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red-valley/docs/wasabi_ambulance_reference.md
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Wasabi Ambulance V1 — Referință completă (2nd Brain)

Autor: wasabirobby | Docs: https://docs.wasabiscripts.com/wasabi-scripts/advanced-series/wasabi_ambulance-v1 Provides: esx_ambulancejob, qb-ambulancejob (bridge — înlocuiește ambele) Resource name: MUST be wasabi_ambulance


Dependențe

Resursă Tip Notă
wasabi_bridge Hard dependency Framework bridge (ESX/QB)
oxmysql Hard dependency DB queries
ox_lib Hard dependency UI, context menus, progress circles, radial
qb-core / es_extended Framework Una din cele două

Dependențe opționale

Resursă Funcție
wasabi_crutch Crutch + wheelchair la check-in
wasabi_carlock / qb-carlock Vehicle lock system
AdvancedParking Vehicle deletion
qs-inventory / ox_inventory / mf-inventory Remove items on death
qb-target / ox_target Target system
okokBilling / pefcl Billing systems

Exports — Client

Export Params Descriere
isPlayerDead(serverId?) serverId (opt) Returnează true/false. Fără param = local player
diagnosePlayer(target?) true/number/nil Diagnose: true→self, number→serverId, nil→closest player
treatPatient(injury) 'shot'/'stabbed'/'beat'/'burned' Tratează un player apropiat
reviveTarget() CPR + revive nearby player (necesită item defib)
healTarget() Self-heal sau heal nearby (necesită medikit)
useSedative() Sedează un player apropiat
placeInVehicle() Pune player în vehicul
loadStretcher() Pune player pe stretcher
openOutfits(hospital) hospital string Deschide meniul uniformă pentru spitalul dat
deleteStretcherFromVehicle(vehicle) vehicle entity Șterge stretcher din vehicul
isPlayerUsingStretcher(clientId) player client ID true/false
clearPlayerInjury(clearVitals) bool Șterge injuries; true = heal HP/hunger
disableKnockoutLoop(disabled) bool Disable/enable knockout loop
manuallyKnockout(enabled) bool Force knockout/wake up

Exports — Server

Export Params Descriere
RevivePlayer(serverId) serverId Revive un player
disableKnockoutLoop(source, disabled) source, bool Disable knockout loop server-side
manuallyKnockout(source, enabled) source, bool Force knockout server-side

Events — Client

Event Params Descriere
wasabi_ambulance:deleteStretcherFromVehicle serverId, netId Remove stretcher din vehicul (server-triggered)

State Bags

State Bag Valori Descriere
Player(id).state.dead false/nil/'dead'/'laststand' Status death

Config critice

General

  • Config.Language = 'en' — 15 limbi
  • Config.UIColor = 'red' — red/blue/hex
  • Config.DeathScreenType = 3 — 4 opțiuni death UI
  • Config.jobMenu = 'F6' — tasta job menu
  • Config.targetSystem = true — qb-target/ox_target
  • Config.UseRadialMenu = false — ox_lib radial

Jobs

Config.ambulanceJobs = { 'ambulance' }
Config.policeCanTreat = { enabled = true, jobs = {'police'} }

Death System

  • Config.RespawnTimer = 5 * minutes — timp până la respawn opțional
  • Config.BleedoutTimer = 20 * minutes — bleedout forțat
  • Config.LastStand = true — 2 stage death (crawl)
  • Config.DisableHeadShotKill = false
  • Config.KnockoutFeature.enabled = false — knockout fist fighting

Anti-Combat Log

  • Config.AntiCombatLog.enabled = true — kill la reconnect dacă a murit

Injury System

  • Config.EnableLiveInjury = true
  • Tipuri: shot, stabbed, beat, burned
  • Config.BleedMultiplier — rate sângerare per tip
  • Config.BypassInjuryWeapons — UNARMED, STUNGUN, DROWNING

Pain Pills (Items)

morphine30, morphine15, perc30, perc10, perc5, vic10, vic5

EMS Items

  • Config.EMSItems.revive.item = 'defib'
  • Config.EMSItems.heal.item = 'medikit'
  • Config.EMSItems.sedate.item = 'sedative'
  • Config.EMSItems.medbag = 'medbag'
  • Config.TreatmentItems = { shot='tweezers', stabbed='suturekit', beat='icepack', burned='burncream' }

Stretcher

  • Config.EnableStretcher = true
  • Prop: wasabi_stretcher
  • Ambulance offsets: ambulance, 20ramambo, ec135

Billing

  • Config.billingSystem = false'esx'/'qb'/'okok'/'pefcl'/false

Inventory

  • Config.removeItemsOnDeath = false
  • Config.Inventory = 'ox''ox'/'qb'/'mf'/'qs'/'esx'

Revive Rewards

Config.ReviveRewards = {
    enabled = true,
    paymentAccount = 'money',
    no_injury = 4000, burned = 3000, beat = 2500,
    stabbed = 2000, bleedout = 2000, shot = 1500
}

Hospital Locații (Config.Locations.Pillbox)

  • Blip: Pillbox Hospital (sprite 61, color 2)
  • Clock In/Out: vec3(334.75, -580.24, 43.28)
  • Boss Menu: vec3(335.59, -594.33, 43.21)
  • Check-In: vec3(308.58, -595.31, 43.28) — Cost $3000, MaxOnDuty 3
  • Cloakroom: vec3(300.6, -597.7, 42.1) — Medic/Doctor uniforms
  • Medical Supplies: vec3(306.63, -601.44, 43.28) — NPC shop
  • Vehicle Garage: vec3(298.54, -606.79, 43.27)
    • Land: ambulance, dodgeems (Dodge Charger)
    • Air: polmav (Maverick)
  • Hospital Beds: 12 paturi configurate

3rd Party Integrations

  • Config.wasabi_crutch — crutch/wheelchair integrare
  • Config.phoneDistress = false'gks'/'qs'/'d-p'/'lb'
  • Config.MythicHospital = false
  • Config.FuelSystem = false'legacy'/'ox'/'default'
  • Config.customCarlock = false
  • Config.AdvancedParking = false

Standalone Check-Ins

  • Prison check-in exemplu: vec3(1729.03, 2563.33, 45.56) — Cost $5

Cross-resource impact (cu serverul nostru)

Resursă server Legătură Detalii
wasabi_bridge HARD DEP Toate funcțiile trec prin bridge
oxmysql HARD DEP DB queries, anti-combat log
ox_lib HARD DEP UI, progress, radial
qb-core Framework PlayerData, job grades, metadata
qs-inventory Inventory Remove items on death, stash
qb-target Target Hospital zones, stretcher, medbag
wasabi_police Cross-ref Config.policeCanTreat — poliția poate trata pacienți
17mov_CharacterSystem Clothing Cloakroom uniforme
17mov_Hud Notify Via wasabi_bridge
codem-dispatch Dispatch Distress signal → dispatch alert

DB Impact

Tabel Scop
users Anti-combat log: coloane isdead, deathcount (ESX)
QBCore metadata injail, ishandcuffed via wasabi_police bridge

Items necesare

-- Revive/Heal/Treatment
defib, medikit, sedative, medbag
tweezers, suturekit, icepack, burncream
bandage

-- Pain pills
morphine30, morphine15, perc30, perc10, perc5, vic10, vic5

-- Stretcher
wasabi_stretcher (prop, nu item)