorie pt toate resursele T1GER. Bridge pentru framework, inventory, target, notifications, vehicle DB.

Config critice (t1ger_lib/config.lua):

  • Config.Framework'qb-core' / 'es_extended' / 'qbox'
  • Config.Inventory'qs-inventory' / 'ox_inventory' / 'qb-inventory'
  • Config.TargetSystem'qb-target' / 'ox_target'
  • Config.UseFrameworkNotificationtrue = QB/ESX notif, false = ox_lib
Export Tip Descriere
exports['t1ger_lib']:CreateVehicleMeta(plate, src) Server Export Creează metadata vehicul + sync mecanic
GetAllVehicles(citizenid) Server Function Returnează lista de vehicule owned din DB
UpdateOwnedVehicle(src, stored, garage, props) Server Function Update stare vehicul (spawn/store)
ShowNotification(data) Client Function Notificare bridge ({title, message, type})

DB tables folosite: owned_vehicles / player_vehicles Coloane critice: plate, vehicle/mods, stored/state, garage/parking, fuel, engine, body

t1ger_mechanic — Exports & Features

Cel mai imersiv script de mecanic pentru FiveM. Shop management dinamic, mileage tracking 1:1, componente realiste.

Features principale:

  • Dynamic Shop Creation (in-game, no restart)
  • Ownable mechanic shops cu duty, boss, garage, storage, crafting markers
  • Realistic Component Structure (Service Parts + Core Parts)
  • 1:1 Real-world Mileage Tracking
  • Core Part Malfunctions (4 health states → engine disable)
  • Service History per vehicle
  • Body Repair System cu diagnostic tool
  • Repair Kits (basic/advanced)
  • Car Lifts & Jacks (custom props)
  • Repair Stations (public pay-per-use)
  • NPC Missions (tow, roadside, scrap)
  • Flatbed Towing (attach/detach)
  • Billing System (itemized invoices)
  • Crafting Workbenches + Supplier System
Export Tip Descriere
exports['t1ger_mechanic']:TrimPlate(plate) Server Formatează plate string
exports['t1ger_mechanic']:IsPlayerEmployee(src, shopId) Server Check dacă player e angajat la shop
exports['t1ger_mechanic']:SaveVehicleData(plate, data) Server Salvează date mecanice în DB
exports['t1ger_mechanic']:AddServiceHistory(plate, shopId, mechanicId, serviceData) Server Adaugă istoric service

Dependențe: qb-core, oxmysql, t1ger_lib, qb-target, qs-inventory Cross-resource impact:

  • 17mov_CharacterSystem → Config.Outfits['mechanic'] (duty outfit)
  • qs-inventory → items mecanice, repair kits, crafting materials
  • qb-target → interact cu vehicule, markers shop
  • qb-management → society billing via t1ger_lib

t1ger_tuningsystem — Features & API

Tuning system complet — visual mods, engine swaps, dyno tuning, nitrous, mod orders.

Features principale:

  • Admin Management Menu (create/manage tuner shops in-game)
  • Tuner Shops cu markers: Duty, Boss, Garage, Storage, Workbench, Laptop, Customs, Tuning Bay
  • Vehicle Tuning (all GTA mods incl. DLC, respray, custom plates)
  • Advanced Pricing (tiered, escalation, parts acquisition cost)
  • Tuner Tablet (diagnostics, bills, NPC jobs, mod orders)
  • Mod Orders (workflow UI, item-based installation)
  • Drift Tyres (install/reinstall stock)
  • Engine Swaps (sound-only, per class, custom/GTA sounds)
  • Nitrous System (kits, purge, burst, dyno-integrated)
  • Dyno Tuning (torque, power, brakes modifiers)
  • NPC Jobs (Salvage, Mobile Tuning)
  • Mod Stations (self-service for whitelisted jobs)
  • Billing System
Export Tip Descriere
exports['t1ger_tuningsystem']:IsPlayerTuner() Client Returnează boolean, shopId
exports['t1ger_tuningsystem']:GetVehicleNitrousProperties(veh) Client NOS details instalat
exports['t1ger_tuningsystem']:GetVehicleDynoProperties(veh) Client Statistici performanță
exports['t1ger_tuningsystem']:GetAccountMoney(shopId) Server Banii shop-ului
exports['t1ger_tuningsystem']:AddAccountMoney(shopId, amount) Server Adaugă bani la shop
exports['t1ger_tuningsystem']:RemoveAccountMoney(shopId, amount) Server Scade bani din shop

Dependențe: qb-core / es_extended, oxmysql, t1ger_lib, qb-target / ox_target, qs-inventory / ox_inventory

t1ger_carlift — Car Lift Props

Props custom pentru ridicare vehicule la mecanic. Integrare cu t1ger_mechanic.

t1ger_mechanicprops — Stream Assets

Prop-uri 3D custom pentru animații mecanice (unelte, piese, etc).